;;-*-Lisp-*- (in-package goal) ;; name: projectile.gc ;; name in dgo: projectile ;; dgos: ENGINE, GAME ;; DECOMP BEGINS (defun cshape-reaction-projectile ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector)) "A projectile's collision reaction -- if the projectile hits a material with [[pat-material::stopproj]] set, kill the projectile" (let ((s5-0 (cshape-reaction-default arg0 arg1 arg2 arg3))) (case (-> arg1 best-other-tri pat material) (((pat-material stopproj)) (send-event (-> arg0 process) 'die) ) ) s5-0 ) ) ;; WARN: Return type mismatch int vs sound-id. (defmethod play-impact-sound! projectile ((obj projectile)) "Plays impact sound :virtual" (the-as sound-id 0) ) (defmethod event-handler! projectile ((obj projectile) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) "Multiplex the projectile's event processing, called by [[projectile-event-handler]]" (case arg2 (('track) (let ((v0-0 (the-as object (process->handle (the-as process (-> arg3 param 0)))))) (set! (-> obj last-target) (the-as handle v0-0)) v0-0 ) ) (('touched 'touch) (handle-proj-hit! obj arg0 arg3) ) (('die) (kill-projectile! obj) ) ) ) ;; WARN: Return type mismatch object vs projectile. (defbehavior projectile-event-handler projectile ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (the-as projectile (event-handler! self arg0 arg1 arg2 arg3)) ) ;; WARN: Return type mismatch object vs symbol. (defmethod deal-damage! projectile ((obj projectile) (arg0 process) (arg1 event-message-block)) "Constructs an [[attack-info]] according to the projectile's `options`" (let ((v1-1 (new 'stack 'attack-info))) (let ((a0-2 v1-1)) (set! (-> a0-2 mode) (-> obj attack-mode)) (set! (-> a0-2 id) (-> obj attack-id)) (set! (-> a0-2 mask) (attack-info-mask mode id)) ) (when (!= (-> obj owner-handle) #f) (set! (-> v1-1 attacker) (-> obj owner-handle)) (logior! (-> v1-1 mask) (attack-info-mask attacker)) ) (when (logtest? (-> obj options) (projectile-options account-for-target-velocity)) (set! (-> v1-1 attacker-velocity quad) (-> obj pre-move-transv quad)) (set! (-> v1-1 mask) (logior (attack-info-mask attacker-velocity) (-> v1-1 mask))) ) (when (logtest? (-> obj options) (projectile-options deal-damage)) (set! (-> v1-1 damage) (-> obj damage)) (set! (-> v1-1 mask) (logior (attack-info-mask damage) (-> v1-1 mask))) ) (when (logtest? (projectile-options respect-invinc-time) (-> obj options)) (set! (-> v1-1 invinc-time) (-> obj invinc-time)) (logior! (-> v1-1 mask) (attack-info-mask invinc-time)) ) (the-as symbol (send-event arg0 (if (logtest? (projectile-options ignore-impact) (-> obj options)) 'attack-invinc 'attack ) arg1 v1-1 ) ) ) ) (defmethod handle-proj-hit! projectile ((obj projectile) (arg0 process) (arg1 event-message-block)) "When a projectile hits something, first deal damage via [[projectile::37]] and increment the projectiles hit count. If we've met or exceeded the projectiles maximum allowed hits, switch to the [[projectile::impact]] state" (when (-> obj attack-mode) (let ((a2-1 (-> arg1 param 0))) (when (deal-damage! obj arg0 (the-as event-message-block a2-1)) (let ((v1-3 (-> obj notify-handle))) (send-event (handle->process v1-3) 'notify 'attack arg0) ) (+! (-> obj hits) 1) (if (and (>= (-> obj hits) (-> obj max-hits)) (not (and (-> obj next-state) (= (-> obj next-state name) 'impact))) ) (go (method-of-object obj impact)) ) ) ) ) ) (defmethod