;;-*-Lisp-*- (in-package goal) ;; name: basebutton.gc ;; name in dgo: basebutton ;; dgos: GAME, COMMON, L1 (define-extern *generic-button-sg* skeleton-group) (define-extern target-warp-out (state vector vector target)) ;; definition of type basebutton (deftype basebutton (process-drawable) ((root-override collide-shape-moving :offset 112) (down? symbol :offset-assert 176) (spawned-by-other? symbol :offset-assert 180) (move-to? symbol :offset-assert 184) (notify-actor entity-actor :offset-assert 188) (timeout float :offset-assert 192) (button-id int32 :offset-assert 196) (event-going-down symbol :offset-assert 200) (event-down symbol :offset-assert 204) (event-going-up symbol :offset-assert 208) (event-up symbol :offset-assert 212) (anim-speed float :offset-assert 216) (move-to-pos vector :inline :offset-assert 224) (move-to-quat quaternion :inline :offset-assert 240) ) :heap-base #x90 :method-count-assert 32 :size-assert #x100 :flag-assert #x2000900100 (:methods (basebutton-down-idle () _type_ :state 20) (basebutton-going-down () _type_ :state 21) (basebutton-going-up () _type_ :state 22) (basebutton-startup () _type_ :state 23) (basebutton-up-idle () _type_ :state 24) (reset! (_type_) float 25) (TODO-RENAME-26 (_type_) none 26) (TODO-RENAME-27 (_type_) collide-shape-moving 27) (arm-trigger-event! (_type_) symbol 28) (TODO-RENAME-29 (_type_ symbol entity) none 29) (move-to-vec-or-quat! (_type_ vector quaternion) quaternion 30) (press! (_type_ symbol) int 31) ) ) ;; failed to figure out what this is: (let ((v1-1 (new 'static 'skeleton-group :art-group-name "generic-button" :bounds (new 'static 'vector :w 12288.0) :version #x6 ) ) ) (set! (-> v1-1 jgeo) 0) (set! (-> v1-1 janim) 2) (set! (-> v1-1 mgeo 0) (the-as uint 1)) (set! (-> v1-1 lod-dist 0) 4095996000.0) (set! *generic-button-sg* v1-1) ) ;; definition for method 30 of type basebutton ;; Used lq/sq (defmethod move-to-vec-or-quat! basebutton ((obj basebutton) (arg0 vector) (arg1 quaternion)) (set! (-> obj move-to?) #t) (if arg0 (set! (-> obj move-to-pos quad) (-> arg0 quad)) (set! (-> obj move-to-pos quad) (-> obj root-override trans quad)) ) (if arg1 (quaternion-copy! (-> obj move-to-quat) arg1) (quaternion-copy! (-> obj move-to-quat) (-> obj root-override quat)) ) ) ;; failed to figure out what this is: (defstate basebutton-startup (basebutton) :virtual #t :code (behavior () (if (-> self down?) (go-virtual basebutton-down-idle) (go-virtual basebutton-up-idle) ) (none) ) ) ;; failed to figure out what this is: (defstate basebutton-up-idle (basebutton) :virtual #t :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v1-0 arg2)) (the-as object (cond ((= v1-0 'attack) (case (-> arg3 param 1) (('flop) (TODO-RENAME-29 self (-> self event-going-down) (-> self notify-actor) ) (sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 (the-as uint 1) (the-as vector #t) ) (go-virtual basebutton-going-down) ) ) ) ((= v1-0 'trigger) (sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 (the-as uint 1) (the-as vector #t) ) (go-virtual basebutton-going-down) ) ((= v1-0 'move-to) (move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)) ) ) ) ) ) ) :enter (behavior () (press! self #f) (none) ) :trans (behavior () (if (-> self move-to?) (rider-trans) ) (none) ) :code (the-as (function none :behavior basebutton) anim-loop) :post (behavior () (when (-> self move-to?) (set! (-> self move-to?) #f) (set! (-> self root-override trans quad) (-> self move-to-pos quad)) (quaternion-copy! (-> self root-override quat) (-> self move-to-quat)) (rider-post) ) (none) ) ) ;; failed