jak-project/goal_src/jak2/engine/common_objs/projectile.gc
water111 3909a251cc
[decomp] clean up some names/types (#2011)
cutting down on some of the most common `unknown` methods, before we add
too much gameplay code
2022-11-11 20:18:13 -05:00

680 lines
23 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: projectile.gc
;; name in dgo: projectile
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(defun cshape-reaction-projectile ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector))
"A projectile's collision reaction -- if the projectile hits a material with [[pat-material::stopproj]] set, kill the projectile"
(let ((s5-0 (cshape-reaction-default arg0 arg1 arg2 arg3)))
(case (-> arg1 best-other-tri pat material)
(((pat-material stopproj))
(send-event (-> arg0 process) 'die)
)
)
s5-0
)
)
;; WARN: Return type mismatch int vs sound-id.
(defmethod play-impact-sound! projectile ((obj projectile))
"Plays impact sound
:virtual"
(the-as sound-id 0)
)
(defmethod event-handler! projectile ((obj projectile) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
"Multiplex the projectile's event processing, called by [[projectile-event-handler]]"
(case arg2
(('track)
(let ((v0-0 (the-as object (process->handle (the-as process (-> arg3 param 0))))))
(set! (-> obj last-target) (the-as handle v0-0))
v0-0
)
)
(('touched 'touch)
(handle-proj-hit! obj arg0 arg3)
)
(('die)
(kill-projectile! obj)
)
)
)
;; WARN: Return type mismatch object vs projectile.
(defbehavior projectile-event-handler projectile ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(the-as projectile (event-handler! self arg0 arg1 arg2 arg3))
)
;; WARN: Return type mismatch object vs symbol.
(defmethod deal-damage! projectile ((obj projectile) (arg0 process) (arg1 event-message-block))
"Constructs an [[attack-info]] according to the projectile's `options`"
(let ((v1-1 (new 'stack 'attack-info)))
(let ((a0-2 v1-1))
(set! (-> a0-2 mode) (-> obj attack-mode))
(set! (-> a0-2 id) (-> obj attack-id))
(set! (-> a0-2 mask) (attack-info-mask mode id))
)
(when (!= (-> obj owner-handle) #f)
(set! (-> v1-1 attacker) (-> obj owner-handle))
(logior! (-> v1-1 mask) (attack-info-mask attacker))
)
(when (logtest? (-> obj options) (projectile-options account-for-target-velocity))
(set! (-> v1-1 attacker-velocity quad) (-> obj pre-move-transv quad))
(set! (-> v1-1 mask) (logior (attack-info-mask attacker-velocity) (-> v1-1 mask)))
)
(when (logtest? (-> obj options) (projectile-options deal-damage))
(set! (-> v1-1 damage) (-> obj damage))
(set! (-> v1-1 mask) (logior (attack-info-mask damage) (-> v1-1 mask)))
)
(when (logtest? (projectile-options respect-invinc-time) (-> obj options))
(set! (-> v1-1 invinc-time) (-> obj invinc-time))
(logior! (-> v1-1 mask) (attack-info-mask invinc-time))
)
(the-as symbol (send-event
arg0
(if (logtest? (projectile-options ignore-impact) (-> obj options))
'attack-invinc
'attack
)
arg1
v1-1
)
)
)
)
(defmethod handle-proj-hit! projectile ((obj projectile) (arg0 process) (arg1 event-message-block))
"When a projectile hits something, first deal damage via [[projectile::37]]
and increment the projectiles hit count.
If we've met or exceeded the projectiles maximum allowed hits, switch to the [[projectile::impact]] state"
(when (-> obj attack-mode)
(let ((a2-1 (-> arg1 param 0)))
(when (deal-damage! obj arg0 (the-as event-message-block a2-1))
(let ((v1-3 (-> obj notify-handle)))
(send-event (handle->process v1-3) 'notify 'attack arg0)
)
(+! (-> obj hits) 1)
(if (and (>= (-> obj hits) (-> obj max-hits))
(not (and (-> obj next-state) (= (-> obj next-state name) 'impact)))
)
(go (method-of-object obj impact))
)
)
)
)
)
(defmethod kill-projectile! projectile ((obj projectile))
"Transition to the [[projectile::impact]] state, always return [[#t]]"
(if (not (and (-> obj next-state) (= (-> obj next-state name) 'impact)))
(go (method-of-object obj impact))
)
#t
)
(defmethod draw-laser-sight projectile ((obj projectile))
"TODO - confirm If applicable, draw the laser sight particles
:virtual"
0
(none)
)
(defmethod spawn-impact-particles projectile ((obj projectile))
"Spawns associated particles with the projectile if applicable"
(if (nonzero? (-> obj part))
(spawn (-> obj part) (-> obj root-override trans))
)
0
(none)
)
(defmethod spawn-shell-particles projectile ((obj projectile))
"TODO - confirm"
0
(none)
)
(defmethod unknown-particles projectile ((obj projectile))
"TODO - confirm"
0
(none)
)
;; WARN: Return type mismatch int vs sound-id.
