jak-project/goal_src/levels/common/basebutton.gc
water111 c2c6d3ba46
[decompiler] detect res-lump macros (#796)
* support res lump float

* handle data macro

* rest of res macros

* add vi3 to the build system

* missing close paren
2021-08-31 15:01:54 -04:00

1088 lines
29 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: basebutton.gc
;; name in dgo: basebutton
;; dgos: GAME, COMMON, L1
(define-extern *generic-button-sg* skeleton-group)
(define-extern target-warp-out (state vector vector target))
;; definition of type basebutton
(deftype basebutton (process-drawable)
((root-override collide-shape-moving :offset 112)
(down? symbol :offset-assert 176)
(spawned-by-other? symbol :offset-assert 180)
(move-to? symbol :offset-assert 184)
(notify-actor entity-actor :offset-assert 188)
(timeout float :offset-assert 192)
(button-id int32 :offset-assert 196)
(event-going-down symbol :offset-assert 200)
(event-down symbol :offset-assert 204)
(event-going-up symbol :offset-assert 208)
(event-up symbol :offset-assert 212)
(anim-speed float :offset-assert 216)
(move-to-pos vector :inline :offset-assert 224)
(move-to-quat quaternion :inline :offset-assert 240)
)
:heap-base #x90
:method-count-assert 32
:size-assert #x100
:flag-assert #x2000900100
(:methods
(basebutton-down-idle () _type_ :state 20)
(basebutton-going-down () _type_ :state 21)
(basebutton-going-up () _type_ :state 22)
(basebutton-startup () _type_ :state 23)
(basebutton-up-idle () _type_ :state 24)
(reset! (_type_) float 25)
(TODO-RENAME-26 (_type_) none 26)
(TODO-RENAME-27 (_type_) collide-shape-moving 27)
(arm-trigger-event! (_type_) symbol 28)
(TODO-RENAME-29 (_type_ symbol entity) none 29)
(move-to-vec-or-quat! (_type_ vector quaternion) quaternion 30)
(press! (_type_ symbol) int 31)
)
)
;; failed to figure out what this is:
(let
((v1-1
(new 'static 'skeleton-group
:art-group-name "generic-button"
:bounds (new 'static 'vector :w 12288.0)
:version #x6
)
)
)
(set! (-> v1-1 jgeo) 0)
(set! (-> v1-1 janim) 2)
(set! (-> v1-1 mgeo 0) (the-as uint 1))
(set! (-> v1-1 lod-dist 0) 4095996000.0)
(set! *generic-button-sg* v1-1)
)
;; definition for method 30 of type basebutton
;; Used lq/sq
(defmethod
move-to-vec-or-quat!
basebutton
((obj basebutton) (arg0 vector) (arg1 quaternion))
(set! (-> obj move-to?) #t)
(if arg0
(set! (-> obj move-to-pos quad) (-> arg0 quad))
(set! (-> obj move-to-pos quad) (-> obj root-override trans quad))
)
(if arg1
(quaternion-copy! (-> obj move-to-quat) arg1)
(quaternion-copy! (-> obj move-to-quat) (-> obj root-override quat))
)
)
;; failed to figure out what this is:
(defstate basebutton-startup (basebutton)
:virtual #t
:code
(behavior ()
(if (-> self down?)
(go-virtual basebutton-down-idle)
(go-virtual basebutton-up-idle)
)
(none)
)
)
;; failed to figure out what this is:
(defstate basebutton-up-idle (basebutton)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'attack)
(case (-> arg3 param 1)
(('flop)
(TODO-RENAME-29
self
(-> self event-going-down)
(-> self notify-actor)
)
(sound-play-by-name
(static-sound-name "silo-button")
(new-sound-id)
1024
0
0
(the-as uint 1)
(the-as vector #t)
)
(go-virtual basebutton-going-down)
)
)
)
((= v1-0 'trigger)
(sound-play-by-name
(static-sound-name "silo-button")
(new-sound-id)
1024
0
0
(the-as uint 1)
(the-as vector #t)
)
(go-virtual basebutton-going-down)
)
((= v1-0 'move-to)
(move-to-vec-or-quat!
self
(the-as vector (-> arg3 param 0))
(the-as quaternion (-> arg3 param 1))
)
)
)
)
)
)
:enter
(behavior ()
(press! self #f)
(none)
)
:trans
(behavior ()
(if (-> self move-to?)
