..
bones.cpp
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
collide_cache.cpp
[jak2] tiny fix to grunt ( #2040 )
2022-11-29 21:11:36 -05:00
collide_edge_grab.cpp
[decomp] collide-mesh ( #1999 )
2022-10-30 15:54:10 -04:00
collide_func.cpp
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
collide_hash.cpp
[decomp] collide-mesh ( #1999 )
2022-10-30 15:54:10 -04:00
collide_mesh.cpp
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
debug.cpp
[decomp] finish up debug.gc, get boundary rendering working ( #1944 )
2022-10-08 17:02:40 -04:00
font.cpp
[jak 2] texture ( #1866 )
2022-09-11 14:17:55 -04:00
foreground.cpp
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
joint.cpp
[decomp] target cleanup ( #2021 )
2022-11-13 19:09:34 -05:00
lights.cpp
lights, death, and rotation fix ( #2042 )
2022-12-02 10:02:13 -05:00
ocean.cpp
[decomp] target-handler
( #2027 )
2022-11-20 09:21:25 -05:00
ocean_vu0.cpp
[decomp] target-handler
( #2027 )
2022-11-20 09:21:25 -05:00
sky.cpp
[decomp] sky-tng
( #1972 )
2022-10-15 18:21:17 -04:00
sky.h
[decomp] finish up debug.gc, get boundary rendering working ( #1944 )
2022-10-08 17:02:40 -04:00
sparticle.cpp
[decomp] sparticle, sparticle-launcher, set up sprite ( #1949 )
2022-10-09 19:56:07 -04:00
sparticle_launcher.cpp
[decomp] collide-hash, collide-frag, collide-probe ( #1998 )
2022-10-29 20:32:03 -04:00
spatial_hash.cpp
[decomp] target-handler
( #2027 )
2022-11-20 09:21:25 -05:00
texture.cpp
[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day ( #1943 )
2022-10-08 13:33:03 -04:00