jak-project/goal_src/jak1
water111 79d14af0b5
Decompile joint, collide-func, clean up joint decompression code for all games (#3369)
I finally read through all the joint code and wrote up some
documentation. I think this will be really helpful when we try to
understand all the functions in `process-drawable`, or if somebody ever
wants to import/export animations.

This switches all three games to using a new faster GOAL joint
decompressor. It is on by default, but you can go back to the old
version by setting `*use-new-decompressor*` to false.

Also fix the log-related crash, fix the clock speed used in timer math.
2024-02-11 09:50:07 -05:00
..
build decompiler: obj -> this, set-time! and time-elapsed? macros (#3026) 2023-09-26 15:17:00 +01:00
dgos port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
engine Decompile joint, collide-func, clean up joint decompression code for all games (#3369) 2024-02-11 09:50:07 -05:00
examples Update font-color enum (#2670) 2023-05-24 06:57:05 +01:00
kernel deftype and defmethod syntax major changes (#3094) 2023-10-30 03:20:02 +00:00
levels rename joint node and art element macros (#3111) 2023-11-01 23:16:00 +00:00
old goal_src: Get rid of *OLD* files in jak1's goal_src (#1736) 2022-08-06 12:03:42 -04:00
pc [pckernel] fix settings not being applied if file isn't found (#3313) 2024-01-17 15:43:53 +00:00
compiler-setup.gc [extractor] fix territory being set to wrong value (#2946) 2023-08-30 18:36:10 +01:00
game.gp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
kernel-defs.gc [pckernel] use pc-get-resolution to fetch initial fullscreen resolution (#3307) 2024-01-15 18:53:49 +00:00