jak-project/game/graphics/opengl_renderer/MercRenderer.h
water111 68a1f2d012
[graphics] Add a specialized renderer for handling merc/generic output data (#1207)
* second try at writing the direct renderer

* finish direct2

* more optimization
2022-02-27 17:23:12 -05:00

125 lines
3.5 KiB
C++

#pragma once
#include "game/graphics/opengl_renderer/BucketRenderer.h"
#include "common/math/Vector.h"
#include "game/graphics/opengl_renderer/DirectRenderer.h"
#include "game/common/vu.h"
#include "game/graphics/opengl_renderer/DirectRenderer2.h"
class MercRenderer : public BucketRenderer {
public:
MercRenderer(const std::string& name, BucketId my_id);
void init_shaders(ShaderLibrary& shaders) override;
void render(DmaFollower& dma, SharedRenderState* render_state, ScopedProfilerNode& prof) override;
void draw_debug_window() override;
private:
void handle_setup(DmaFollower& dma, SharedRenderState* render_state, ScopedProfilerNode& prof);
void handle_merc_chain(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof);
void unpack8(const VifCodeUnpack& up, const u8* data, u32 imm);
void unpack32(const VifCodeUnpack& up, const u8* data, u32 imm);
void mscal(int enter_address, SharedRenderState* render_state, ScopedProfilerNode& prof);
template <bool DEBUG>
void mscal_impl(int enter_address, SharedRenderState* render_state, ScopedProfilerNode& prof);
void xgkick(u16 addr, SharedRenderState* render_state, ScopedProfilerNode& prof);
enum MercDataMemory {
LOW_MEMORY = 0,
BUFFER_BASE = 442,
// this negative offset is what broke jak graphics in Dobiestation for a long time.
BUFFER_OFFSET = -442
};
struct LowMemory {
u8 tri_strip_tag[16];
u8 ad_gif_tag[16];
math::Vector4f hvdf_offset;
math::Vector4f perspective[4];
math::Vector4f fog;
} m_low_memory;
static_assert(sizeof(LowMemory) == 0x80);
struct alignas(16) BufferMemory {
u8 data[1024 * 16];
} m_buffer;
void sq_buffer(Mask mask, const Vf& data, u32 qw) {
// if (data.x_as_u32() == 0x80000000 && data.y_as_u32() == 0x80000000) {
// fmt::print("big store line {}: {} : {} {} {} {}\n", line_number, qw, data.x(), data.y(),
// data.z(), data.w());
// }
// sketchy...
// qw &= 1023;
ASSERT(qw * 16 < sizeof(m_buffer.data));
for (int i = 0; i < 4; i++) {
if ((u64)mask & (1 << i)) {
memcpy(m_buffer.data + qw * 16 + i * 4, data.data + i, 4);
}
}
}
void lq_buffer(Mask mask, Vf& dest, u16 addr);
template <bool DEBUG>
void lq_buffer_xyzw(Vf& dest, u16 addr);
template <bool DEBUG>
void lq_buffer_xyz(Vf& dest, u16 addr);
template <bool DEBUG>
void sq_buffer_xyzw(const Vf& src, u16 addr);
void isw_buffer(Mask mask, u16 val, u16 addr);
void ilw_buffer(Mask mask, u16& dest, u16 addr);
u16 xtop();
u16 xitop();
DirectRenderer m_direct;
DirectRenderer2 m_direct2;
struct {
u32 row[4] = {0, 0, 0, 0};
bool stmod = false;
} m_vif;
struct Stats {
int unpack_count = 0;
int unpack_bytes = 0;
int mscal_35 = 0;
int mscal_20 = 0;
int mscal_17 = 0;
int mscal_32 = 0;
bool had_data = false;
std::string str;
} m_stats;
bool m_dbf = false;
bool m_enable_prime_mscals = true;
bool m_enable_normal_mscals = true;
bool m_enable_send_to_direct = true;
struct Vu {
Vf vf01, vf02, vf03, vf04, vf05, vf06, vf07, vf08, vf09, vf10, vf11, vf12, vf13, vf14, vf15,
vf16, vf17, vf18, vf19, vf20, vf21, vf22, vf23, vf24, vf25, vf26, vf27, vf28, vf29, vf30,
vf31;
const Vf vf00;
u16 vi01, vi02, vi03, vi04, vi05, vi06, vi07, vi09, vi08, vi11, vi12, vi13, vi10, vi14, vi15;
float I, P, Q;
Accumulator acc;
const u16 vi00 = 0;
u16 hack_old_vi15 = 0;
Vu() : vf00(0, 0, 0, 1) {}
} vu;
};