kill-projectile! projectile ((obj projectile)) "Transition to the [[projectile::impact]] state, always return [[#t]]" (if (not (and (-> obj next-state) (= (-> obj next-state name) 'impact))) (go (method-of-object obj impact)) ) #t ) (defmethod draw-laser-sight projectile ((obj projectile)) "TODO - confirm If applicable, draw the laser sight particles :virtual" 0 (none) ) (defmethod spawn-impact-particles projectile ((obj projectile)) "Spawns associated particles with the projectile if applicable" (if (nonzero? (-> obj part)) (spawn (-> obj part) (-> obj root-override trans)) ) 0 (none) ) (defmethod spawn-shell-particles projectile ((obj projectile)) "TODO - confirm" 0 (none) ) (defmethod unknown-particles projectile ((obj projectile)) "TODO - confirm" 0 (none) ) ;; WARN: Return type mismatch int vs sound-id. (defmethod play-impact-sound projectile ((obj projectile) (arg0 projectile-options)) (the-as sound-id 0) ) (defmethod stop-sound! projectile ((obj projectile)) "Stops the current `sound-id` if set, re-init the `sound-id` after being stopped" (when (nonzero? (-> obj sound-id)) (sound-stop (-> obj sound-id)) (set! (-> obj sound-id) (new 'static 'sound-id)) 0 ) 0 (none) ) (defmethod made-impact? projectile ((obj projectile)) "TODO - queries the collision cache, return true/false" (let ((v1-0 (-> obj root-override)) (t1-0 (new 'stack-no-clear 'collide-query)) ) (let ((a1-0 t1-0)) (set! (-> a1-0 radius) (-> v1-0 root-prim prim-core world-sphere w)) (set! (-> a1-0 collide-with) (-> v1-0 root-prim prim-core collide-with)) (set! (-> a1-0 ignore-process0) obj) (set! (-> a1-0 ignore-process1) (handle->process (-> obj ignore-handle))) (set! (-> a1-0 ignore-pat) (-> v1-0 pat-ignore-mask)) (set! (-> a1-0 action-mask) (collide-action solid)) ) (fill-and-try-snap-to-surface v1-0 (-> v1-0 transv) -6144.0 0.0 -2048.0 t1-0) ) ) (defun projectile-move-fill-all-dirs ((arg0 projectile)) (let ((v1-0 (-> arg0 root-override)) (a2-0 (new 'stack-no-clear 'collide-query)) ) (set! (-> a2-0 collide-with) (-> v1-0 root-prim prim-core collide-with)) (set! (-> a2-0 ignore-process0) arg0) (set! (-> a2-0 ignore-process1) (handle->process (-> arg0 ignore-handle))) (set! (-> a2-0 ignore-pat) (-> v1-0 pat-ignore-mask)) (set! (-> a2-0 action-mask) (collide-action solid)) (fill-cache-integrate-and-collide v1-0 (-> v1-0 transv) a2-0 (meters 0)) ) 0 (none) ) (defun projectile-move-fill-line-sphere ((arg0 projectile)) (local-vars (at-0 int)) (with-pp (rlet ((vf0 :class vf) (vf1 :class vf) (vf2 :class vf) ) (init-vf0-vector) (let ((gp-0 (-> arg0 root-override))) (let ((a1-0 (new 'stack-no-clear 'collide-query))) (let ((a2-0 (-> gp-0 root-prim))) (set! (-> a1-0 start-pos quad) (-> gp-0 trans quad)) (let ((v1-1 (-> a1-0 move-dist))) (.lvf vf1 (&-> (-> gp-0 transv) quad)) (let ((f0-0 (-> pp clock seconds-per-frame))) (.mov at-0 f0-0) ) (.mov vf2 at-0) (.mov.vf vf1 vf0 :mask #b1000) (.mul.x.vf vf1 vf1 vf2 :mask #b111) (.svf (&-> v1-1 quad) vf1) ) (let ((v1-2 a1-0)) (set! (-> v1-2 radius) (-> a2-0 prim-core world-sphere w)) (set! (-> v1-2 collide-with) (-> a2-0 prim-core collide-with)) (set! (-> v1-2 ignore-process0) arg0) (set! (-> v1-2 ignore-process1) (handle->process (-> arg0 ignore-handle))) (set! (-> v1-2 ignore-pat) (-> gp-0 pat-ignore-mask)) (set! (-> v1-2 action-mask) (collide-action solid)) ) ) (fill-using-line-sphere *collide-cache* a1-0) ) (integrate-and-collide! gp-0 (-> gp-0 transv)) ) 0 (none) ) ) ) (defun projectile-update-velocity-add-gravity ((arg0 projectile)) (vector-v++! (-> arg0 root-override transv) (compute-acc-due-to-gravity (-> arg0 root-override) (new-stack-vector0) 1.0) ) 0 (none) ) (defun projectile-update-velocity-space-wars ((arg0 projectile)) (let ((s5-1 (vector-! (new 'stack-no-clear 'vector) (-> arg0 target-pos) (-> arg0 root-override trans)))) (let ((s4-0 (new 'stack-no-clear 'vector)) (s3-0 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> arg0 root-override transv) 1.0)) (f30-0 (vector-length (-> arg0 root-override transv))) ) (if (logtest? (-> arg0 root-override status) (collide-status touch-surface)) (vector-flatten! s5-1 s5-1 (-> arg0 root-override local-normal)) ) (vector-normalize-copy! s4-0 s5-1 1.0) (if (and (or (not (handle->process (-> arg0 last-target))) (zero? (-> (the-as collide-shape (-> (the-as process-drawable (handle->process (-> arg0 last-target))) root)) root-prim prim-core collide-as ) ) ) (< (vector-dot s4-0 s3-0) 0.0) ) (go (method-of-object arg0 dissipate)) ) (vector-deg-slerp (-> arg0 root-override transv) s3-0 s4-0 (-> arg0 tween)) (vector-normalize! (-> arg0 root-override transv) f30-0) ) (vector+! (-> arg0 root-override transv) (-> arg0 root-override transv) s5-1) ) (vector-v++! (-> arg0 root-override transv) (compute-acc-due-to-gravity (-> arg0 root-override) (new-stack-vector0) 0.0) ) (if (< (-> arg0 max-speed) (vector-length (-> arg0 root-override transv))) (vector-normalize! (-> arg0 root-override transv) (-> arg0 max-speed)) ) (if (logtest? (-> arg0 options) (projectile-options lose-altitude)) (set! (-> arg0 root-override transv y) -40960.0) ) 0 (none) ) (defstate moving (projectile) :virtual #t :event projectile-event-handler :exit (behavior () (stop-sound! self) (none) ) :trans (behavior () (if (>= (- (-> self clock frame-counter) (-> self spawn-time)) (-> self timeout)) (go-virtual dissipate) ) (let ((t9-1 (-> self pick-target))) (if t9-1 (t9-1 self) ) ) (let ((t9-2 (-> self update-velocity))) (if t9-2 (t9-2 self) ) ) (when (logtest? (-> self options) (projectile-options proj-options-2)) (seek! (-> self tween) 1.0 (* 0.5 (-> self clock seconds-per-frame))) (let ((f0-4 (vector-vector-distance (-> self root-override trans) (-> self target-pos)))) (cond ((< f0-4 20480.0) (seek! (-> self tween) 1.0 (* 3.0 (-> self clock seconds-per-frame))) ) ((< f0-4 40960.0) (seek! (-> self tween) 1.0 (-> self clock seconds-per-frame)) ) ) ) ) (let ((gp-0 (-> self root-override))) (set! (-> self pre-move-transv quad) (-> gp-0 transv quad)) (let ((s5-0 (new 'stack-no-clear 'vector))) (set! (-> s5-0 quad) (-> gp-0 trans quad)) ((-> self move) self) (play-impact-sound! self) (set! (-> self old-dist (-> self old-dist-count)) (* 0.0625 (vector-vector-distance s5-0 (-> gp-0 trans)))) ) ) (set! (-> self old-dist-count) (logand (+ (-> self old-dist-count) 1) 15)) (let ((f0-14 0.0)) (countdown (v1-38 16) (+! f0-14 (-> self old-dist v1-38)) ) (if (or (and (logtest? (-> self options) (projectile-options proj-options-4)) (and (logtest? (-> self root-override status) (collide-status touch-wall)) (< f0-14 2048.0)) ) (< f0-14 (-> self stop-speed)) ) (go-sitting! self) ) ) (none) ) :code (behavior () (until #f (spawn-impact-particles self) (play-impact-sound self (projectile-options