to figure out what this is: (defstate basebutton-going-down (basebutton) :virtual #t :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v1-0 arg2)) (the-as object (cond ((= v1-0 'untrigger) (sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 (the-as uint 1) (the-as vector #t) ) (go-virtual basebutton-going-up) ) ((= v1-0 'move-to) (move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)) ) ) ) ) ) ) :enter (behavior () (press! self #t) (none) ) :trans (the-as (function none :behavior basebutton) rider-trans) :code (behavior () (let ((a0-0 (-> self skel root-channel 0))) (set! (-> a0-0 param 0) (the float (+ (-> a0-0 frame-group data 0 length) -1)) ) (set! (-> a0-0 param 1) (-> self anim-speed)) (joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 param 0) (the float (+ (-> a0-1 frame-group data 0 length) -1)) ) (set! (-> a0-1 param 1) (-> self anim-speed)) (joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek! ) ) ) (TODO-RENAME-29 self (-> self event-down) (-> self notify-actor)) (go-virtual basebutton-down-idle) (none) ) :post (behavior () (when (-> self move-to?) (set! (-> self move-to?) #f) (set! (-> self root-override trans quad) (-> self move-to-pos quad)) (quaternion-copy! (-> self root-override quat) (-> self move-to-quat)) ) (rider-post) (none) ) ) ;; failed to figure out what this is: (defstate basebutton-down-idle (basebutton) :virtual #t :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v1-0 arg2)) (the-as object (cond ((= v1-0 'untrigger) (sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 (the-as uint 1) (the-as vector #t) ) (go-virtual basebutton-going-up) ) ((= v1-0 'move-to) (move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)) ) ) ) ) ) ) :enter (behavior () (press! self #t) (none) ) :trans (behavior () (if (-> self move-to?) (rider-trans) ) (none) ) :code (behavior () (set! (-> self state-time) (the-as seconds (-> *display* base-frame-counter)) ) (cond ((= (-> self timeout) 0.0) (anim-loop) ) (else (until (>= (- (-> *display* base-frame-counter) (the-as int (-> self state-time))) (the int (* 300.0 (-> self timeout))) ) (suspend) ) (TODO-RENAME-29 self (-> self event-going-up) (-> self notify-actor)) (sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 (the-as uint 1) (the-as vector #t) ) (go-virtual basebutton-going-up) ) ) (none) ) :post (behavior () (when (-> self move-to?) (set! (-> self move-to?) #f) (set! (-> self root-override trans quad) (-> self move-to-pos quad)) (quaternion-copy! (-> self root-override quat) (-> self move-to-quat)) (rider-post) ) (none) ) ) ;; failed to figure out what this is: (defstate basebutton-going-up (basebutton) :virtual #t :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (let ((v1-0 arg2)) (the-as object (cond ((= v1-0 'move-to) (move-to-vec-or-quat! self (the-as vector (-> arg3 param 0)) (the-as quaternion (-> arg3 param 1)) ) ) ((= v1-0 'trigger) (sound-play-by-name (static-sound-name "silo-button") (new-sound-id) 1024 0 0 (the-as uint 1) (the-as vector #t) ) (go-virtual basebutton-going-down) ) ) ) ) ) :enter (behavior () (press! self #f) (none) ) :trans (the-as (function none :behavior basebutton) rider-trans) :code (behavior () (let ((a0-0 (-> self skel root-channel 0))) (set! (-> a0-0 param 0) 0.0) (set! (-> a0-0 param 1) (-> self anim-speed)) (joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((a0-1 (-> self skel root-channel 0))) (set! (-> a0-1 param 0) 0.0) (set! (-> a0-1 param 1) (-> self anim-speed)) (joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek! ) ) ) (TODO-RENAME-29 