jak-project/goal_src/jak1/levels/beach/lurkerworm.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

553 lines
18 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: lurkerworm.gc
;; name in dgo: lurkerworm
;; dgos: BEA, L1
;; DECOMP BEGINS
(deftype lurkerworm (process-drawable)
((root collide-shape-moving :override)
(twister twister)
(head-tilt float)
(strike-count int32)
(angle float)
(vulnerable symbol)
(part2 sparticle-launch-control)
)
(:methods
(lurkerworm-method-20 (_type_) none)
(particle-effect (_type_) none)
)
(:states
lurkerworm-die
lurkerworm-idle
lurkerworm-rest
lurkerworm-rise
lurkerworm-sink
lurkerworm-spot
lurkerworm-strike
)
)
(defmethod relocate ((this lurkerworm) (arg0 int))
(if (nonzero? (-> this part2))
(&+! (-> this part2) arg0)
)
(if (nonzero? (-> this twister))
(&+! (-> this twister) arg0)
)
(the-as lurkerworm ((method-of-type process-drawable relocate) this arg0))
)
(defmethod deactivate ((this lurkerworm))
(if (nonzero? (-> this part2))
(kill-and-free-particles (-> this part2))
)
((method-of-type process-drawable deactivate) this)
(none)
)
(defskelgroup *lurkerworm-sg* lurkerworm lurkerworm-lod0-jg lurkerworm-idle-ja
((lurkerworm-lod0-mg (meters 999999)))
:bounds (static-spherem 0 2 0 6.5)
:longest-edge (meters 1.5)
)
(defpartgroup group-beach-sandworm
:id 157
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 6)
:parts ((sp-item 656 :fade-after (meters 90) :period (seconds 3) :length (seconds 1))
(sp-item 657 :fade-after (meters 100) :period (seconds 3) :length (seconds 1.3))
(sp-item 658 :fade-after (meters 150) :period (seconds 3) :length (seconds 1.4) :offset 120)
(sp-item 659 :fade-after (meters 60) :period (seconds 3) :length (seconds 1.4) :offset 120)
)
)
(defpartgroup group-beach-sandworm-norocks
:id 158
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 6)
:parts ((sp-item 656 :fade-after (meters 90) :period (seconds 3) :length (seconds 1))
(sp-item 658 :fade-after (meters 150) :period (seconds 3) :length (seconds 1.4) :offset 120)
(sp-item 659 :fade-after (meters 60) :period (seconds 3) :length (seconds 1.4) :offset 120)
)
)
(defpart 656
:init-specs ((:texture (new 'static 'texture-id :index #x19 :page #x2))
(:num 4.0)
(:x (meters 3) (meters 5))
(:y (meters 1))
(:scale-x (meters 1) (meters 2))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 130.0 20.0)
(:g 90.0 20.0)
(:b 50.0 8.0)
(:a 0.0)
(:vel-x (meters -0.02))
(:vel-y (meters -0.0033333334))
(:rotvel-z (degrees -0.15) (degrees 0.3))
(:fade-a 0.21333334)
(:timer (seconds 3))
(:flags (bit2 bit12))
(:next-time (seconds 0.3) (seconds 0.197))
(:next-launcher 660)
(:rotate-y (degrees 0) (degrees 360))
)
)
(defpart 660
:init-specs ((:fade-a -0.21333334))
)
(defpart 658
:init-specs ((:texture (new 'static 'texture-id :index #x19 :page #x2))
(:num 0.4)
(:x (meters 0) (meters 1))
(:scale-x (meters 2) (meters 1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 90.0 60.0)
(:g 90.0 10.0)
(:b 50.0 8.0)
(:a 0.0)
(:vel-x (meters 0.0033333334) (meters 0.0033333334))
(:vel-y (meters 0.026666667))
(:rotvel-z (degrees -0.3) 1 (degrees 0.6))
(:fade-a 0.32)
(:accel-y (meters -0.001))
(:timer (seconds 1))
(:flags (bit2 bit12))
(:rotate-y (degrees 0) (degrees 360))
)
)
(defpart 659
:init-specs ((:texture (new 'static 'texture-id :index #x19 :page #x2))
