jak-project/game/mips2c/jak2_functions
water111 80e9528e4e
lights, death, and rotation fix (#2042)
- decompile `lights.gc`
- decompile remaining `target-death` function, you can die now
- fix float issue with `matrix-from-two-vectors-smooth!` making jak face
the wrong way in the slide thing
2022-12-02 10:02:13 -05:00
..
bones.cpp [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
collide_cache.cpp [jak2] tiny fix to grunt (#2040) 2022-11-29 21:11:36 -05:00
collide_edge_grab.cpp [decomp] collide-mesh (#1999) 2022-10-30 15:54:10 -04:00
collide_func.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
collide_hash.cpp [decomp] collide-mesh (#1999) 2022-10-30 15:54:10 -04:00
collide_mesh.cpp [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
debug.cpp [decomp] finish up debug.gc, get boundary rendering working (#1944) 2022-10-08 17:02:40 -04:00
font.cpp [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
foreground.cpp [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
joint.cpp [decomp] target cleanup (#2021) 2022-11-13 19:09:34 -05:00
lights.cpp lights, death, and rotation fix (#2042) 2022-12-02 10:02:13 -05:00
ocean.cpp [decomp] target-handler (#2027) 2022-11-20 09:21:25 -05:00
ocean_vu0.cpp [decomp] target-handler (#2027) 2022-11-20 09:21:25 -05:00
sky.cpp [decomp] sky-tng (#1972) 2022-10-15 18:21:17 -04:00
sky.h [decomp] finish up debug.gc, get boundary rendering working (#1944) 2022-10-08 17:02:40 -04:00
sparticle.cpp [decomp] sparticle, sparticle-launcher, set up sprite (#1949) 2022-10-09 19:56:07 -04:00
sparticle_launcher.cpp [decomp] collide-hash, collide-frag, collide-probe (#1998) 2022-10-29 20:32:03 -04:00
spatial_hash.cpp [decomp] target-handler (#2027) 2022-11-20 09:21:25 -05:00
texture.cpp [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00