self (-> self event-up) (-> self notify-actor)) (go-virtual basebutton-up-idle) (none) ) :post (behavior () (when (-> self move-to?) (set! (-> self move-to?) #f) (set! (-> self root-override trans quad) (-> self move-to-pos quad)) (quaternion-copy! (-> self root-override quat) (-> self move-to-quat)) ) (rider-post) (none) ) ) ;; definition for method 31 of type basebutton (defmethod press! basebutton ((obj basebutton) (arg0 symbol)) (set! (-> obj down?) arg0) (cond (arg0 (if (not (-> obj spawned-by-other?)) (process-entity-status! obj (entity-perm-status complete) #t) ) ) (else (if (not (-> obj spawned-by-other?)) (process-entity-status! obj (entity-perm-status complete) #f) ) ) ) ) ;; definition for method 29 of type basebutton (defmethod TODO-RENAME-29 basebutton ((obj basebutton) (arg0 symbol) (arg1 entity)) (with-pp (when arg0 (cond (arg1 (let ((v1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> v1-0 from) pp) (set! (-> v1-0 num-params) 0) (set! (-> v1-0 message) arg0) (let ((a1-1 arg1)) (send-event-function (if a1-1 (-> a1-1 extra process) ) v1-0 ) ) ) ) (else (if (nonzero? (-> obj link)) (send-to-all (-> obj link) arg0) ) ) ) ) (none) ) ) ;; definition for method 25 of type basebutton (defmethod reset! basebutton ((obj basebutton)) (set! (-> obj down?) #f) (set! (-> obj spawned-by-other?) #t) (set! (-> obj move-to?) #f) (set! (-> obj notify-actor) #f) (set! (-> obj timeout) 0.0) (set! (-> obj event-going-down) #f) (set! (-> obj event-down) #f) (set! (-> obj event-going-up) #f) (set! (-> obj event-up) #f) (let ((f0-1 1.0)) (set! (-> obj anim-speed) f0-1) f0-1 ) ) ;; definition for method 28 of type basebutton (defmethod arm-trigger-event! basebutton ((obj basebutton)) (let ((v0-0 'trigger)) (set! (-> obj event-going-down) v0-0) v0-0 ) ) ;; definition for method 26 of type basebutton ;; INFO: Return type mismatch int vs none. (defmethod TODO-RENAME-26 basebutton ((obj basebutton)) (dummy-14 obj *generic-button-sg* '()) (logior! (-> obj skel status) 1) (ja-channel-set! 1) (cond ((-> obj down?) (let ((s5-0 (-> obj skel root-channel 0))) (joint-control-channel-group-eval! s5-0 (the-as art-joint-anim (-> obj draw art-group data 2)) num-func-identity ) (set! (-> s5-0 frame-num) (the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 2)) data 0 length ) -1 ) ) ) ) ) (else (let ((s5-1 (-> obj skel root-channel 0))) (joint-control-channel-group-eval! s5-1 (the-as art-joint-anim (-> obj draw art-group data 2)) num-func-identity ) (set! (-> s5-1 frame-num) 0.0) ) ) ) (set! (-> obj anim-speed) 2.0) (dummy-47 (-> obj root-override)) (ja-post) (none) ) ;; definition for method 27 of type basebutton (defmethod TODO-RENAME-27 basebutton ((obj basebutton)) (let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player)) ) ) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) default-collision-reaction) (set! (-> s5-0 no-reaction) nothing) (dummy-29 s5-0 1) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0))) (set! (-> s4-0 prim-core collide-as) (the-as uint 2048)) (set! (-> s4-0 collide-with) (the-as uint 16)) (set! (-> s4-0 prim-core action) (the-as uint 3)) (set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 12288.0) (dummy-46 s5-0) (let ((s3-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0) ) ) ) (set! (-> s3-0 prim-core collide-as) (the-as uint 2048)) (set! (-> s3-0 collide-with) (the-as uint 16)) (set! (-> s3-0 prim-core action) (the-as uint 3)) (set! (-> s3-0 prim-core offense) 4) (set! (-> s3-0 transform-index) 4) (set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 