jak-project/game/graphics
water111 9a04c7e311
[decomp] sparticle, sparticle-launcher, set up sprite (#1949)
- fix crash with unhandled sparticle definition (happens with the weird
array int32s that I don't understand yet)
- update mips2c stuff
- add part-tester
- fix some issues around texture uploads
 

![image](https://user-images.githubusercontent.com/48171810/194784675-54e3dc58-7846-450d-a1e9-cefd841dda94.png)
2022-10-09 19:56:07 -04:00
..
opengl_renderer [decomp] sparticle, sparticle-launcher, set up sprite (#1949) 2022-10-09 19:56:07 -04:00
pipelines [decomp] decompile decomp.gc (#1936) 2022-10-01 13:39:56 -04:00
texture logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
display.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
display.h game: windowed mode related fixes (#1778) 2022-08-21 18:13:27 -04:00
gfx.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
gfx.h game: windowed mode related fixes (#1778) 2022-08-21 18:13:27 -04:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00