(:num 0.6)
(:x (meters 0) (meters 1))
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 45.0 30.0)
(:g 45.0 5.0)
(:b 25.0 4.0)
(:a 0.0)
(:vel-x (meters 0.0033333334) (meters 0.0033333334))
(:vel-y (meters 0.026666667))
(:rotvel-z (degrees -0.3) 1 (degrees 0.6))
(:fade-a 0.42666668)
(:accel-y (meters -0.001))
(:timer (seconds 1))
(:flags (bit2 bit12))
(:rotate-y (degrees 0) (degrees 360))
)
)
(defpart 657
:init-specs ((:texture (new 'static 'texture-id :index #x1d :page #x2))
(:num 0.5)
(:x (meters 0) (meters 1))
(:scale-x (meters 0.05) (meters 0.4))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 75.0 45.0)
(:g 75.0 10.0)
(:b 40.0 6.0)
(:a 96.0)
(:vel-x (meters 0.0033333334) (meters 0.0033333334))
(:vel-y (meters 0.013333334) (meters 0.026666667))
(:rotvel-z (degrees -0.3) 1 (degrees 0.6))
(:accel-y (meters -0.001))
(:timer (seconds 1.5))
(:flags (bit2 bit12))
(:rotate-y (degrees 0) (degrees 360))
)
)
(defpart 661
:init-specs ((:texture (new 'static 'texture-id :index #x19 :page #x2))
(:num 0.1)
(:x (meters -0.5) (meters 1))
(:z (meters -0.5) (meters 1))
(:scale-x (meters 2) (meters 1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 90.0 60.0)
(:g 90.0 10.0)
(:b 50.0 8.0)
(:a 0.0)
(:vel-x (meters 0.0033333334) (meters 0.00083333335))
(:rotvel-z (degrees -0.3) 1 (degrees 0.6))
(:fade-a 0.21333334)
(:accel-y (meters -0.00013333333))
(:timer (seconds 2))
(:flags (bit2 bit12))
(:next-time (seconds 0.5))
(:next-launcher 662)
)
)
(defpart 662
:init-specs ((:fade-a -0.10666667))
)
(defmethod lurkerworm-method-20 ((this lurkerworm))
(let ((s5-0 (new 'stack-no-clear 'vector)))
(vector-! s5-0 (target-pos 0) (-> this root trans))
(set-target! (-> this twister) (atan (-> s5-0 x) (-> s5-0 z)))
(twister-method-11 (-> this twister))
(let* ((f0-5 (sqrtf (+ (* (-> s5-0 x) (-> s5-0 x)) (* (-> s5-0 z) (-> s5-0 z)))))
(f0-6 (atan (-> s5-0 y) f0-5))
)
(seek! (-> this head-tilt) f0-6 (* 5461.3335 (seconds-per-frame)))
)
)
(set! (-> this head-tilt) (fmin 8192.0 (fmax -5461.3335 (-> this head-tilt))))
0
(none)
)
(defbehavior lurkerworm-prebind-function lurkerworm ((arg0 pointer) (arg1 int) (arg2 lurkerworm))
(let ((v1-0 arg2)
(s5-0 (new 'stack-no-clear 'quaternion))
(gp-0 (&+ arg0 432))
)
(quaternion-axis-angle! s5-0 -1.0 0.0 0.0 (-> v1-0 head-tilt))
(quaternion*! (the-as quaternion gp-0) (the-as quaternion gp-0) s5-0)
)
0
(none)
)
(defun lurkerworm-joint-callback ((arg0 lurkerworm))
(let ((a1-0 arg0))
(twister-method-12 (-> a1-0 twister) a1-0)
)
0
(none)
)
(defmethod particle-effect ((this lurkerworm))
(let ((a2-0 (vector<-cspace! (new 'stack-no-clear 'vector) (-> this node-list data 5))))
(launch-particles (-> *part-id-table* 661) a2-0)
)
(let ((a2-1 (vector<-cspace! (new 'stack-no-clear 'vector) (-> this node-list data 6))))
(launch-particles (-> *part-id-table* 661) a2-1)
)
(let ((a2-2 (vector<-cspace! (new 'stack-no-clear 'vector) (-> this node-list data 7))))
(launch-particles (-> *part-id-table* 661) a2-2)
)
(let ((a2-3 (vector<-cspace! (new 'stack-no-clear 'vector) (-> this node-list data 8))))
(launch-particles (-> *part-id-table* 661) a2-3)
)
0
(none)
)
(defbehavior lurkerworm-default-event-handler lurkerworm ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('attack)
(-> arg3 param 1)
(go lurkerworm-die)
)