12288.0) ) (dummy-28 s4-0) (let ((s3-1 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0) ) ) ) (set! (-> s3-1 prim-core collide-as) (the-as uint 2048)) (set! (-> s3-1 collide-with) (the-as uint 16)) (set! (-> s3-1 prim-core action) (the-as uint 3)) (set! (-> s3-1 prim-core offense) 4) (set! (-> s3-1 transform-index) 3) (set-vector! (-> s3-1 local-sphere) 0.0 0.0 0.0 12288.0) ) (dummy-28 s4-0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (dummy-50 s5-0) (set! (-> obj root-override) s5-0) s5-0 ) ) ;; definition for method 11 of type basebutton (defmethod copy-defaults! basebutton ((obj basebutton) (arg0 res-lump)) (reset! obj) (set! (-> obj spawned-by-other?) #f) (set! (-> obj button-id) -1) (let ((v1-4 (res-lump-value (-> obj entity) 'extra-id uint128 :default (the-as uint128 -1) ) ) ) (if (>= (the-as int v1-4) 0) (set! (-> obj button-id) (the-as int v1-4)) ) ) (when (or (res-lump-struct arg0 'next-actor structure) (res-lump-struct arg0 'prev-actor structure) ) (set! (-> obj link) (new 'process 'actor-link-info obj)) (if (< (-> obj button-id) 0) (set! (-> obj button-id) (actor-count-before (-> obj link))) ) ) (TODO-RENAME-27 obj) (process-drawable-from-entity! obj arg0) (let ((v1-16 #f)) (if (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)) ) (set! v1-16 #t) ) (set! (-> obj down?) v1-16) ) (set! (-> obj notify-actor) (entity-actor-lookup arg0 'alt-actor 0)) (set! (-> obj timeout) (res-lump-float arg0 'timeout)) (if (not (-> obj spawned-by-other?)) (nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f)) ) (arm-trigger-event! obj) (TODO-RENAME-26 obj) (go (method-of-object obj basebutton-startup)) (none) ) ;; definition for function basebutton-init-by-other ;; Used lq/sq (defbehavior basebutton-init-by-other basebutton ((arg0 basebutton) (arg1 vector) (arg2 quaternion) (arg3 entity-actor) (arg4 symbol) (arg5 float) ) (reset! self) (set! (-> self spawned-by-other?) #t) (set! (-> self button-id) -1) (set! (-> self down?) arg4) (set! (-> self notify-actor) arg3) (set! (-> self timeout) arg5) (if arg0 (set! (-> self entity) (the-as entity arg0)) ) (TODO-RENAME-27 self) (set! (-> self root-override trans quad) (-> arg1 quad)) (quaternion-copy! (-> self root-override quat) arg2) (set-vector! (-> self root-override scale) 1.0 1.0 1.0 1.0) (arm-trigger-event! self) (TODO-RENAME-26 self) (go-virtual basebutton-startup) (none) ) ;; definition for symbol *warp-info*, type (array string) (define *warp-info* (the-as (array string) (new 'static 'boxed-array :type string :length 5 :allocated-length 5 "training-warp" "village1-warp" "village2-warp" "village3-warp" "citadel-warp" ) ) ) ;; definition of type warp-gate (deftype warp-gate (process-drawable) ((level symbol :offset-assert 176) (level-slot int32 :offset-assert 180) (min-slot int32 :offset-assert 184) (max-slot int32 :offset-assert 188) ) :heap-base #x50 :method-count-assert 24 :size-assert #xc0 :flag-assert #x18005000c0 (:methods (unknown-state00 () _type_ :state 20) (dummy-21 () none 21) (use (int level) _type_ :state 22) (dummy-23 () none 23) ) ) ;; definition for method 3 of type warp-gate (defmethod inspect warp-gate ((obj warp-gate)) (let ((t9-0 (method-of-type process-drawable inspect))) (t9-0 obj) ) (format #t "~T~Tlevel: ~A~%" (-> obj level)) (format #t "~T~Tlevel-slot: ~D~%" (-> obj level-slot)) (format #t "~T~Tmin-slot: ~D~%" (-> obj min-slot)) (format #t "~T~Tmax-slot: ~D~%" (-> obj max-slot)) obj ) ;; failed to figure out what this is: (defstate use (warp-gate) :virtual #t :trans (behavior () (let ((a1-0 