jak-project/goal_src/jak1/dgos
ManDude 4b8b2abbed
port pckernel to Jak 2 (#2248)
Adds the `pckernel` system to Jak 2, allowing you to do the PC-specific
things that Jak 1 lets you do like change game resolution, etc.

In other to reduce the amount of code duplication for something that
we're gonna be changing a lot over time, I split it into a few more code
files. In this new system, `pckernel-h.gc`, `pckernel-common.gc`
(previously `pckernel.gc`) and `pc-debug-common.gc` are the files that
should be shared across all games (I hacked the Jak 2 project to pull
these files from the Jak 1 folder), while `pckernel-impl.gc`,
`pckernel.gc` and `pc-debug-methods.gc` are their respective
game-specific counterparts that should be loaded after. I'm not fully
happy with this, I think it's slightly messy, but it cleanly separates
code that should be game-specific and not accidentally copied around and
code that should be the same for all games anyway.
2023-02-25 10:19:32 -05:00
..
bea.gd
cit.gd
dar.gd
dem.gd
engine.gd port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
fic.gd
fin.gd
game.gd port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
int.gd
jub.gd
jun.gd
kernel.gd
lav.gd
mai.gd
mis.gd
ogr.gd
rob.gd
rol.gd
sno.gd
sub.gd
sun.gd
swa.gd
tit.gd
tra.gd
vi1.gd
vi2.gd
vi3.gd