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6faa7530f9
The current event-based approach is very difficult to get right, and it depends on no events ever being missed. This changes the keyboard/mouse handling code to a polling-based approach. Other fixes: - an issue where modifier keys were not able to be successfully bound (like Left Shift to `X`) - improves cursor hiding (except when you use the start menu, this seems like an SDL issue, see comment) - Better discarding of kb/mouse inputs when imgui intercepts input - properly swap bindings when an already set key is assigned, even if it crosses the distinction of an analog vs normal button Fixes #2800 |
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.. | ||
opengl_renderer | ||
pipelines | ||
texture | ||
display.cpp | ||
display.h | ||
gfx.cpp | ||
gfx.h | ||
gfx_test.cpp | ||
gfx_test.h | ||
jak2_texture_remap.cpp | ||
jak2_texture_remap.h | ||
sceGraphicsInterface.cpp | ||
sceGraphicsInterface.h |