(('touch)
(if ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self root)
(the-as uint 1)
)
(send-event arg0 'attack (-> arg3 param 0) (new 'static 'attack-info))
)
)
)
)
(defbehavior lurkerworm-default-post-behavior lurkerworm ()
(lurkerworm-method-20 self)
(transform-post)
0
(none)
)
lurkerworm-default-event-handler
lurkerworm-default-post-behavior
(defstate lurkerworm-idle (lurkerworm)
:event lurkerworm-default-event-handler
:enter (behavior ()
(ja-channel-set! 0)
(set-time! (-> self state-time))
)
:code (behavior ()
(loop
(if (and (time-elapsed? (-> self state-time) (seconds 1))
*target*
(>= 81920.0 (vector-vector-distance (-> self root trans) (-> *target* control trans)))
)
(go lurkerworm-spot)
)
(suspend)
)
)
:post lurkerworm-default-post-behavior
)
(defstate lurkerworm-spot (lurkerworm)
:event lurkerworm-default-event-handler
:enter (behavior ()
(set-time! (-> self state-time))
(sound-play "worm-rise1")
)
:code (behavior ()
(set! (-> self part local-clock) 0)
(loop
(spawn (-> self part) (-> self root trans))
(particle-effect self)
(when (time-elapsed? (-> self state-time) (seconds 1))
(if (and *target* (>= 81920.0 (vector-vector-distance (-> self root trans) (-> *target* control trans))))
(go lurkerworm-rise)
(go lurkerworm-idle)
)
)
(suspend)
)
)
:post lurkerworm-default-post-behavior
)
(defstate lurkerworm-rise (lurkerworm)
:event lurkerworm-default-event-handler
:enter (behavior ()
(set-time! (-> self state-time))
)
:code (behavior ()
(ja-channel-set! 1)
(ja-no-eval :group! lurkerworm-rise-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(spawn (-> self part) (-> self root trans))
(particle-effect self)
(suspend)
(ja :num! (seek!))
)
(set! (-> self strike-count) 3)
(go lurkerworm-rest)
)
:post lurkerworm-default-post-behavior
)
(defstate lurkerworm-rest (lurkerworm)
:event lurkerworm-default-event-handler
:enter (behavior ()
(set-time! (-> self state-time))
(set! (-> self vulnerable) #t)
)
:exit (behavior ()
(set! (-> self vulnerable) #f)
)
:code (behavior ()
(let* ((f30-0 10.0)
(f28-0 100.0)
(v1-1 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-2 (the-as number (logior #x3f800000 v1-1)))
(s5-0 (the int (+ f30-0 (* f28-0 (+ -1.0 (the-as float v1-2))))))
(gp-1 (nonzero? (-> self strike-count)))
)
(if gp-1
(+! (-> self strike-count) -1)
)
(ja-no-eval :group! lurkerworm-idle-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(ja-blend-eval)
(particle-effect self)
(when gp-1
(let* ((f0-13
(- 1.0
(* 0.00009765625 (+ -16384.0 (if *target*
(vector-vector-distance (-> self root trans) (-> *target* control trans))
4096000.0
)
)
)
)
)
(f30-2 (* 0.2 f0-13))
)
(if (< (rand-float-gen) f30-2)
(go lurkerworm-strike)
)
)
)
(+! s5-0 -1)
(when (zero? s5-0)
(if gp-1
(go lurkerworm-strike)
(go lurkerworm-sink)
)
)
(suspend)
(ja :num! (seek!))
)
(if gp-1
(go lurkerworm-strike)
(go lurkerworm-sink)
)
)
)
:post lurkerworm-default-post-behavior
)
(defstate lurkerworm-strike (lurkerworm)
:event lurkerworm-default-event-handler
:code (behavior ()
(ja-no-eval :num! (loop!))
(ja-channel-push! 1 (seconds 0.135))
(ja-no-eval :group! lurkerworm-chomp-ja :num! (seek! (ja-aframe 13.0 0)) :frame-num 0.0)
(until (ja-done? 0)
(ja-blend-eval)
(particle-effect self)
(suspend)
(ja :num! (seek! (ja-aframe 13.0 0)))
)
(ja-no-eval :num! (seek!))