(rider-trans)
)
(none)
)
:code
(the-as (function none :behavior basebutton) anim-loop)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(set! (-> self root-override trans quad) (-> self move-to-pos quad))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(rider-post)
)
(none)
)
)
;; failed to figure out what this is:
(defstate basebutton-going-down (basebutton)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'untrigger)
(sound-play-by-name
(static-sound-name "silo-button")
(new-sound-id)
1024
0
0
(the-as uint 1)
(the-as vector #t)
)
(go-virtual basebutton-going-up)
)
((= v1-0 'move-to)
(move-to-vec-or-quat!
self
(the-as vector (-> arg3 param 0))
(the-as quaternion (-> arg3 param 1))
)
)
)
)
)
)
:enter
(behavior ()
(press! self #t)
(none)
)
:trans
(the-as (function none :behavior basebutton) rider-trans)
:code
(behavior ()
(let ((a0-0 (-> self skel root-channel 0)))
(set!
(-> a0-0 param 0)
(the float (+ (-> a0-0 frame-group data 0 length) -1))
)
(set! (-> a0-0 param 1) (-> self anim-speed))
(joint-control-channel-group!
a0-0
(the-as art-joint-anim #f)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-1 (-> self skel root-channel 0)))
(set!
(-> a0-1 param 0)
(the float (+ (-> a0-1 frame-group data 0 length) -1))
)
(set! (-> a0-1 param 1) (-> self anim-speed))
(joint-control-channel-group-eval!
a0-1
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(TODO-RENAME-29 self (-> self event-down) (-> self notify-actor))
(go-virtual basebutton-down-idle)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(set! (-> self root-override trans quad) (-> self move-to-pos quad))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
)
(rider-post)
(none)
)
)
;; failed to figure out what this is:
(defstate basebutton-down-idle (basebutton)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'untrigger)
(sound-play-by-name
(static-sound-name "silo-button")
(new-sound-id)
1024
0
0
(the-as uint 1)
(the-as vector #t)
)
(go-virtual basebutton-going-up)
)
((= v1-0 'move-to)
(move-to-vec-or-quat!
self
(the-as vector (-> arg3 param 0))
(the-as quaternion (-> arg3 param 1))
)
)
)
)
)
)
:enter
(behavior ()
(press! self #t)
(none)
)
:trans
(behavior ()
(if (-> self move-to?)
(rider-trans)
)
(none)
)
:code
(behavior ()
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(cond
((= (-> self timeout) 0.0)
(anim-loop)
)
(else
(until
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
(the int (* 300.0 (-> self timeout)))
)
(suspend)
)
(TODO-RENAME-29 self (-> self event-going-up) (-> self notify-actor))
(sound-play-by-name
(static-sound-name "silo-button")
(new-sound-id)
1024
0
0
(the-as uint 1)
(the-as vector #t)
)
(go-virtual basebutton-going-up)
)
)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(set! (-> self root-override trans quad) (-> self move-to-pos quad))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
(rider-post)
)
(none)
)
)
;; failed to figure out what this is:
(defstate basebutton-going-up (basebutton)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'move-to)
(move-to-vec-or-quat!
self
(the-as vector (-> arg3 param 0))
(the-as quaternion (-> arg3 param 1))
)
)
((= v1-0 'trigger)
(sound-play-by-name
(static-sound-name "silo-button")
(new-sound-id)
1024
0
0
(the-as uint 1)
(the-as vector #t)
)
(go-virtual basebutton-going-down)
)
)
)
)
)
:enter
(behavior ()
(press! self #f)
(none)
)
:trans
(the-as (function none :behavior basebutton) rider-trans)
:code
(behavior ()
(let ((a0-0 (-> self skel root-channel 0)))
(set! (-> a0-0 param 0) 0.0)
(set! (-> a0-0 param 1) (-> self anim-speed))
(joint-control-channel-group!
a0-0
(the-as art-joint-anim #f)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 param 0) 0.0)
(set! (-> a0-1 param 1) (-> self anim-speed))
(joint-control-channel-group-eval!
a0-1
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(TODO-RENAME-29 self (-> self event-up) (-> self notify-actor))
(go-virtual basebutton-up-idle)
(none)
)
:post
(behavior ()
(when (-> self move-to?)
