jak-project/game/graphics
ManDude 80a002f8c0
[decomp] entity birth (#964)
* make birthing work

* fix float representation on defskelgroup

* test

* update

* debugger improvements & dont upload aux sprites

* ?

* fix progress

* fixes

* fixes

* Create bea.gd

* fix test

* fix xmm reg clobbering in kernel (water)

* cleanup cam-start

* clear gamepad state every frame

* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
..
opengl_renderer [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
pipelines game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00
texture [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
display.cpp clang 2021-08-16 16:01:34 +01:00
display.h minor gfx updates 2021-08-14 01:06:16 +01:00
gfx.cpp [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
gfx.h game: Get camera code working (#965) 2021-11-13 22:41:15 -05:00
sceGraphicsInterface.cpp more fixes 2021-08-10 21:31:15 -04:00
sceGraphicsInterface.h display loop runs 2021-08-04 21:30:08 -04:00