(defmethod play-impact-sound projectile ((obj projectile) (arg0 projectile-options))
(the-as sound-id 0)
)
(defmethod stop-sound! projectile ((obj projectile))
"Stops the current `sound-id` if set, re-init the `sound-id` after being stopped"
(when (nonzero? (-> obj sound-id))
(sound-stop (-> obj sound-id))
(set! (-> obj sound-id) (new 'static 'sound-id))
0
)
0
(none)
)
(defmethod made-impact? projectile ((obj projectile))
"TODO - queries the collision cache, return true/false"
(let ((v1-0 (-> obj root-override))
(t1-0 (new 'stack-no-clear 'collide-query))
)
(let ((a1-0 t1-0))
(set! (-> a1-0 radius) (-> v1-0 root-prim prim-core world-sphere w))
(set! (-> a1-0 collide-with) (-> v1-0 root-prim prim-core collide-with))
(set! (-> a1-0 ignore-process0) obj)
(set! (-> a1-0 ignore-process1) (handle->process (-> obj ignore-handle)))
(set! (-> a1-0 ignore-pat) (-> v1-0 pat-ignore-mask))
(set! (-> a1-0 action-mask) (collide-action solid))
)
(fill-and-try-snap-to-surface v1-0 (-> v1-0 transv) -6144.0 0.0 -2048.0 t1-0)
)
)
(defun projectile-move-fill-all-dirs ((arg0 projectile))
(let ((v1-0 (-> arg0 root-override))
(a2-0 (new 'stack-no-clear 'collide-query))
)
(set! (-> a2-0 collide-with) (-> v1-0 root-prim prim-core collide-with))
(set! (-> a2-0 ignore-process0) arg0)
(set! (-> a2-0 ignore-process1) (handle->process (-> arg0 ignore-handle)))
(set! (-> a2-0 ignore-pat) (-> v1-0 pat-ignore-mask))
(set! (-> a2-0 action-mask) (collide-action solid))
(fill-cache-integrate-and-collide v1-0 (-> v1-0 transv) a2-0 (meters 0))
)
0
(none)
)
(defun projectile-move-fill-line-sphere ((arg0 projectile))
(local-vars (at-0 int))
(with-pp
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((gp-0 (-> arg0 root-override)))
(let ((a1-0 (new 'stack-no-clear 'collide-query)))
(let ((a2-0 (-> gp-0 root-prim)))
(set! (-> a1-0 start-pos quad) (-> gp-0 trans quad))
(let ((v1-1 (-> a1-0 move-dist)))
(.lvf vf1 (&-> (-> gp-0 transv) quad))
(let ((f0-0 (-> pp clock seconds-per-frame)))
(.mov at-0 f0-0)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> v1-1 quad) vf1)
)
(let ((v1-2 a1-0))
(set! (-> v1-2 radius) (-> a2-0 prim-core world-sphere w))
(set! (-> v1-2 collide-with) (-> a2-0 prim-core collide-with))
(set! (-> v1-2 ignore-process0) arg0)
(set! (-> v1-2 ignore-process1) (handle->process (-> arg0 ignore-handle)))
(set! (-> v1-2 ignore-pat) (-> gp-0 pat-ignore-mask))
(set! (-> v1-2 action-mask) (collide-action solid))
)
)
(fill-using-line-sphere *collide-cache* a1-0)
)
(integrate-and-collide! gp-0 (-> gp-0 transv))
)
0
(none)
)
)
)
(defun projectile-update-velocity-add-gravity ((arg0 projectile))
(vector-v++!