(set! (-> self move-to?) #f)
(set! (-> self root-override trans quad) (-> self move-to-pos quad))
(quaternion-copy! (-> self root-override quat) (-> self move-to-quat))
)
(rider-post)
(none)
)
)
;; definition for method 31 of type basebutton
(defmethod press! basebutton ((obj basebutton) (arg0 symbol))
(set! (-> obj down?) arg0)
(cond
(arg0
(if (not (-> obj spawned-by-other?))
(process-entity-status! obj (entity-perm-status complete) #t)
)
)
(else
(if (not (-> obj spawned-by-other?))
(process-entity-status! obj (entity-perm-status complete) #f)
)
)
)
)
;; definition for method 29 of type basebutton
(defmethod
TODO-RENAME-29
basebutton
((obj basebutton) (arg0 symbol) (arg1 entity))
(with-pp
(when arg0
(cond
(arg1
(let ((v1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-0 from) pp)
(set! (-> v1-0 num-params) 0)
(set! (-> v1-0 message) arg0)
(let ((a1-1 arg1))
(send-event-function (if a1-1
(-> a1-1 extra process)
)
v1-0
)
)
)
)
(else
(if (nonzero? (-> obj link))
(send-to-all (-> obj link) arg0)
)
)
)
)
(none)
)
)
;; definition for method 25 of type basebutton
(defmethod reset! basebutton ((obj basebutton))
(set! (-> obj down?) #f)
(set! (-> obj spawned-by-other?) #t)
(set! (-> obj move-to?) #f)
(set! (-> obj notify-actor) #f)
(set! (-> obj timeout) 0.0)
(set! (-> obj event-going-down) #f)
(set! (-> obj event-down) #f)
(set! (-> obj event-going-up) #f)
(set! (-> obj event-up) #f)
(let ((f0-1 1.0))
(set! (-> obj anim-speed) f0-1)
f0-1
)
)
;; definition for method 28 of type basebutton
(defmethod arm-trigger-event! basebutton ((obj basebutton))
(let ((v0-0 'trigger))
(set! (-> obj event-going-down) v0-0)
v0-0
)
)
;; definition for method 26 of type basebutton
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-26 basebutton ((obj basebutton))
(dummy-14 obj *generic-button-sg* '())
(logior! (-> obj skel status) 1)
(ja-channel-set! 1)
(cond
((-> obj down?)
(let ((s5-0 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set!
(-> s5-0 frame-num)
(the
float
(+
(->
(the-as art-joint-anim (-> obj draw art-group data 2))
data
0
length
)
-1
)
)
)
)
)
(else
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num) 0.0)
)
)
)
(set! (-> obj anim-speed) 2.0)
(dummy-47 (-> obj root-override))
(ja-post)
(none)
)
;; definition for method 27 of type basebutton
(defmethod TODO-RENAME-27 basebutton ((obj basebutton))
(let
((s5-0
(new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))
)
)
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction) nothing)
(dummy-29 s5-0 1)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s4-0 prim-core collide-as) (the-as uint 2048))
(set! (-> s4-0 collide-with) (the-as uint 16))
(set! (-> s4-0 prim-core action) (the-as uint 3))
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 12288.0)
(dummy-46 s5-0)
(let
((s3-0
(new
'process
'collide-shape-prim-mesh
s5-0
(the-as uint 0)
(the-as uint 0)
)
)
)
(set! (-> s3-0 prim-core collide-as) (the-as uint 2048))
(set! (-> s3-0 collide-with) (the-as uint 16))
(set! (-> s3-0 prim-core action) (the-as uint 3))
(set! (-> s3-0 prim-core offense) 4)
(set! (-> s3-0 transform-index) 4)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 12288.0)
)
(dummy-28 s4-0)
(let
((s3-1
(new
'process
'collide-shape-prim-mesh
s5-0
(the-as uint 1)
(the-as uint 0)
)
)
)
(set! (-> s3-1 prim-core collide-as) (the-as uint 2048))
(set! (-> s3-1 collide-with) (the-as uint 16))
(set! (-> s3-1 prim-core action) (the-as uint 3))
(set! (-> s3-1 prim-core offense) 4)
(set! (-> s3-1 transform-index) 3)
