jak-project/game/overlord/iso_api.h
2022-05-19 16:54:36 -04:00

26 lines
876 B
C

#pragma once
#include "isocommon.h"
struct SoundBank;
struct VagDirEntry;
s32 LoadISOFileToIOP(FileRecord* file, void* addr, uint32_t length);
s32 LoadISOFileToEE(FileRecord* file, uint32_t ee_addr, uint32_t length);
s32 LoadISOFileChunkToEE(FileRecord* file, uint32_t dest_addr, uint32_t length, uint32_t offset);
void LoadSoundBank(const char* bank_name, SoundBank* bank);
void LoadMusic(const char* music_name, s32* bank);
void QueueVAGStream(FileRecord* file, VagDirEntry* vag, u32 sound_id, u32 unk);
void PlayVAGStream(FileRecord* file,
VagDirEntry* vag,
u32 sound_id,
s32 volume,
u32 unk,
Vec3w* trans);
void SetVAGStreamVolume(s32 volume);
void SetDialogVolume(s32 volume);
void StopVAGStream(VagDirEntry* vag, u32 unk);
void PauseVAGStream();
void UnpauseVAGStream();