(-> arg0 root-override transv)
(compute-acc-due-to-gravity (-> arg0 root-override) (new-stack-vector0) 1.0)
)
0
(none)
)
(defun projectile-update-velocity-space-wars ((arg0 projectile))
(let ((s5-1 (vector-! (new 'stack-no-clear 'vector) (-> arg0 target-pos) (-> arg0 root-override trans))))
(let ((s4-0 (new 'stack-no-clear 'vector))
(s3-0 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> arg0 root-override transv) 1.0))
(f30-0 (vector-length (-> arg0 root-override transv)))
)
(if (logtest? (-> arg0 root-override status) (collide-status touch-surface))
(vector-flatten! s5-1 s5-1 (-> arg0 root-override local-normal))
)
(vector-normalize-copy! s4-0 s5-1 1.0)
(if (and (or (not (handle->process (-> arg0 last-target)))
(zero? (-> (the-as collide-shape (-> (the-as process-drawable (handle->process (-> arg0 last-target))) root))
root-prim
prim-core
collide-as
)
)
)
(< (vector-dot s4-0 s3-0) 0.0)
)
(go (method-of-object arg0 dissipate))
)
(vector-deg-slerp (-> arg0 root-override transv) s3-0 s4-0 (-> arg0 tween))
(vector-normalize! (-> arg0 root-override transv) f30-0)
)
(vector+! (-> arg0 root-override transv) (-> arg0 root-override transv) s5-1)
)
(vector-v++!
(-> arg0 root-override transv)
(compute-acc-due-to-gravity (-> arg0 root-override) (new-stack-vector0) 0.0)
)
(if (< (-> arg0 max-speed) (vector-length (-> arg0 root-override transv)))
(vector-normalize! (-> arg0 root-override transv) (-> arg0 max-speed))
)
(if (logtest? (-> arg0 options) (projectile-options lose-altitude))
(set! (-> arg0 root-override transv y) -40960.0)
)
0
(none)
)
(defstate moving (projectile)
:virtual #t
:event projectile-event-handler
:exit (behavior ()
(stop-sound! self)
(none)
)
:trans (behavior ()
(if (>= (- (-> self clock frame-counter) (-> self spawn-time)) (-> self timeout))
(go-virtual dissipate)
)
(let ((t9-1 (-> self pick-target)))
(if t9-1
(t9-1 self)
)
)
(let ((t9-2 (-> self update-velocity)))
(if t9-2
(t9-2 self)
)
)
(when (logtest? (-> self options) (projectile-options proj-options-2))
(seek! (-> self tween) 1.0 (* 0.5 (-> self clock seconds-per-frame)))
(let ((f0-4 (vector-vector-distance (-> self root-override trans) (-> self target-pos))))
(cond
((< f0-4 20480.0)
(seek! (-> self tween) 1.0 (* 3.0 (-> self clock seconds-per-frame)))
)
((< f0-4 40960.0)
(seek! (-> self tween) 1.0 (-> self clock seconds-per-frame))
)
)
)
)
(let ((gp-0 (-> self root-override)))
(set! (-> self pre-move-transv quad) (-> gp-0 transv quad))
(let ((s5-0 (new 'stack-no-clear 'vector)))
(set! (-> s5-0 quad) (-> gp-0 trans quad))
((-> self move) self)
(play-impact-sound! self)
(set! (-> self old-dist (-> self old-dist-count)) (* 0.0625 (vector-vector-distance s5-0 (-> gp-0 trans))))
)
)
(set! (-> self old-dist-count) (logand (+ (-> self old-dist-count) 1) 15))
(let ((f0-14 0.0))
(countdown (v1-38 16)
(+! f0-14 (-> self old-dist v1-38))
)
(if (or (and (logtest? (-> self options) (projectile-options proj-options-4))
(and (logtest? (-> self root-override status) (collide-status touch-wall)) (< f0-14 2048.0))
)
(< f0-14 (-> self stop-speed))
)
(go-sitting! self)
)
)
(none)
)
:code (behavior ()
(until #f
(spawn-impact-particles self)
(play-impact-sound self (projectile-options lose-altitude proj-options-2))
(suspend)
)
#f
(none)
)
)
(defstate impact (projectile)
:virtual #t
:event projectile-event-handler
:enter (behavior ()
(spawn-shell-particles self)
(play-impact-sound self (projectile-options lose-altitude))
(none)
)
:code (behavior ()
(suspend)
(go-virtual die)
(none)
)
)
(defstate dissipate (projectile)
:virtual #t
:event projectile-event-handler
:enter (behavior ()
(unknown-particles self)
(play-impact-sound self (projectile-options proj-options-2))
(none)
)
:code (behavior ()
(suspend)
(go-virtual die)
(none)
)
)
(defstate die (projectile)
:virtual #t
:code (behavior ()
(let ((v1-0 (-> self notify-handle)))
(send-event (handle->process v1-0) 'notify 'die)
)
(cleanup-for-death self)
(none)
)
)
(defmethod init-proj-settings! projectile ((obj projectile))
"Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc
:virtual"
0
(none)
)
(defmethod init-collision! projectile ((obj projectile))
"Init the [[projectile]]'s [[collide-shape]]"
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-projectile)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((v1-6 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-6 prim-core collide-as) (collide-spec projectile))
(set! (-> v1-6 prim-core collide-with)
(collide-spec backgnd crate civilian enemy obstacle vehicle-sphere hit-by-others-list pusher)
)
(set! (-> v1-6 prim-core action) (collide-action solid))
(set-vector! (-> v1-6 local-sphere) 0.0 5324.8 0.0 5324.8)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-6)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-9 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-9 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-9 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> s5-0 event-self) 'touched)
(set! (-> obj root-override) s5-0)
)
(set! (-> obj root-override pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1)
)
0
(none)
)
(defmethod go-moving! projectile ((obj projectile))
(go (method-of-object obj moving))
0
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod go-sitting! projectile ((obj projectile))
(if (not (and (-> obj next-state) (= (-> obj next-state name) 'impact)))
(go (method-of-object obj impact))
)
(none)
)
(defmethod deactivate projectile ((obj projectile))
(stop-sound! obj)
((method-of-type process-drawable deactivate) obj)
(none)
)
;; WARN: Return type mismatch int vs projectile.
