jak-project/goal_src/jak1
ManDude 8344ac6963
use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
..
build decompiler: obj -> this, set-time! and time-elapsed? macros (#3026) 2023-09-26 15:17:00 +01:00
dgos port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
engine use only the real level name in the Loader (#3495) 2024-04-30 17:12:57 +01:00
examples scripts: new linter script to detect goal_src files with trailing whitespace (#3387) 2024-02-24 14:27:56 -05:00
kernel scripts: new linter script to detect goal_src files with trailing whitespace (#3387) 2024-02-24 14:27:56 -05:00
levels scripts: new linter script to detect goal_src files with trailing whitespace (#3387) 2024-02-24 14:27:56 -05:00
old goal_src: Get rid of *OLD* files in jak1's goal_src (#1736) 2022-08-06 12:03:42 -04:00
pc jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
compiler-setup.gc [extractor] fix territory being set to wrong value (#2946) 2023-08-30 18:36:10 +01:00
game.gp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
kernel-defs.gc jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00