mirror of
https://github.com/open-goal/jak-project.git
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24578b64b9
* hardcode `time-frame`things * Update cam-states_REF.gc * Update level-info_REF.gc * update refs 1 * update refs 2 * update refs 3 * update refs 4 * update refs 5 * update detection and casting * Update FormExpressionAnalysis.cpp * update refs 6 * update mood decomp * update refs 7 * update refs 8 * remove temp entity birth code * update time-frame casts * fix compiler * hardcode stuff and fix some types * fix some bitfield detection being wrong * bug fixes * detect seconds on adds with immediate * update refs 9 * fix casts and rand-vu-int-range bugs (update refs 10) * update refs 11 * update 12 * update 13 * update 14 * Update game-info_REF.gc * improve cpad macros detection * remove unused code * update refs * clang * update source code * Update cam-states.gc * `lavatube-energy` finish * update refs * fix actor bank stuff * Update navigate.gc * reduce entity default stack size * Update transformq-h.gc * oops forgot these * fix code and tests * fix mood sound stuff * Update load-dgo.gc * Update README.md
290 lines
10 KiB
Common Lisp
Vendored
Generated
290 lines
10 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type gambler
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(deftype gambler (process-taskable)
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()
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:heap-base #x110
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:method-count-assert 53
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:size-assert #x17c
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:flag-assert #x350110017c
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)
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;; definition for method 3 of type gambler
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(defmethod inspect gambler ((obj gambler))
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(let ((t9-0 (method-of-type process-taskable inspect)))
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(t9-0 obj)
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)
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obj
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)
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;; failed to figure out what this is:
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(defskelgroup *gambler-sg* gambler
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0
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5
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((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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:longest-edge (meters 0)
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:shadow 4
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)
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;; definition for method 32 of type gambler
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(defmethod play-anim! gambler ((obj gambler) (arg0 symbol))
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(set! (-> obj talk-message) (game-text-id press-to-talk))
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(case (current-status (-> obj tasks))
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(((task-status need-hint) (task-status need-introduction))
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(when arg0
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(close-status! (-> obj tasks) (task-status need-introduction))
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(close-specific-task! (game-task village2-gambler-money) (task-status need-introduction))
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)
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(new 'static 'spool-anim
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:name "gambler-introduction-1"
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:index 11
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:parts 9
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:command-list
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'((0 want-levels village2 rolling)
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(0 display-level rolling #f)
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(29 joint "cameraB")
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(103 joint "camera")
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(231 joint "cameraB")
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(730 display-level rolling display)
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(730 want-force-vis rolling #t)
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(732 alive "gorge-pusher-5")
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(732 alive "gorge-pusher-6")
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(732 alive "gorge-start-1")
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(732 joint "camera")
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(945 joint "cameraB")
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(950 dead "gorge-pusher-5")
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(950 dead "gorge-pusher-6")
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(950 dead "gorge-start-1")
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(950 display-level rolling #f)
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(950 want-force-vis rolling #f)
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)
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)
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)
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(((task-status need-reminder))
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(set! (-> obj skippable) #t)
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(cond
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((closed? (-> obj tasks) (game-task rolling-race) (task-status need-reward-speech))
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(new 'static 'spool-anim :name "gambler-reminder-money" :index 13 :parts 2 :command-list '())
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)
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((closed? (-> obj tasks) (game-task village2-gambler-money) (task-status need-reward-speech))
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(new 'static 'spool-anim :name "gambler-reminder-race" :index 12 :parts 2 :command-list '())
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)
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((zero? (get-reminder (-> obj tasks) 5))
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(if arg0
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(save-reminder (-> obj tasks) 1 5)
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)
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(new 'static 'spool-anim :name "gambler-reminder-race" :index 12 :parts 2 :command-list '())
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)
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(else
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(if arg0
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(save-reminder (-> obj tasks) 0 5)
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)
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(new 'static 'spool-anim :name "gambler-reminder-money" :index 13 :parts 2 :command-list '())
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)
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)
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)
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(((task-status need-reward-speech))
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(if (not arg0)
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(set! (-> obj will-talk) #t)
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)
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(case (current-task (-> obj tasks))
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(((game-task rolling-race))
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(when arg0
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(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
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(close-current! (-> obj tasks))
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)
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(new 'static 'spool-anim :name "gambler-resolution-race" :index 14 :parts 3 :command-list '())
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)
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(else
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(cond
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(arg0
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(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
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(close-current! (-> obj tasks))
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(send-event *target* 'get-pickup 5 (- (-> *GAME-bank* money-task-inc)))
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)
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(else
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(set! (-> obj talk-message) (game-text-id press-to-trade-money))
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)
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)
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(new 'static 'spool-anim :name "gambler-resolution-money" :index 15 :parts 2 :command-list '())
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)
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)
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)
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(else
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(if arg0
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(format
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0
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"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
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(-> obj name)
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(task-status->string (current-status (-> obj tasks)))
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)
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)
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(-> obj draw art-group data 7)
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)
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)
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)
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;; definition for method 31 of type gambler
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(defmethod get-art-elem gambler ((obj gambler))
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(-> obj draw art-group data 7)
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)
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;; definition for method 43 of type gambler