lose-altitude proj-options-2)) (suspend) ) #f (none) ) ) (defstate impact (projectile) :virtual #t :event projectile-event-handler :enter (behavior () (spawn-shell-particles self) (play-impact-sound self (projectile-options lose-altitude)) (none) ) :code (behavior () (suspend) (go-virtual die) (none) ) ) (defstate dissipate (projectile) :virtual #t :event projectile-event-handler :enter (behavior () (unknown-particles self) (play-impact-sound self (projectile-options proj-options-2)) (none) ) :code (behavior () (suspend) (go-virtual die) (none) ) ) (defstate die (projectile) :virtual #t :code (behavior () (let ((v1-0 (-> self notify-handle))) (send-event (handle->process v1-0) 'notify 'die) ) (cleanup-for-death self) (none) ) ) (defmethod init-proj-settings! projectile ((obj projectile)) "Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc :virtual" 0 (none) ) (defmethod init-collision! projectile ((obj projectile)) "Init the [[projectile]]'s [[collide-shape]]" (let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player)))) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) cshape-reaction-projectile) (set! (-> s5-0 no-reaction) (the-as (function collide-shape-moving collide-query vector vector object) nothing) ) (let ((v1-6 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-6 prim-core collide-as) (collide-spec projectile)) (set! (-> v1-6 prim-core collide-with) (collide-spec backgnd crate civilian enemy obstacle vehicle-sphere hit-by-others-list pusher) ) (set! (-> v1-6 prim-core action) (collide-action solid)) (set-vector! (-> v1-6 local-sphere) 0.0 5324.8 0.0 5324.8) (set! (-> s5-0 total-prims) (the-as uint 1)) (set! (-> s5-0 root-prim) v1-6) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-9 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-9 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-9 prim-core collide-with)) ) (set! (-> s5-0 max-iteration-count) (the-as uint 2)) (set! (-> s5-0 event-self) 'touched) (set! (-> obj root-override) s5-0) ) (set! (-> obj root-override pat-ignore-mask) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1) ) 0 (none) ) (defmethod go-moving! projectile ((obj projectile)) (go (method-of-object obj moving)) 0 (none) ) ;; WARN: Return type mismatch object vs none. (defmethod go-sitting! projectile ((obj projectile)) (if (not (and (-> obj next-state) (= (-> obj next-state name) 'impact))) (go (method-of-object obj impact)) ) (none) ) (defmethod deactivate projectile ((obj projectile)) (stop-sound! obj) ((method-of-type process-drawable deactivate) obj) (none) ) ;; WARN: Return type mismatch int vs projectile. (defbehavior projectile-init-by-other projectile ((arg0 projectile-init-by-other-params)) (stack-size-set! (-> self main-thread) 512) (logclear! (-> self mask) (process-mask actor-pause)) (process-entity-set! self (the-as entity-actor (-> arg0 ent))) (set! (-> self charge-level) (-> arg0 charge)) (set! (-> self options) (-> arg0 options)) (set! (-> self notify-handle) (-> arg0 notify-handle)) (set! (-> self owner-handle) (-> arg0 owner-handle)) (set! (-> self ignore-handle) (-> arg0 ignore-handle)) (set! (-> self attack-id) (-> arg0 attack-id)) (set! (-> self attack-mode) #f) (set! (-> self max-speed) 40960.0) (set! (-> self tween) 1.0) (set! (-> self last-target) (the-as handle #f)) (set! (-> self timeout) (the-as time-frame (-> arg0 