..
opengl_renderer
Background improvements for custom levels ( #3672 )
2024-09-21 11:39:50 -04:00
pipelines
game: add per-game app icons ( #3634 )
2024-08-16 16:01:03 -04:00
texture
[jak3] Fix defskelgroup ( #3460 )
2024-04-07 13:07:30 -04:00
display.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code ( #2397 )
2023-06-04 15:34:37 -04:00
display.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code ( #2397 )
2023-06-04 15:34:37 -04:00
gfx.cpp
game: allow overriding the config directory location ( #3477 )
2024-04-28 15:29:20 -04:00
gfx.h
[jak2] fully implement collide mesh renderer ( #3010 )
2023-09-22 15:50:16 +01:00
gfx_test.cpp
Make Jak1 playable on macOS (intel) ( #2811 )
2023-07-08 11:53:43 -04:00
gfx_test.h
game: Improve OpenGL version detection and make requirement errors more obvious to the user ( #2787 )
2023-06-30 21:05:58 -04:00
jak2_texture_remap.cpp
[jak2] Add static textures for the progress menu ( #2838 )
2023-07-23 12:35:59 -04:00
jak2_texture_remap.h
[jak 2] fix texture lookup problem ( #2373 )
2023-03-21 19:41:14 -04:00
jak3_texture_remap.cpp
decomp3: lightning renderer, nav code, texture remap, fix progress menu crash ( #3461 )
2024-04-12 18:44:38 -04:00
jak3_texture_remap.h
decomp3: lightning renderer, nav code, texture remap, fix progress menu crash ( #3461 )
2024-04-12 18:44:38 -04:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread ( #1752 )
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
screenshot.cpp
fix c++ compiler warnings, extract_merc assert ( #3488 )
2024-05-03 17:29:18 +01:00
screenshot.h
fix c++ compiler warnings, extract_merc assert ( #3488 )
2024-05-03 17:29:18 +01:00