(set-vector! (-> s3-1 local-sphere) 0.0 0.0 0.0 12288.0)
)
(dummy-28 s4-0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(dummy-50 s5-0)
(set! (-> obj root-override) s5-0)
s5-0
)
)
;; definition for method 11 of type basebutton
(defmethod copy-defaults! basebutton ((obj basebutton) (arg0 res-lump))
(reset! obj)
(set! (-> obj spawned-by-other?) #f)
(set! (-> obj button-id) -1)
(let
((v1-4
(res-lump-value
(-> obj entity)
'extra-id
uint128
:default
(the-as uint128 -1)
)
)
)
(if (>= (the-as int v1-4) 0)
(set! (-> obj button-id) (the-as int v1-4))
)
)
(when
(or
(res-lump-struct arg0 'next-actor structure)
(res-lump-struct arg0 'prev-actor structure)
)
(set! (-> obj link) (new 'process 'actor-link-info obj))
(if (< (-> obj button-id) 0)
(set! (-> obj button-id) (actor-count-before (-> obj link)))
)
)
(TODO-RENAME-27 obj)
(process-drawable-from-entity! obj arg0)
(let ((v1-16 #f))
(if
(and
(-> obj entity)
(logtest? (-> obj entity extra perm status) (entity-perm-status complete))
)
(set! v1-16 #t)
)
(set! (-> obj down?) v1-16)
)
(set! (-> obj notify-actor) (entity-actor-lookup arg0 'alt-actor 0))
(set! (-> obj timeout) (res-lump-float arg0 'timeout))
(if (not (-> obj spawned-by-other?))
(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
)
(arm-trigger-event! obj)
(TODO-RENAME-26 obj)
(go (method-of-object obj basebutton-startup))
(none)
)
;; definition for function basebutton-init-by-other
;; Used lq/sq
(defbehavior
basebutton-init-by-other basebutton
((arg0 basebutton)
(arg1 vector)
(arg2 quaternion)
(arg3 entity-actor)
(arg4 symbol)
(arg5 float)
)
(reset! self)
(set! (-> self spawned-by-other?) #t)
(set! (-> self button-id) -1)
(set! (-> self down?) arg4)
(set! (-> self notify-actor) arg3)
(set! (-> self timeout) arg5)
(if arg0
(set! (-> self entity) (the-as entity arg0))
)
(TODO-RENAME-27 self)
(set! (-> self root-override trans quad) (-> arg1 quad))
(quaternion-copy! (-> self root-override quat) arg2)
(set-vector! (-> self root-override scale) 1.0 1.0 1.0 1.0)
(arm-trigger-event! self)
(TODO-RENAME-26 self)
(go-virtual basebutton-startup)
(none)
)
;; definition for symbol *warp-info*, type (array string)
(define
*warp-info*
(the-as (array string)
(new
'static
'boxed-array
:type string :length 5 :allocated-length 5
"training-warp"
"village1-warp"
"village2-warp"
"village3-warp"
"citadel-warp"
)
)
)
;; definition of type warp-gate
(deftype warp-gate (process-drawable)
((level symbol :offset-assert 176)
(level-slot int32 :offset-assert 180)
(min-slot int32 :offset-assert 184)
(max-slot int32 :offset-assert 188)
)
:heap-base #x50
:method-count-assert 24
:size-assert #xc0
:flag-assert #x18005000c0
(:methods
(unknown-state00 () _type_ :state 20)
(dummy-21 () none 21)
(use (int level) _type_ :state 22)
(dummy-23 () none 23)
)
)
;; definition for method 3 of type warp-gate
(defmethod inspect warp-gate ((obj warp-gate))
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 obj)
)
(format #t "~T~Tlevel: ~A~%" (-> obj level))
(format #t "~T~Tlevel-slot: ~D~%" (-> obj level-slot))
(format #t "~T~Tmin-slot: ~D~%" (-> obj min-slot))
(format #t "~T~Tmax-slot: ~D~%" (-> obj max-slot))
obj
)
;; failed to figure out what this is:
(defstate use (warp-gate)
:virtual #t
:trans
(behavior ()
(let ((a1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-0 from) self)
(set! (-> a1-0 num-params) 2)
(set! (-> a1-0 message) 'joystick)
(set! (-> a1-0 param 0) (the-as uint 0.0))
(set! (-> a1-0 param 1) (the-as uint 0.0))
(send-event-function *camera* a1-0)
)
(none)
