.. |
bones.cpp
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[jak2] Floating point blerc (#2715)
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2023-06-11 12:35:08 -04:00 |
collide_cache.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
collide_edge_grab.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
collide_func.cpp
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
collide_hash.cpp
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[jak2] float patch for bogus collide frags (#2686)
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2023-06-04 15:19:08 -04:00 |
collide_mesh.cpp
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[jak 2] merc (#2039)
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2022-11-30 22:36:09 -05:00 |
debug.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
font.cpp
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[jak2] scalable debug font + fix debug menu widescreen bugs (#3044)
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2023-09-30 21:19:47 +01:00 |
foreground.cpp
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jak2: fix 3d hud elements not drawing (#2527)
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2023-04-25 18:57:38 -04:00 |
generic_effect.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
generic_merc.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
joint.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
lights.cpp
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[jak2] split up big dgos, some minor cleanup (#2066)
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2022-12-30 13:33:29 -05:00 |
merc_blend_shape.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
nav_control.cpp
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[jak2] fix nav typo (#2430)
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2023-03-26 18:41:59 -04:00 |
nav_mesh.cpp
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W/nav debugging (#2077)
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2023-01-01 12:11:18 -05:00 |
ocean.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
ocean_vu0.cpp
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d/jak2: some minor fixes and workarounds to make debugging easier (#2116)
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2023-01-14 12:36:41 -05:00 |
ripple.cpp
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[merc2] support vertex updates, use this for blerc in jak 1 and jak 2 (#2179)
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2023-01-31 18:23:39 -05:00 |
shadow.cpp
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[jak2] combined shadow work PR (#2632)
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2023-05-07 12:12:21 -04:00 |
sky.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
sky.h
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[decomp] finish up debug.gc, get boundary rendering working (#1944)
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2022-10-08 17:02:40 -04:00 |
sparticle.cpp
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[decomp] sparticle, sparticle-launcher, set up sprite (#1949)
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2022-10-09 19:56:07 -04:00 |
sparticle_launcher.cpp
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Create a new format for particle definitions (defpart ) (#2572)
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2023-04-29 11:01:47 -04:00 |
spatial_hash.cpp
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[decomp] target-handler (#2027)
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2022-11-20 09:21:25 -05:00 |
squid.cpp
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[jak2] combined shadow work PR (#2632)
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2023-05-07 12:12:21 -04:00 |
texture.cpp
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[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943)
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2022-10-08 13:33:03 -04:00 |
vortex.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |