.. |
background
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[graphics] improve blending when depth write is disabled (#1386)
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2022-05-30 13:05:49 -04:00 |
foreground
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[graphics] merc2 fix, texture crash bug fix (#1385)
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2022-05-30 11:06:11 -04:00 |
loader
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Loader improvements (#1378)
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2022-05-28 20:12:33 -04:00 |
ocean
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[graphics] small improvements (#1351)
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2022-05-02 21:26:17 -04:00 |
shaders
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[graphics] merc2 fix, texture crash bug fix (#1385)
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2022-05-30 11:06:11 -04:00 |
AdgifHandler.h
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
BucketRenderer.cpp
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[graphics] merc2 renderer (#1374)
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2022-05-28 19:28:19 -04:00 |
BucketRenderer.h
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Loader improvements (#1378)
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2022-05-28 20:12:33 -04:00 |
buckets.h
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[gfx] remove the generic v1 renderer, cleanup (#1345)
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2022-04-30 13:10:33 -04:00 |
CollideMeshRenderer.cpp
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collision renderer v2 (#1344)
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2022-04-30 14:48:24 -04:00 |
CollideMeshRenderer.h
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Collision mesh extraction (#1330)
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2022-04-25 21:53:23 -04:00 |
debug_gui.cpp
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[graphics] small improvements (#1351)
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2022-05-02 21:26:17 -04:00 |
debug_gui.h
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support non-debug-mode (#1347)
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2022-04-30 14:55:13 -04:00 |
DirectRenderer.cpp
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Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
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2022-04-12 18:48:27 -04:00 |
DirectRenderer.h
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optimize ocean renderer (#1240)
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2022-03-17 21:59:10 -04:00 |
DirectRenderer2.cpp
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Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
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2022-04-12 18:48:27 -04:00 |
DirectRenderer2.h
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
dma_helpers.cpp
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |
dma_helpers.h
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[graphics] partial tfrag implementation (#958)
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2021-11-13 20:44:17 -05:00 |
EyeRenderer.cpp
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[graphics] merc2 fix, texture crash bug fix (#1385)
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2022-05-30 11:06:11 -04:00 |
EyeRenderer.h
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do eye rendering on the GPU (#1219)
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2022-03-04 18:22:01 -05:00 |
MercProgram.cpp
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Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
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2022-04-12 18:48:27 -04:00 |
MercRenderer.cpp
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[graphics] merc2 renderer (#1374)
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2022-05-28 19:28:19 -04:00 |
MercRenderer.h
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[graphics] Add a specialized renderer for handling merc/generic output data (#1207)
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2022-02-27 17:23:12 -05:00 |
opengl_utils.cpp
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Loader improvements and blackout (#1254)
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2022-03-26 15:53:44 -04:00 |
opengl_utils.h
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Loader improvements and blackout (#1254)
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2022-03-26 15:53:44 -04:00 |
OpenGLRenderer.cpp
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[graphics] merc2 renderer (#1374)
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2022-05-28 19:28:19 -04:00 |
OpenGLRenderer.h
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[graphics] merc2 renderer (#1374)
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2022-05-28 19:28:19 -04:00 |
Profiler.cpp
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[game] pc port progress menu (#1281)
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2022-04-11 18:38:54 -04:00 |
Profiler.h
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Add timeline style profiler (#1312)
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2022-04-17 21:12:24 -04:00 |
Shader.cpp
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[graphics] merc2 renderer (#1374)
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2022-05-28 19:28:19 -04:00 |
Shader.h
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[graphics] merc2 renderer (#1374)
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2022-05-28 19:28:19 -04:00 |
Shadow_PS2.cpp
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Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
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2022-04-12 18:48:27 -04:00 |
ShadowRenderer.cpp
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Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
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2022-04-12 18:48:27 -04:00 |
ShadowRenderer.h
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small fixes (#1256)
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2022-03-26 21:23:20 -04:00 |
SkyBlendCommon.h
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improve performance on intel graphics (#1041)
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2021-12-30 19:38:18 -05:00 |
SkyBlendCPU.cpp
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[graphics] merc2 fix, texture crash bug fix (#1385)
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2022-05-30 11:06:11 -04:00 |
SkyBlendCPU.h
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do eye rendering on the GPU (#1219)
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2022-03-04 18:22:01 -05:00 |
SkyBlendGPU.cpp
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[graphics] small improvements (#1351)
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2022-05-02 21:26:17 -04:00 |
SkyBlendGPU.h
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do eye rendering on the GPU (#1219)
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2022-03-04 18:22:01 -05:00 |
SkyRenderer.cpp
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add fog (#1204)
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2022-02-25 23:25:49 -05:00 |
SkyRenderer.h
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
Sprite3.cpp
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Collision mesh extraction (#1330)
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2022-04-25 21:53:23 -04:00 |
Sprite3.h
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
sprite_common.h
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add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
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2022-01-21 21:11:57 -05:00 |
SpriteRenderer.cpp
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Collision mesh extraction (#1330)
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2022-04-25 21:53:23 -04:00 |
SpriteRenderer.h
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |
TextureUploadHandler.cpp
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[graphics] small improvements (#1351)
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2022-05-02 21:26:17 -04:00 |
TextureUploadHandler.h
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enable filter by default and fix up bucket hacks (#1214)
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2022-03-02 21:40:52 -05:00 |