(defbehavior projectile-init-by-other projectile ((arg0 projectile-init-by-other-params))
(stack-size-set! (-> self main-thread) 512)
(logclear! (-> self mask) (process-mask actor-pause))
(process-entity-set! self (the-as entity-actor (-> arg0 ent)))
(set! (-> self charge-level) (-> arg0 charge))
(set! (-> self options) (-> arg0 options))
(set! (-> self notify-handle) (-> arg0 notify-handle))
(set! (-> self owner-handle) (-> arg0 owner-handle))
(set! (-> self ignore-handle) (-> arg0 ignore-handle))
(set! (-> self attack-id) (-> arg0 attack-id))
(set! (-> self attack-mode) #f)
(set! (-> self max-speed) 40960.0)
(set! (-> self tween) 1.0)
(set! (-> self last-target) (the-as handle #f))
(set! (-> self timeout) (the-as time-frame (-> arg0 timeout)))
(set! (-> self max-hits) 1)
(set! (-> self spawn-time) (-> self clock frame-counter))
(set! (-> self update-velocity) #f)
(set! (-> self move) projectile-move-fill-line-sphere)
(set! (-> self pick-target) #f)
(set! (-> self stop-speed) 204.8)
(set! (-> self damage) 1.0)
(countdown (v1-18 16)
(set! (-> self old-dist v1-18) 4095996000.0)
)
(logior! (-> self options) (projectile-options proj-options-4))
(init-collision! self)
(let ((s5-0 (-> self root-override)))
(when (type? s5-0 collide-shape-moving)
(set! (-> self root-override dynam gravity y) 1228800.0)
(set! (-> self root-override dynam gravity-length) 1228800.0)
(set! (-> self root-override dynam gravity-max) 1228800.0)
)
(set! (-> self mask) (logior (process-mask projectile) (-> self mask)))
(logclear! (-> self mask) (process-mask enemy))
(set! (-> s5-0 trans quad) (-> arg0 pos quad))
(set! (-> self starting-pos quad) (-> arg0 pos quad))
(quaternion-copy! (-> s5-0 quat) (-> (the-as process-drawable (-> self parent 0)) root quat))
(vector-identity! (-> s5-0 scale))
(set! (-> s5-0 transv quad) (-> arg0 vel quad))
(set! (-> self pre-move-transv quad) (-> arg0 vel quad))
(vector-normalize-copy! (-> self starting-dir) (-> arg0 vel) 1.0)
(vector+float*! (-> self base-target-pos) (-> s5-0 trans) (-> self starting-dir) 2048000.0)
)
(set! (-> self target-pos quad) (-> self base-target-pos quad))
(set! (-> self event-hook) projectile-event-handler)
(init-proj-settings! self)
(update-transforms (-> self root-override))
(draw-laser-sight self)
(play-impact-sound self (projectile-options))
(when (logtest? (-> self options) (projectile-options proj-options-8000))
(if (made-impact? self)
(go-virtual impact)
)
)
(go-moving! self)
(the-as projectile 0)
)
(defbehavior projectile-bounce-update-velocity projectile ((arg0 projectile-bounce))
(set! (-> arg0 root-override transv y)
(- (-> arg0 root-override transv y) (* 184320.0 (-> self clock seconds-per-frame)))
)
0
(none)
)
(defbehavior projectile-bounce-falling-post projectile-bounce ((arg0 projectile-bounce))
(let ((gp-0 (-> self root-override))
(s4-0 (new 'stack-no-clear 'collide-query))
(s5-0 (new 'stack-no-clear 'vector))
)
(projectile-bounce-update-velocity self)
(set! (-> s5-0 quad) (-> gp-0 trans quad))
(vector-v++! s5-0 (-> gp-0 transv))
(when (find-ground gp-0 s4-0 (collide-spec backgnd crate obstacle hit-by-others-list pusher) 4096.0 81920.0 1024.0)
(let ((f0-1 (+ (-> gp-0 gspot-pos y) (-> self root-override root-prim local-sphere w))))
(when (>= f0-1 (-> s5-0 y))
(set! (-> s5-0 y) f0-1)
(vector-reset! (-> gp-0 transv))
)
)
)
(move-to-point! gp-0 s5-0)
)
(transform-post)
0
(none)
)
(defstate sitting (projectile-bounce)
:virtual #t
:event (the-as
(function process int symbol event-message-block object :behavior projectile-bounce)
projectile-event-handler
)
:trans (behavior ()
(noop self)
