jak-project/goal_src/jak3/engine/gfx/background
ManDude 8344ac6963
use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
..
hfrag decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461) 2024-04-12 18:44:38 -04:00
tfrag Jak 3, fixes for animation issues, rm debug print (#3453) 2024-04-06 15:09:02 -04:00
tie decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
background-h.gc [jak3] More headers again again (#3359) 2024-02-03 12:15:51 -05:00
background.gc use only the real level name in the Loader (#3495) 2024-04-30 17:12:57 +01:00
prototype-h.gc Decompile font, decomp, background, shrubbery (#3428) 2024-03-16 20:25:30 -04:00
prototype.gc decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
subdivide-h.gc decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
subdivide.gc [jak3] joint-mod, subdivide, bsp (#3371) 2024-02-11 13:53:29 -05:00
wind-h.gc Decompile font, decomp, background, shrubbery (#3428) 2024-03-16 20:25:30 -04:00
wind-work.gc decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work (#3370) 2024-02-11 09:32:06 -05:00
wind.gc [jak3] joint-mod, subdivide, bsp (#3371) 2024-02-11 13:53:29 -05:00