..
background
use only the real level name in the Loader ( #3495 )
2024-04-30 17:12:57 +01:00
foreground
decomp3: more misc files ( #3466 )
2024-04-22 18:43:51 +02:00
generic
decomp3: font widescreen and shadow hacks, generic renderer, misc files ( #3483 )
2024-04-28 08:59:46 -04:00
hw
decomp3: font widescreen and shadow hacks, generic renderer, misc files ( #3483 )
2024-04-28 08:59:46 -04:00
mood
decomp3: more misc files ( #3466 )
2024-04-22 18:43:51 +02:00
ocean
decomp3: more misc files ( #3466 )
2024-04-22 18:43:51 +02:00
shrub
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
sky
[jak3] remove some stubs and fix health bar ( #3468 )
2024-04-15 16:24:29 +01:00
sprite
jak2/3: re-implement screenshot system through goal ( #3482 )
2024-04-25 01:46:18 +01:00
texture
decomp3: font widescreen and shadow hacks, generic renderer, misc files ( #3483 )
2024-04-28 08:59:46 -04:00
tie
jak3: add goal_src
skeleton ( #3069 )
2023-10-10 15:41:05 +02:00
blit-displays-h.gc
decomp drawable, main ( #3434 )
2024-03-24 12:27:04 -04:00
blit-displays.gc
decomp3 title-obs
, credits-h
( #3476 )
2024-04-29 20:23:31 +02:00
font-h.gc
decomp3: more engine files, get-texture
macro, use print
method in autogenerated inspect, fix bitfield float print ( #3432 )
2024-03-23 09:25:11 -04:00
font.gc
decomp3: font widescreen and shadow hacks, generic renderer, misc files ( #3483 )
2024-04-28 08:59:46 -04:00
math-camera-h.gc
decomp3: loader-h
, capture-h
, math-camera-h
, math-camera
, connect
, gs
, texture-h
( #3333 )
2024-01-25 15:44:26 +01:00
math-camera.gc
jak3 pc: math-camera, letterbox, led and auto-save ( #3479 )
2024-04-22 22:57:09 +01:00
vu1-user-h.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
warp.gc
decomp3: font widescreen and shadow hacks, generic renderer, misc files ( #3483 )
2024-04-28 08:59:46 -04:00