jak-project/test/decompiler/reference/engine
water111 79683a44b1
[graphics] shrub (#1261)
* update

* renderer appears to work
2022-03-29 21:38:48 -04:00
..
ambient [game] HUD/sprite fixes for widescreen + a few other things (#1203) 2022-02-27 16:44:43 -05:00
anim [graphics] generic merc (#1192) 2022-02-24 22:33:10 -05:00
camera janim-status enum (#1190) 2022-02-20 16:05:20 -05:00
collide fix the slide (#1188) 2022-02-20 13:30:08 -05:00
data [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
debug [graphics] First part of shrub extraction (#1258) 2022-03-28 18:14:25 -04:00
dma [goos] fix pretty printer bugs, update ref after pretty printer changes (#1063) 2022-01-08 15:09:00 -05:00
draw [graphics] First part of shrub extraction (#1258) 2022-03-28 18:14:25 -04:00
engine proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
entity cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
game [graphics] first half of shadow renderer (#1246) 2022-03-22 21:42:37 -04:00
geometry random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
gfx [graphics] shrub (#1261) 2022-03-29 21:38:48 -04:00
level [graphics] shrub (#1261) 2022-03-29 21:38:48 -04:00
load janim-status enum (#1190) 2022-02-20 16:05:20 -05:00
math proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
nav proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
physics proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
ps2 decomp: eye (#778) 2022-02-12 22:39:25 -05:00
sound proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
sparticle [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
target janim-status enum (#1190) 2022-02-20 16:05:20 -05:00
ui fix the slide (#1188) 2022-02-20 13:30:08 -05:00
util proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00