timeout))) (set! (-> self max-hits) 1) (set! (-> self spawn-time) (-> self clock frame-counter)) (set! (-> self update-velocity) #f) (set! (-> self move) projectile-move-fill-line-sphere) (set! (-> self pick-target) #f) (set! (-> self stop-speed) 204.8) (set! (-> self damage) 1.0) (countdown (v1-18 16) (set! (-> self old-dist v1-18) 4095996000.0) ) (logior! (-> self options) (projectile-options proj-options-4)) (init-collision! self) (let ((s5-0 (-> self root-override))) (when (type? s5-0 collide-shape-moving) (set! (-> self root-override dynam gravity y) 1228800.0) (set! (-> self root-override dynam gravity-length) 1228800.0) (set! (-> self root-override dynam gravity-max) 1228800.0) ) (set! (-> self mask) (logior (process-mask projectile) (-> self mask))) (logclear! (-> self mask) (process-mask enemy)) (set! (-> s5-0 trans quad) (-> arg0 pos quad)) (set! (-> self starting-pos quad) (-> arg0 pos quad)) (quaternion-copy! (-> s5-0 quat) (-> (the-as process-drawable (-> self parent 0)) root quat)) (vector-identity! (-> s5-0 scale)) (set! (-> s5-0 transv quad) (-> arg0 vel quad)) (set! (-> self pre-move-transv quad) (-> arg0 vel quad)) (vector-normalize-copy! (-> self starting-dir) (-> arg0 vel) 1.0) (vector+float*! (-> self base-target-pos) (-> s5-0 trans) (-> self starting-dir) 2048000.0) ) (set! (-> self target-pos quad) (-> self base-target-pos quad)) (set! (-> self event-hook) projectile-event-handler) (init-proj-settings! self) (update-transforms (-> self root-override)) (draw-laser-sight self) (play-impact-sound self (projectile-options)) (when (logtest? (-> self options) (projectile-options proj-options-8000)) (if (made-impact? self) (go-virtual impact) ) ) (go-moving! self) (the-as projectile 0) ) (defbehavior projectile-bounce-update-velocity projectile ((arg0 projectile-bounce)) (set! (-> arg0 root-override transv y) (- (-> arg0 root-override transv y) (* 184320.0 (-> self clock seconds-per-frame))) ) 0 (none) ) (defbehavior projectile-bounce-falling-post projectile-bounce ((arg0 projectile-bounce)) (let ((gp-0 (-> self root-override)) (s4-0 (new 'stack-no-clear 'collide-query)) (s5-0 (new 'stack-no-clear 'vector)) ) (projectile-bounce-update-velocity self) (set! (-> s5-0 quad) (-> gp-0 trans quad)) (vector-v++! s5-0 (-> gp-0 transv)) (when (find-ground gp-0 s4-0 (collide-spec backgnd crate obstacle hit-by-others-list pusher) 4096.0 81920.0 1024.0) (let ((f0-1 (+ (-> gp-0 gspot-pos y) (-> self root-override root-prim local-sphere w)))) (when (>= f0-1 (-> s5-0 y)) (set! (-> s5-0 y) f0-1) (vector-reset! (-> gp-0 transv)) ) ) ) (move-to-point! gp-0 s5-0) ) (transform-post) 0 (none) ) (defstate sitting (projectile-bounce) :virtual #t :event (the-as (function process int symbol event-message-block object :behavior projectile-bounce) projectile-event-handler ) :trans (behavior () (noop self) (if (>= (- (-> self clock frame-counter) (-> self spawn-time)) (-> self timeout)) (go-virtual impact) ) (none) ) :code (the-as (function none :behavior projectile-bounce) sleep-code) :post (the-as (function none :behavior projectile-bounce) projectile-bounce-falling-post) ) (defmethod noop projectile-bounce ((obj projectile-bounce)) "Does nothing" 0 (none) ) (defstate dissipate (projectile-bounce) :virtual #t :enter (behavior () (go-virtual impact) (none) ) ) ;; WARN: Return type mismatch object vs none. (defmethod