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-0 from) self) (set! (-> a1-0 num-params) 2) (set! (-> a1-0 message) 'joystick) (set! (-> a1-0 param 0) (the-as uint 0.0)) (set! (-> a1-0 param 1) (the-as uint 0.0)) (send-event-function *camera* a1-0) ) (none) ) :code (behavior ((arg0 int) (arg1 level)) (set! (-> self state-time) (the-as seconds (-> *display* base-frame-counter)) ) (when (not arg1) (process-release? *target*) (go-virtual unknown-state00) ) (let ((s4-0 (new 'stack-no-clear 'event-message-block))) (set! (-> s4-0 from) self) (set! (-> s4-0 num-params) 3) (set! (-> s4-0 message) 'change-state) (set! (-> s4-0 param 0) (the-as uint target-warp-out)) (let ((v1-9 (new 'static 'vector))) (set! (-> v1-9 quad) (-> self root trans quad)) (set! (-> s4-0 param 1) (the-as uint v1-9)) ) (set! (-> s4-0 param 2) (the-as uint (target-pos 0))) (send-event-function *target* s4-0) ) (case (-> self level) (('citadel 'lavatube) (while (and *target* (zero? (logand (-> *target* draw status) 2))) (suspend) ) ) (else (load-state-want-levels (-> self level) (-> arg1 load-name)) (while (or (not (member (level-status *level* (-> arg1 load-name)) '(loaded active)) ) (< (- (-> *display* base-frame-counter) (the-as int (-> self state-time))) 600 ) ) (suspend) ) ) ) (set-blackout-frames 15) (start 'play (get-continue-by-name *game-info* (-> *warp-info* arg0))) (logior! (-> self mask) (process-mask sleep)) (suspend) 0 (none) ) ) ;; definition for symbol *warp-jump-mods*, type surface (define *warp-jump-mods* (new 'static 'surface :name 'jump :turnv 273066.66 :turnvv 1820444.5 :tiltv 32768.0 :tiltvv 131072.0 :transv-max 65536.0 :target-speed 65536.0 :slip-factor 1.0 :slide-factor 1.0 :slope-up-factor 1.0 :slope-down-factor 1.0 :slope-slip-angle 1.0 :impact-fric 1.0 :bend-factor 1.0 :bend-speed 1.0 :alignv 1.0 :slope-up-traction 1.0 :align-speed 1.0 :mode 'air :flags #x20 ) ) ;; failed to figure out what this is: (defstate target-warp-out (target) :event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('death-end) (let ((v0-0 (the-as object (logior (-> self draw status) 2)))) (set! (-> self draw status) (the-as uint v0-0)) v0-0 ) ) (else (target-generic-event-handler arg0 arg1 arg2 arg3) ) ) ) :enter (behavior ((arg0 vector) (arg1 vector)) (set! (-> self state-time) (the-as seconds (-> *display* base-frame-counter)) ) (set! (-> self control status) (logand -8 (-> self control status))) (set! (-> self control unknown-surface00) *warp-jump-mods*) (set! (-> self control unknown-vector102 quad) (-> arg0 quad)) (set! (-> self control unknown-vector103 quad) (-> arg1 quad)) (set! (-> self control unknown-vector102 y) (+ -4096.0 (-> self control unknown-vector102 y)) ) (set! (-> self control unknown-int11) (the-as int #f)) (vector-reset! (-> self control transv)) (logior! (-> self state-flags) 1024) (set! (-> self alt-cam-pos quad) (-> arg1 quad)) (none) ) :exit (behavior () (set! (-> self state-flags) (logand -1025 (-> self state-flags))) (none) ) :code (behavior ((arg0 vector) (arg1 vector)) (let ((a1-1 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-1 from) self) (set! (-> a1-1 num-params) 2) (set! (-> a1-1 message) 'change-state) (set! (-> a1-1 param 0) (the-as uint cam-fixed)) (set! (-> a1-1 param 1) (the-as uint 0)) (send-event-function *camera* a1-1) ) (ja-channel-push! 1 60) (let ((gp-0 (-> self skel root-channel 0))) (set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 41)) ) (set! (-> gp-0 param 0) (ja-aframe 16.0 0)) (set! (-> gp-0 param 1) 1.0) (set! (-> gp-0 frame-num) 0.0) (joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 