jak-project/game/sound
ManDude 7ce58f709f
process-spawn + pretty printer improvements (#1428)
* some jp support to fix some errors in the original game

* music fade toggle

* recognize `process-new` macros!!

* strip casts in this macro

* rename macro

* fix cast typecheck

* update source 1

* detect kernel stack case

* less boilerplate

* `manipy-spawn` special case

* pretty printer improvements

* revert dumb thing from earlier

* use shell detection on `send-event`

* fix some events

* remove unused argument

* detect `static-attack-info` and add `CondNoElse` to shell detect

* better `attack-info` detect

* support `process-spawn` in multi-lets

* detect `rand-float-gen` pt 1

* detect as return value

* detect in `countdown` and  `dotimes`

* oops this wasnt working

* fancier `send-event`s

* clang

* update source!!

* fix tests

* fine jeez

* uh okay

* fix some accidental regressions

* fix more regressions

* regression fixes

* fix big bug...

* extra safety!
2022-06-10 02:18:08 +01:00
..
989snd process-spawn + pretty printer improvements (#1428) 2022-06-10 02:18:08 +01:00
common Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00
CMakeLists.txt fix a few compiler warnings (#1419) 2022-06-05 15:00:35 -04:00
sdshim.cpp make linux tests pass again (#1371) 2022-05-21 20:55:29 -04:00
sdshim.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00
sndshim.cpp make linux tests pass again (#1371) 2022-05-21 20:55:29 -04:00
sndshim.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00