jak-project/game/kernel
ManDude 9ff71412e5
[runtime] pckernel implementation (#1032)
* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
..
asm_funcs.asm [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
fileio.cpp Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
fileio.h Update documentation and clean up (#129) 2020-11-21 12:52:38 -05:00
kboot.cpp [decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997) 2021-12-09 18:39:40 -05:00
kboot.h [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
kdgo.cpp [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
kdgo.h [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
kdsnetm.cpp Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
kdsnetm.h [Runtime] misc fixes to runtime and listener (#170) 2020-12-28 18:37:05 -05:00
klink.cpp decomp more level stuff (#932) 2021-10-23 16:00:49 -04:00
klink.h another fix 2021-08-10 21:46:12 -04:00
klisten.cpp [Runtime] misc fixes to runtime and listener (#170) 2020-12-28 18:37:05 -05:00
klisten.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
kmachine.cpp [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
kmachine.h [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
kmalloc.cpp [decomp] cleanup drawable and ocean stuff (#414) 2021-05-03 08:54:49 -04:00
kmalloc.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
kmemcard.cpp memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
kmemcard.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
kprint.cpp improve debugger disasm, :sym-name and fix Windows builds (#959) 2021-11-12 22:00:41 -05:00
kprint.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
kscheme.cpp [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
kscheme.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
ksocket.cpp Set up the compiler to ptrace the runtime (#107) 2020-10-31 14:07:43 -04:00
ksocket.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
ksound.cpp Clean up asm for format (#164) 2020-12-23 11:15:41 -05:00
ksound.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
Ptr.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
todo.txt check in existing work 2020-08-22 22:30:12 -04:00