jak-project/goal_src/jak1/engine/collide/collide-edge-grab-h.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

159 lines
6.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-edge-grab-h.gc
;; name in dgo: collide-edge-grab-h
;; dgos: GAME, ENGINE
;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Edge Grab
;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; There is a specialized collision system for finding edge grabs
;; It doesn't participate in the collide shape system at all
;; It does use the main collide-cache.
;; DECOMP BEGINS
(deftype edge-grab-info (structure)
((world-vertex vector 6 :inline)
(local-vertex vector 6 :inline)
(actor-cshape-prim-offset int32)
(actor-handle handle)
(hanging-matrix matrix :inline)
(edge-vertex vector 2 :inline :overlay-at (-> world-vertex 0))
(center-hold vector :inline :overlay-at (-> world-vertex 2))
(tri-vertex vector 3 :inline :overlay-at (-> world-vertex 3))
(left-hand-hold vector :inline)
(right-hand-hold vector :inline)
(center-hold-old vector :inline)
(edge-tri-pat uint32)
)
(:methods
(edge-grab-info-method-9 (_type_) symbol)
(debug-draw (_type_) symbol)
)
)
;; og:preserve-this
(declare-type collide-cache-tri structure)
(deftype collide-edge-tri (structure)
((ctri collide-cache-tri)
(normal vector :inline)
)
)
(deftype collide-edge-edge (structure)
((ignore basic)
(etri collide-edge-tri)
(vertex-ptr (inline-array vector) 2)
(outward vector :inline)
(edge-vec-norm vector :inline)
)
)
(deftype collide-edge-hold-item (structure)
((next collide-edge-hold-item)
(rating float)
(split int8)
(edge collide-edge-edge)
(center-pt vector :inline)
(outward-pt vector :inline)
)
)
(deftype collide-edge-hold-list (structure)
((num-allocs uint32)
(num-attempts uint32)
(head collide-edge-hold-item)
(items collide-edge-hold-item 32 :inline)
(attempts qword 32 :inline)
)
(:methods
(debug-draw (_type_) object)
(add-to-list! (_type_ collide-edge-hold-item) none)
)
)
;; og:preserve-this
(declare-type collide-cache basic)
(declare-type collide-shape basic)
(deftype collide-edge-work (structure)
((ccache collide-cache)
(cshape collide-shape)
(num-verts uint32)
(num-edges uint32)
(num-tris uint32)
(cache-fill-box bounding-box :inline)
(within-reach-box bounding-box :inline)
(within-reach-box4w bounding-box4w :inline)
(search-pt vector :inline)
(search-dir-vec vector :inline)
(max-dist-sqrd-to-outward-pt float)
(max-dir-cosa-delta float)
(split-dists float 2)
(outward-offset vector :inline)
(local-cache-fill-box bounding-box :inline)
(local-within-reach-box bounding-box :inline)
(local-player-spheres sphere 12 :inline)
(world-player-spheres sphere 12 :inline)
(local-player-hanging-spheres sphere 6 :inline :overlay-at (-> local-player-spheres 0))
(world-player-hanging-spheres sphere 6 :inline :overlay-at (-> world-player-spheres 0))
(local-player-leap-up-spheres sphere 6 :inline :overlay-at (-> local-player-spheres 6))
(world-player-leap-up-spheres sphere 6 :inline :overlay-at (-> world-player-spheres 6))
(verts vector 64 :inline)
(edges collide-edge-edge 96 :inline)
(tris collide-edge-tri 48 :inline)
(hold-list collide-edge-hold-list :inline)
)
(:methods
(search-for-edges (_type_ collide-edge-hold-list) symbol)
(debug-draw-edges (_type_) object)
(debug-draw-tris (_type_) none)
(debug-draw-sphere (_type_) symbol)
(compute-center-point! (_type_ collide-edge-edge vector) float)
(collide-edge-work-method-14 (_type_ vector vector int) float)
(find-grabbable-edges! (_type_) none)
(find-grabbable-tris! (_type_) none)
(should-add-to-list? (_type_ collide-edge-hold-item collide-edge-edge) symbol)
(find-best-grab! (_type_ collide-edge-hold-list edge-grab-info) symbol)
(check-grab-for-collisions (_type_ collide-edge-hold-item edge-grab-info) symbol)
)
)
(define *collide-edge-work* (new 'static 'collide-edge-work
:max-dist-sqrd-to-outward-pt 37748736.0
:max-dir-cosa-delta 0.6
:split-dists (new 'static 'array float 2 1024.0 1433.6)
:outward-offset (new 'static 'vector :x 708.608 :y 13312.0 :w 1.0)
:local-cache-fill-box (new 'static 'bounding-box
:min (new 'static 'vector :x -8192.0 :y -11059.2 :z -8192.0 :w 1.0)
:max (new 'static 'vector :x 8192.0 :y 24576.0 :z 8192.0 :w 1.0)
)
:local-within-reach-box (new 'static 'bounding-box
:min (new 'static 'vector :x -6144.0 :y 5324.8 :z -6144.0 :w 1.0)
:max (new 'static 'vector :x 6144.0 :y 11059.2 :z 6144.0 :w 1.0)
)
:local-player-spheres (new 'static 'inline-array sphere 12
(new 'static 'sphere :x 1720.32 :y -819.2 :w 1433.6)
(new 'static 'sphere :x 2293.76 :y -3276.8 :w 1884.16)
(new 'static 'sphere :x 1966.08 :y -6144.0 :w 1556.48)
(new 'static 'sphere :x 1966.08 :y -8601.6 :w 1556.48)
(new 'static 'sphere :x 1761.28 :y -11059.2 :w 1351.68)
(new 'static 'sphere :x 1679.36 :y -13312.0 :w 1269.76)
(new 'static 'sphere :x -737.28 :y 4096.0 :w 3072.0)
(new 'static 'sphere :x -737.28 :y 6553.6 :w 3072.0)
(new 'static 'sphere :x -737.28 :y 9420.8 :w 3072.0)
(new 'static 'sphere :x 1720.32 :y 3686.4 :w 2949.12)
(new 'static 'sphere :x 1720.32 :y 5734.4 :w 2949.12)
(new 'static 'sphere :x 1720.32 :y 8601.6 :w 2949.12)
)
)
)
(define-perm *edge-grab-info* edge-grab-info (new 'global 'edge-grab-info))