jak-project/common/util
Tyler Wilding e0bc7ce732
Get the project compiling on Apple Silicon macOS natively (arm64) (#2827)
I havn't tested it yet, but I can almost guarantee that atleast `goalc`
will not work in the slightest!

But the project is atleast fully compiling. My hope is to start
translating some AVX to NEON next / get `goalc` working...eventually.
2023-07-16 11:13:48 -04:00
..
Assert.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
Assert.h [decomp] finish up debug.gc, get boundary rendering working (#1944) 2022-10-08 17:02:40 -04:00
BinaryReader.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
BinaryWriter.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
BitUtils.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
BitUtils.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
colors.h [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
compress.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
compress.h Fix GCC 12 build (#1530) 2022-06-23 16:16:48 -04:00
CopyOnWrite.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
crc32.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
crc32.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dgo_util.cpp game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
dgo_util.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
DgoReader.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DgoReader.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DgoWriter.cpp [jak2] support for multiple out/ directories (#1585) 2022-06-30 21:11:58 -04:00
DgoWriter.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
dialogs.cpp game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
dialogs.h game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
diff.cpp goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
diff.h goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
FileUtil.cpp input: Hopefully make keyboard/mouse handling more consistent (#2807) 2023-07-08 10:45:56 -04:00
FileUtil.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
FilteredValue.h [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
FontUtils.cpp i18n: subtitle code cleanup and update new subtitle JSON files to be compatible with Crowdin (#2802) 2023-07-09 02:53:39 +01:00
FontUtils.h i18n: subtitle code cleanup and update new subtitle JSON files to be compatible with Crowdin (#2802) 2023-07-09 02:53:39 +01:00
FrameLimiter.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
FrameLimiter.h add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
json_util.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
json_util.h LSP: OpenGOAL Feature Support - Part 1 (#2668) 2023-05-21 17:24:23 -04:00
math_util.h Update documentation and clean up (#129) 2020-11-21 12:52:38 -05:00
os.cpp Make setup_cpu_info work on (Intel) Macs (#2798) 2023-07-04 18:19:34 -04:00
os.h [graphics] reduce the size of fr3 files (#1175) 2022-02-16 22:13:18 -05:00
print_float.cpp [decomp] collectables, fix float bug in a few files (#2082) 2023-01-01 18:05:31 -05:00
print_float.h [decomp] collectables, fix float bug in a few files (#2082) 2023-01-01 18:05:31 -05:00
Range.h [goalc] register allocator v2 (#731) 2021-08-01 17:46:55 -04:00
read_iso_file.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
read_iso_file.h support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
Serializer.h [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
set_util.h decomp: don't mutate allowed/banned object lists (#2073) 2022-12-30 23:57:01 -05:00
SimpleThreadGroup.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SimpleThreadGroup.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SmallVector.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
string_util.cpp i18n: subtitle code cleanup and update new subtitle JSON files to be compatible with Crowdin (#2802) 2023-07-09 02:53:39 +01:00
string_util.h i18n: subtitle code cleanup and update new subtitle JSON files to be compatible with Crowdin (#2802) 2023-07-09 02:53:39 +01:00
term_util.cpp tests: make the offline tests aware of the current terminals row count (#2105) 2023-01-07 10:35:12 -05:00
term_util.h tests: make the offline tests aware of the current terminals row count (#2105) 2023-01-07 10:35:12 -05:00
Timer.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
Timer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Trie.h docs: Automatically generate documentation from goal_src code (#2214) 2023-02-20 19:49:37 -05:00
unicode_util.cpp Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632) 2022-07-10 19:03:24 -04:00
unicode_util.h utf8: fix locale mis-handling on linux (#1698) 2022-07-23 10:30:23 -04:00