(ja-channel-push! 1 (seconds 0.135))
(go lurkerworm-rest)
)
:post lurkerworm-default-post-behavior
)
(defstate lurkerworm-sink (lurkerworm)
:event lurkerworm-default-event-handler
:enter (behavior ()
(set-time! (-> self state-time))
)
:code (behavior ()
(ja-no-eval :group! lurkerworm-sink-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(spawn (-> self part2) (-> self root trans))
(particle-effect self)
(suspend)
(ja :num! (seek!))
)
(go lurkerworm-idle)
)
:post lurkerworm-default-post-behavior
)
(defstate lurkerworm-die (lurkerworm)
:event process-drawable-death-event-handler
:code (behavior ()
(logclear! (-> self mask) (process-mask actor-pause))
(let ((v1-3 (-> self root root-prim)))
(set! (-> v1-3 collide-with) (collide-kind))
(set! (-> v1-3 prim-core collide-as) (collide-kind))
)
0
(ja-no-eval :group! lurkerworm-die-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(cleanup-for-death self)
)
:post lurkerworm-default-post-behavior
)
(defmethod init-from-entity! ((this lurkerworm) (arg0 entity-actor))
(logior! (-> this mask) (process-mask enemy))
(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 6) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set-vector! (-> s3-0 local-sphere) 0.0 10240.0 0.0 24576.0)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> s2-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 3)
(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 4096.0)
(append-prim s3-0 s2-0)
)
(let ((s2-1 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> s2-1 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-1 collide-with) (collide-kind target))
(set! (-> s2-1 prim-core action) (collide-action solid))
(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
(set! (-> s2-1 transform-index) 5)
(set-vector! (-> s2-1 local-sphere) 0.0 0.0 0.0 4096.0)
(append-prim s3-0 s2-1)
)
(let ((s2-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> s2-2 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-2 collide-with) (collide-kind target))
(set! (-> s2-2 prim-core action) (collide-action solid))
(set! (-> s2-2 prim-core offense) (collide-offense indestructible))
(set! (-> s2-2 transform-index) 6)
(set-vector! (-> s2-2 local-sphere) 0.0 0.0 0.0 4096.0)
(append-prim s3-0 s2-2)
)
(let ((s2-3 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> s2-3 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-3 collide-with) (collide-kind target))
(set! (-> s2-3 prim-core action) (collide-action solid))
(set! (-> s2-3 prim-core offense) (collide-offense indestructible))
(set! (-> s2-3 transform-index) 7)
(set-vector! (-> s2-3 local-sphere) 0.0 0.0 0.0 4096.0)
(append-prim s3-0 s2-3)
)
(let ((s2-4 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> s2-4 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-4 collide-with) (collide-kind target))
(set! (-> s2-4 prim-core action) (collide-action solid))
(set! (-> s2-4 prim-core offense) (collide-offense indestructible))
(set! (-> s2-4 transform-index) 8)
(set-vector! (-> s2-4 local-sphere) 0.0 0.0 0.0 4096.0)
(append-prim s3-0 s2-4)
)
(let ((s2-5 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 1))))
(set! (-> s2-5 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-5 collide-with) (collide-kind target))
(set! (-> s2-5 prim-core offense) (collide-offense normal-attack))
(set! (-> s2-5 transform-index) 11)
(set-vector! (-> s2-5 local-sphere) 0.0 0.0 0.0 6144.0)
(append-prim s3-0 s2-5)
)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton this *lurkerworm-sg* '())
(set! (-> this fact)
(new 'process 'fact-info-enemy this (pickup-type eco-pill-random) (-> *FACT-bank* default-pill-inc))
)
(set! (-> this angle) 0.0)
(set! (-> this vulnerable) #f)
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 157) this))
(set! (-> this part2) (create-launch-control (-> *part-group-id-table* 158) this))
(set! (-> this twister) (new 'process 'twister 3 15 1092.2667 72.81778 0.25 0.001))
(twister-method-9 (-> this twister) 3 9 910.2222)
(set! (-> this head-tilt) 0.0)
(set! (-> this skel prebind-function) lurkerworm-prebind-function)
(set! (-> this skel postbind-function) lurkerworm-joint-callback)
(set! (-> this root nav-radius) 12288.0)
(nav-mesh-connect this (-> this root) (the-as nav-control #f))
(go lurkerworm-idle)
(none)
)