.. |
ambient
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[game] HUD/sprite fixes for widescreen + a few other things (#1203)
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2022-02-27 16:44:43 -05:00 |
anim
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[graphics] generic merc (#1192)
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2022-02-24 22:33:10 -05:00 |
camera
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janim-status enum (#1190)
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2022-02-20 16:05:20 -05:00 |
collide
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fix the slide (#1188)
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2022-02-20 13:30:08 -05:00 |
data
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
debug
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[graphics] First part of shrub extraction (#1258)
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2022-03-28 18:14:25 -04:00 |
dma
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[goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
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2022-01-08 15:09:00 -05:00 |
draw
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[graphics] First part of shrub extraction (#1258)
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2022-03-28 18:14:25 -04:00 |
engine
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
entity
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cleanup and bug fix (#1161)
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2022-02-13 13:03:30 -05:00 |
game
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[graphics] first half of shadow renderer (#1246)
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2022-03-22 21:42:37 -04:00 |
geometry
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random fixes + support clang-cl on visual studio (#1129)
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2022-02-07 19:15:37 -05:00 |
gfx
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[graphics] shrub (#1261)
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2022-03-29 21:38:48 -04:00 |
level
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[graphics] shrub (#1261)
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2022-03-29 21:38:48 -04:00 |
load
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janim-status enum (#1190)
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2022-02-20 16:05:20 -05:00 |
math
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
nav
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
physics
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
ps2
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decomp: eye (#778)
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2022-02-12 22:39:25 -05:00 |
sound
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |
sparticle
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[graphics] eyes (#1169)
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2022-02-15 19:37:51 -05:00 |
target
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janim-status enum (#1190)
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2022-02-20 16:05:20 -05:00 |
ui
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fix the slide (#1188)
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2022-02-20 13:30:08 -05:00 |
util
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proper support for hardcoded "time" types (#1141)
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2022-02-12 12:26:19 -05:00 |