jak-project/game/graphics/texture
water111 3afd99a8e3
[graphics] partial tfrag implementation (#958)
* temp

* some decomp

* tfrag dma setup

* fix negative label bug

* tfrag dma setup

* tfrag, with pipeline tricks

* kinda works

* cleanup before trying some color stuff

* time of day works

* clean up

* temp before render changes

* a few more fixes

* fix up tests

* clean up

* fix

* fix alignment

* one more cleanup
2021-11-13 20:44:17 -05:00
..
TextureConverter.cpp [decomp] improve types around enter-state (#923) 2021-10-20 20:55:25 -04:00
TextureConverter.h [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
TexturePool.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
TexturePool.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00