(if (>= (- (-> self clock frame-counter) (-> self spawn-time)) (-> self timeout))
(go-virtual impact)
)
(none)
)
:code (the-as (function none :behavior projectile-bounce) sleep-code)
:post (the-as (function none :behavior projectile-bounce) projectile-bounce-falling-post)
)
(defmethod noop projectile-bounce ((obj projectile-bounce))
"Does nothing"
0
(none)
)
(defstate dissipate (projectile-bounce)
:virtual #t
:enter (behavior ()
(go-virtual impact)
(none)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod go-sitting! projectile-bounce ((obj projectile-bounce))
(go (method-of-object obj sitting))
(none)
)
(defmethod spawn-impact-particles projectile-bounce ((obj projectile-bounce))
"Spawns associated particles with the projectile if applicable"
(ja-post)
0
(none)
)
(defun projectile-bounce-move ((arg0 projectile-bounce))
(seek-toward-heading-vec! (-> arg0 root-override) (-> arg0 root-override transv) 131072.0 (seconds 0.1))
(quaternion*! (-> arg0 root-override quat) (-> arg0 root-override quat) (-> arg0 tumble-quat))
(projectile-move-fill-all-dirs arg0)
(none)
)
(defun projectile-bounce-reaction ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector))
(cshape-reaction-update-state arg0 arg1 arg3)
(let ((f30-0 (vector-dot arg3 (-> arg0 surface-normal)))
(s2-0 (new 'stack-no-clear 'vector))
)
(vector-float*! s2-0 (-> arg0 surface-normal) (* f30-0 (rand-vu-float-range 1.6 2.2)))
(vector-! arg2 arg3 s2-0)
)
(-> arg0 status)
)
(defmethod play-impact-sound! projectile-bounce ((obj projectile-bounce))
"Plays impact sound
:virtual"
(let* ((a2-0 (-> obj root-override))
(v1-0 (-> a2-0 status))
)
(if (logtest? v1-0 (collide-status touch-surface))
(vector-float*! (-> a2-0 transv) (-> a2-0 transv) 0.6)
)
(when (and (logtest? v1-0 (collide-status impact-surface))
(>= (- (-> self clock frame-counter) (-> obj played-bounce-time)) (seconds 0.3))
)
(set! (-> obj played-bounce-time) (-> self clock frame-counter))
(sound-play "dark-shot-bounc")
)
)
)
(defmethod init-collision! projectile-bounce ((obj projectile-bounce))
"Init the [[projectile]]'s [[collide-shape]]"
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) projectile-bounce-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrate-using) (penetrate jak-dark-shot))
(let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set-vector! (-> v1-7 local-sphere) 0.0 0.0 0.0 819.2)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-7)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-10 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-10 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-10 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> s5-0 event-self) 'touched)
(set! (-> obj root-override) s5-0)
)
(set-collide-with!
(-> obj root-override)
(collide-spec backgnd bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list pusher)
)
(set-collide-as! (-> obj root-override) (collide-spec projectile))
(set! (-> obj root-override pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1)
)
(none)
)
(defmethod init-proj-settings! projectile-bounce ((obj projectile-bounce))
"Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc
:virtual"
(set! (-> obj max-speed) 450560.0)
(set! (-> obj timeout) (seconds 1.6))
(set! (-> obj update-velocity) projectile-bounce-update-velocity)
(set! (-> obj move) projectile-bounce-move)
(set! (-> obj root-override dynam gravity y) 184320.0)
(set! (-> obj root-override dynam gravity-length) 184320.0)
(set! (-> obj root-override dynam gravity-max) 184320.0)
(let ((f0-4 1092.2667))
(quaternion-axis-angle! (-> obj tumble-quat) 1.0 0.0 0.0 f0-4)
)
0
(none)
)