go-sitting! projectile-bounce ((obj projectile-bounce)) (go (method-of-object obj sitting)) (none) ) (defmethod spawn-impact-particles projectile-bounce ((obj projectile-bounce)) "Spawns associated particles with the projectile if applicable" (ja-post) 0 (none) ) (defun projectile-bounce-move ((arg0 projectile-bounce)) (seek-toward-heading-vec! (-> arg0 root-override) (-> arg0 root-override transv) 131072.0 (seconds 0.1)) (quaternion*! (-> arg0 root-override quat) (-> arg0 root-override quat) (-> arg0 tumble-quat)) (projectile-move-fill-all-dirs arg0) (none) ) (defun projectile-bounce-reaction ((arg0 control-info) (arg1 collide-query) (arg2 vector) (arg3 vector)) (cshape-reaction-update-state arg0 arg1 arg3) (let ((f30-0 (vector-dot arg3 (-> arg0 surface-normal))) (s2-0 (new 'stack-no-clear 'vector)) ) (vector-float*! s2-0 (-> arg0 surface-normal) (* f30-0 (rand-vu-float-range 1.6 2.2))) (vector-! arg2 arg3 s2-0) ) (-> arg0 status) ) (defmethod play-impact-sound! projectile-bounce ((obj projectile-bounce)) "Plays impact sound :virtual" (let* ((a2-0 (-> obj root-override)) (v1-0 (-> a2-0 status)) ) (if (logtest? v1-0 (collide-status touch-surface)) (vector-float*! (-> a2-0 transv) (-> a2-0 transv) 0.6) ) (when (and (logtest? v1-0 (collide-status impact-surface)) (>= (- (-> self clock frame-counter) (-> obj played-bounce-time)) (seconds 0.3)) ) (set! (-> obj played-bounce-time) (-> self clock frame-counter)) (sound-play "dark-shot-bounc") ) ) ) (defmethod init-collision! projectile-bounce ((obj projectile-bounce)) "Init the [[projectile]]'s [[collide-shape]]" (let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player)))) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) projectile-bounce-reaction) (set! (-> s5-0 no-reaction) (the-as (function collide-shape-moving collide-query vector vector object) nothing) ) (set! (-> s5-0 penetrate-using) (penetrate jak-dark-shot)) (let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-7 prim-core action) (collide-action solid)) (set-vector! (-> v1-7 local-sphere) 0.0 0.0 0.0 819.2) (set! (-> s5-0 total-prims) (the-as uint 1)) (set! (-> s5-0 root-prim) v1-7) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-10 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-10 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-10 prim-core collide-with)) ) (set! (-> s5-0 max-iteration-count) (the-as uint 2)) (set! (-> s5-0 event-self) 'touched) (set! (-> obj root-override) s5-0) ) (set-collide-with! (-> obj root-override) (collide-spec backgnd bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list pusher) ) (set-collide-as! (-> obj root-override) (collide-spec projectile)) (set! (-> obj root-override pat-ignore-mask) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1) ) (none) ) (defmethod init-proj-settings! projectile-bounce ((obj projectile-bounce)) "Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc :virtual" (set! (-> obj max-speed) 450560.0) (set! (-> obj timeout) (seconds 1.6)) (set! (-> obj update-velocity) projectile-bounce-update-velocity) (set! (-> obj move) projectile-bounce-move) (set! (-> obj root-override dynam gravity y) 184320.0) (set! (-> obj root-override dynam gravity-length) 184320.0) (set! (-> obj root-override dynam gravity-max) 184320.0) (let ((f0-4 1092.2667)) (quaternion-axis-angle! (-> obj tumble-quat) 1.0 0.0 0.0 f0-4) ) 0 (none) )