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d52739226c
A few issues: - lwidea's fr3 is getting loaded and unloaded all the time - the debug line drawing clipping is wrong (doesn't seem wrong in pcsx2, so I think this is on us) - nothing actually using vis data yet - at a large distance, our view frustum culling seems slightly too aggressive (might be that viewport scissoring is wrong) - in the city, things seem darker as you move away. unclear how this is happening (fog?) |
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opengl.cpp | ||
opengl.h |