)
:code
(behavior ((arg0 int) (arg1 level))
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(when (not arg1)
(process-release? *target*)
(go-virtual unknown-state00)
)
(let ((s4-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> s4-0 from) self)
(set! (-> s4-0 num-params) 3)
(set! (-> s4-0 message) 'change-state)
(set! (-> s4-0 param 0) (the-as uint target-warp-out))
(let ((v1-9 (new 'static 'vector)))
(set! (-> v1-9 quad) (-> self root trans quad))
(set! (-> s4-0 param 1) (the-as uint v1-9))
)
(set! (-> s4-0 param 2) (the-as uint (target-pos 0)))
(send-event-function *target* s4-0)
)
(case (-> self level)
(('citadel 'lavatube)
(while (and *target* (zero? (logand (-> *target* draw status) 2)))
(suspend)
)
)
(else
(load-state-want-levels (-> self level) (-> arg1 load-name))
(while
(or
(not
(member (level-status *level* (-> arg1 load-name)) '(loaded active))
)
(<
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
600
)
)
(suspend)
)
)
)
(set-blackout-frames 15)
(start 'play (get-continue-by-name *game-info* (-> *warp-info* arg0)))
(logior! (-> self mask) (process-mask sleep))
(suspend)
0
(none)
)
)
;; definition for symbol *warp-jump-mods*, type surface
(define
*warp-jump-mods*
(new 'static 'surface
:name 'jump
:turnv 273066.66
:turnvv 1820444.5
:tiltv 32768.0
:tiltvv 131072.0
:transv-max 65536.0
:target-speed 65536.0
:slip-factor 1.0
:slide-factor 1.0
:slope-up-factor 1.0
:slope-down-factor 1.0
:slope-slip-angle 1.0
:impact-fric 1.0
:bend-factor 1.0
:bend-speed 1.0
:alignv 1.0
:slope-up-traction 1.0
:align-speed 1.0
:mode 'air
:flags #x20
)
)
;; failed to figure out what this is:
(defstate target-warp-out (target)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('death-end)
(let ((v0-0 (the-as object (logior (-> self draw status) 2))))
(set! (-> self draw status) (the-as uint v0-0))
v0-0
)
)
(else
(target-generic-event-handler arg0 arg1 arg2 arg3)
)
)
)
:enter
(behavior ((arg0 vector) (arg1 vector))
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(set! (-> self control status) (logand -8 (-> self control status)))
(set! (-> self control unknown-surface00) *warp-jump-mods*)
(set! (-> self control unknown-vector102 quad) (-> arg0 quad))
(set! (-> self control unknown-vector103 quad) (-> arg1 quad))
(set!
(-> self control unknown-vector102 y)
(+ -4096.0 (-> self control unknown-vector102 y))
)
(set! (-> self control unknown-int11) (the-as int #f))
(vector-reset! (-> self control transv))
(logior! (-> self state-flags) 1024)
(set! (-> self alt-cam-pos quad) (-> arg1 quad))
(none)
)
:exit
(behavior ()
(set! (-> self state-flags) (logand -1025 (-> self state-flags)))
(none)
)
:code
(behavior ((arg0 vector) (arg1 vector))
(let ((a1-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-1 from) self)
(set! (-> a1-1 num-params) 2)
(set! (-> a1-1 message) 'change-state)
(set! (-> a1-1 param 0) (the-as uint cam-fixed))
(set! (-> a1-1 param 1) (the-as uint 0))
(send-event-function *camera* a1-1)
)
(ja-channel-push! 1 60)
(let ((gp-0 (-> self skel root-channel 0)))
(set!
(-> gp-0 frame-group)
(the-as art-joint-anim (-> self draw art-group data 41))
)
(set! (-> gp-0 param 0) (ja-aframe 16.0 0))
(set! (-> gp-0 param 1) 1.0)
(set! (-> gp-0 frame-num) 0.0)
(joint-control-channel-group!
gp-0
(the-as art-joint-anim (-> self draw art-group data 41))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 16.0 0))
(set! (-> gp-1 param 1) 1.0)
(joint-control-channel-group-eval!
gp-1
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(vector-!