41)) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((gp-1 (-> self skel root-channel 0))) (set! (-> gp-1 param 0) (ja-aframe 16.0 0)) (set! (-> gp-1 param 1) 1.0) (joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek! ) ) ) (vector-! (-> self control transv) (-> self control unknown-vector102) (-> self control trans) ) (vector-xz-normalize! (-> self control transv) 32768.0) (let ((gp-2 (new-stack-vector0))) (let ((f0-6 (vector-dot (-> self control dynam gravity-normal) (-> self control transv) ) ) ) 0.0 (vector-! gp-2 (-> self control transv) (vector-float*! gp-2 (-> self control dynam gravity-normal) f0-6) ) ) (let* ((f0-7 (vector-length gp-2)) (f1-1 f0-7) (f2-4 (- (sqrtf (* (* 2.0 (-> self control dynam gravity-length)) (vector-dot (-> self control dynam gravity-normal) (vector-! (new 'stack-no-clear 'vector) (-> self control unknown-vector102) (-> self control trans) ) ) ) ) (* 0.008333334 (- (-> self control dynam gravity-length))) ) ) ) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f2-4 ) (vector-float*! gp-2 gp-2 (/ f0-7 f1-1)) ) ) ) (dummy-48 (-> self control)) (set! (-> self state-time) (the-as seconds (-> *display* base-frame-counter)) ) (set! (-> self trans-hook) (lambda :behavior target () (let ((gp-0 (new-stack-vector0)) (f30-0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv) ) ) ) 0.0 (vector-! gp-0 (-> self control transv) (vector-float*! gp-0 (-> self control dynam gravity-normal) f30-0 ) ) (let* ((f0-3 (vector-length gp-0)) (f1-0 f0-3) ) (if (< f30-0 0.0) (set! f30-0 8192.0) ) (vector+! (-> self control transv) (vector-float*! (-> self control transv) (-> self control dynam gravity-normal) f30-0 ) (vector-float*! gp-0 gp-0 (/ f0-3 f1-0)) ) ) ) (let ((gp-2 (vector-! (new-stack-vector0) (-> self control unknown-vector102) (-> self control trans) ) ) ) (set! (-> gp-2 y) 0.0) (let ((a1-7 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-7 from) self) (set! (-> a1-7 num-params) 1) (set! (-> a1-7 message) 'sidekick) (set! (-> a1-7 param 0) (the-as uint #f)) (send-event-function *target* a1-7) ) (when (and (or (< (vector-dot gp-2 (-> self control transv)) 0.0) (-> self control unknown-int11) ) (>= (- (-> *display* base-frame-counter) (the-as int (-> self state-time))) 15 ) ) (vector-seek! (-> self draw color-mult) (new 'static 'vector) (* 2.0 (-> *display* seconds-per-frame)) ) (set! (-> self control transv x) (* 0.95 (-> self control transv x))) (set! (-> self control transv z) (* 0.95 (-> self control transv z))) (when (not (-> self control unknown-int11)) (let ((a1-9 (new 'stack-no-clear 'event-message-block))) (set! (-> a1-9 from) self) (set! (-> a1-9 num-params) 2) (set! (-> a1-9 message) 'do-effect) (set! (-> a1-9 param 0) (the-as uint 'death-warp-out)) (set! (-> a1-9 param 1) (the-as uint -1.0)) (send-event-function self a1-9) ) (let ((v0-2 #t)) (set! (-> self control unknown-int11) (the-as int v0-2)) v0-2 ) ) ) ) ) ) (let ((gp-3 (-> self skel root-channel 0))) (set! (-> gp-3 frame-group) (the-as art-joint-anim (-> self draw art-group data 41)) ) (set! (-> gp-3 param 0) (ja-aframe 40.0 0)) (set! (-> gp-3 param 1) 1.0) (set! (-> gp-3 frame-num) (ja-aframe 16.0 0)) (joint-control-channel-group! gp-3 (the-as art-joint-anim (-> self draw art-group data 41)) num-func-seek! ) ) (until (ja-done? 0) (suspend) (let ((gp-4 (-> self skel root-channel 0))) (set! (-> gp-4 param 0) (ja-aframe 40.0 0)) (set! (-> gp-4 param 1) 1.0) (joint-control-channel-group-eval! gp-4 (the-as art-joint-anim #f) num-func-seek! ) ) ) (anim-loop) (none) ) :post target-no-stick-post )