jak-project/game
water111 80e9528e4e
lights, death, and rotation fix (#2042)
- decompile `lights.gc`
- decompile remaining `target-death` function, you can die now
- fix float issue with `matrix-from-two-vectors-smooth!` making jak face
the wrong way in the slide thing
2022-12-02 10:02:13 -05:00
..
assets Added "it" voice to game_text (#2038) 2022-11-26 19:10:21 -05:00
common [decomp] collide cache, other minor fixes (#2031) 2022-11-20 11:32:29 -05:00
graphics lights, death, and rotation fix (#2042) 2022-12-02 10:02:13 -05:00
kernel [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
mips2c lights, death, and rotation fix (#2042) 2022-12-02 10:02:13 -05:00
overlord Properly update VAG volume (#2002) 2022-11-03 22:28:12 +00:00
sce logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
sound logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
system logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
tools/subtitles add text messages for subtitle toggling + subtitle editor fixes (#1617) 2022-07-06 18:09:01 -04:00
CMakeLists.txt lights, death, and rotation fix (#2042) 2022-12-02 10:02:13 -05:00
discord.cpp discord-rpc: check for custom levels and add placeholder icon (#1531) 2022-06-23 18:44:42 -04:00
discord.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
main.cpp Automatically switch to dedicated GPU in OpenGOAL runtime (#1715) 2022-07-31 13:32:22 -04:00
runtime.cpp Improvements for stuttering (#1768) 2022-08-20 10:32:00 -04:00
runtime.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00