(-> self control transv)
(-> self control unknown-vector102)
(-> self control trans)
)
(vector-xz-normalize! (-> self control transv) 32768.0)
(let ((gp-2 (new-stack-vector0)))
(let
((f0-6
(vector-dot
(-> self control dynam gravity-normal)
(-> self control transv)
)
)
)
0.0
(vector-!
gp-2
(-> self control transv)
(vector-float*! gp-2 (-> self control dynam gravity-normal) f0-6)
)
)
(let* ((f0-7 (vector-length gp-2))
(f1-1 f0-7)
(f2-4
(-
(sqrtf
(*
(* 2.0 (-> self control dynam gravity-length))
(vector-dot
(-> self control dynam gravity-normal)
(vector-!
(new 'stack-no-clear 'vector)
(-> self control unknown-vector102)
(-> self control trans)
)
)
)
)
(* 0.008333334 (- (-> self control dynam gravity-length)))
)
)
)
(vector+!
(-> self control transv)
(vector-float*!
(-> self control transv)
(-> self control dynam gravity-normal)
f2-4
)
(vector-float*! gp-2 gp-2 (/ f0-7 f1-1))
)
)
)
(dummy-48 (-> self control))
(set!
(-> self state-time)
(the-as seconds (-> *display* base-frame-counter))
)
(set!
(-> self trans-hook)
(lambda :behavior target () (let ((gp-0 (new-stack-vector0))
(f30-0
(vector-dot
(-> self control dynam gravity-normal)
(-> self control transv)
)
)
)
0.0
(vector-!
gp-0
(-> self control transv)
(vector-float*!
gp-0
(-> self control dynam gravity-normal)
f30-0
)
)
(let* ((f0-3 (vector-length gp-0))
(f1-0 f0-3)
)
(if (< f30-0 0.0)
(set! f30-0 8192.0)
)
(vector+!
(-> self control transv)
(vector-float*!
(-> self control transv)
(-> self control dynam gravity-normal)
f30-0
)
(vector-float*! gp-0 gp-0 (/ f0-3 f1-0))
)
)
)
(let
((gp-2
(vector-!
(new-stack-vector0)
(-> self control unknown-vector102)
(-> self control trans)
)
)
)
(set! (-> gp-2 y) 0.0)
(let ((a1-7 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-7 from) self)
(set! (-> a1-7 num-params) 1)
(set! (-> a1-7 message) 'sidekick)
(set! (-> a1-7 param 0) (the-as uint #f))
(send-event-function *target* a1-7)
)
(when
(and
(or
(< (vector-dot gp-2 (-> self control transv)) 0.0)
(-> self control unknown-int11)
)
(>=
(- (-> *display* base-frame-counter) (the-as int (-> self state-time)))
15
)
)
(vector-seek!
(-> self draw color-mult)
(new 'static 'vector)
(* 2.0 (-> *display* seconds-per-frame))
)
(set! (-> self control transv x) (* 0.95 (-> self control transv x)))
(set! (-> self control transv z) (* 0.95 (-> self control transv z)))
(when (not (-> self control unknown-int11))
(let ((a1-9 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-9 from) self)
(set! (-> a1-9 num-params) 2)
(set! (-> a1-9 message) 'do-effect)
(set! (-> a1-9 param 0) (the-as uint 'death-warp-out))
(set! (-> a1-9 param 1) (the-as uint -1.0))
(send-event-function self a1-9)
)
(let ((v0-2 #t))
(set! (-> self control unknown-int11) (the-as int v0-2))
v0-2
)
)
)
)
)
)
(let ((gp-3 (-> self skel root-channel 0)))
(set!
(-> gp-3 frame-group)
(the-as art-joint-anim (-> self draw art-group data 41))
)
(set! (-> gp-3 param 0) (ja-aframe 40.0 0))
(set! (-> gp-3 param 1) 1.0)
(set! (-> gp-3 frame-num) (ja-aframe 16.0 0))
(joint-control-channel-group!
gp-3
(the-as art-joint-anim (-> self draw art-group data 41))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((gp-4 (-> self skel root-channel 0)))
(set! (-> gp-4 param 0) (ja-aframe 40.0 0))
(set! (-> gp-4 param 1) 1.0)
(joint-control-channel-group-eval!
gp-4
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(anim-loop)
(none)
)
:post
target-no-stick-post
)