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(defmethod TODO-RENAME-43 gambler ((obj gambler))
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(when (TODO-RENAME-10 (-> obj ambient) (new 'stack-no-clear 'vector) (seconds 30) 61440.0 obj)
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(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
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(v1-4 (the-as number (logior #x3f800000 v1-3)))
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(f0-2 (+ -1.0 (the-as float v1-4)))
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)
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(cond
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((< 0.9230769 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM01" #f (-> obj root-override trans))
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)
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((< 0.84615386 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM02" #f (-> obj root-override trans))
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)
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((< 0.7692308 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM03" #f (-> obj root-override trans))
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)
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((< 0.6923077 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM04" #f (-> obj root-override trans))
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)
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((< 0.61538464 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM05" #f (-> obj root-override trans))
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)
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((< 0.53846157 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM06" #f (-> obj root-override trans))
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)
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((< 0.46153846 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM07" #f (-> obj root-override trans))
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)
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((< 0.3846154 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM08" #f (-> obj root-override trans))
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)
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((< 0.30769232 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM09" #f (-> obj root-override trans))
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)
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((< 0.23076923 f0-2)
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(if (not (task-closed? (game-task ogre-boss) (task-status need-reminder)))
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(play-ambient (-> obj ambient) "GAM-AM10" #f (-> obj root-override trans))
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)
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)
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((< 0.15384616 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM11" #f (-> obj root-override trans))
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)
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((< 0.07692308 f0-2)
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(play-ambient (-> obj ambient) "GAM-AM12" #f (-> obj root-override trans))
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)
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(else
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(play-ambient (-> obj ambient) "GAM-AM13" #f (-> obj root-override trans))
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)
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)
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)
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)
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)
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;; failed to figure out what this is:
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(defstate idle (gambler)
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:virtual #t
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:code
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(behavior ()
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(when (!= (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 7)
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)
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(ja-channel-push! 1 60)
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(let ((v1-6 (-> self skel root-channel 0)))
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(set! (-> v1-6 frame-group) (the-as art-joint-anim (-> self draw art-group data 7)))
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)
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)
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(while #t
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(let ((a0-9 (-> self skel root-channel 0)))
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(set! (-> a0-9 frame-group) (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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)
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(set! (-> a0-9 param 0) (the float (+ (-> (if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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data
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0
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length
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)
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-1
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)
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)
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)
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(set! (-> a0-9 param 1) 1.0)
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(set! (-> a0-9 frame-num) 0.0)
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(joint-control-channel-group!
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a0-9
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(if (> (-> self skel active-channels) 0)
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(-> self skel root-channel 0 frame-group)
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)
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-10 (-> self skel root-channel 0)))
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(set! (-> a0-10 param 0) (the float (+ (-> a0-10 frame-group data 0 length) -1)))
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(set! (-> a0-10 param 1) 1.0)
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(joint-control-channel-group-eval! a0-10 (the-as art-joint-anim #f) num-func-seek!)
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)
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)
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(TODO-RENAME-43 self)
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(let* ((v1-38 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
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(v1-39 (the-as number (logior #x3f800000 v1-38)))
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(f0-9 (+ -1.0 (the-as float v1-39)))
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)
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(cond
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((< f0-9 0.16666667)
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(let ((a0-15 (-> self skel root-channel 0)))
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(set! (-> a0-15 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
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)
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)
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((< f0-9 0.33333334)
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(let ((a0-16 (-> self skel root-channel 0)))
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(set! (-> a0-16 frame-group) (the-as art-joint-anim (-> self draw art-group data 6)))
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)
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)
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((< f0-9 0.5)
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(let ((a0-17 (-> self skel root-channel 0)))
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(set! (-> a0-17 frame-group) (the-as art-joint-anim (-> self draw art-group data 7)))
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)
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)
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((< f0-9 0.6666667)
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(let ((a0-18 (-> self skel root-channel 0)))
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(set! (-> a0-18 frame-group) (the-as art-joint-anim (-> self draw art-group data 8)))
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)
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)
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((< f0-9 0.8333333)
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(let ((a0-19 (-> self skel root-channel 0)))
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(set! (-> a0-19 frame-group) (the-as art-joint-anim (-> self draw art-group data 9)))
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)
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)
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(else
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(let ((a0-20 (-> self skel root-channel 0)))
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(set! (-> a0-20 frame-group) (the-as art-joint-anim (-> self draw art-group data 10)))
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)
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)
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)
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)
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)
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(none)
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)
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)
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;; definition for method 11 of type gambler
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(defmethod init-from-entity! gambler ((obj gambler) (arg0 entity-actor))
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(dummy-40 obj arg0 *gambler-sg* 3 32 (new 'static 'vector :w 4096.0) 5)
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(set! (-> obj tasks) (get-task-control (game-task rolling-race)))
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(set! (-> obj sound-flava) (music-flava gambler))
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(set! (-> obj draw light-index) (the-as uint 4))
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(dummy-42 obj)
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(none)
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)
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