jak-project/docs/progress-notes/code_status.md

4.9 KiB

KERNEL

gcommon: Done

  • vec4s print/inpsect unimplemented (believed not working in GOAL either)
  • array's print/inspect will not work on uint128 or int128. These are believed to be unused, and also don't work in GOAL.
  • quad-copy! is an optimized assembly memory copy that was rewritten. It should have identical behavior, but may be slow. In the future, we could improve the performance if it's used a lot.
  • valid? uses some inline assembly to check if a pointer is inside the symbol table, rewritten.
  • Lots of important memory constants should be defined here.

gstring-h: Done

  • This file generates no code.

gkernel-h: Done

  • The types cpu-thread and catch-frame have a slightly different layout in OpenGOAL to back up x86-64 registers

gkernel:

  • Many changes for x86-64/OpenGOAL
  • A few bugs in the game related to process-tree vs (pointer process-tree).
  • change-brother is totally wrong, unused, and left out.

pskernel: Done

  • Unimplemented in OpenGOAL. Seems to be debugging hooks into the PS2's kernel. Error strings indicate that there should have been a second related file included that actually contained the debugging handlers, but this file is not present.

gstring: Done

  • string->int doesn't handle negative numbers correctly. This appears to be a bug in the original version.

dgo-h: Done

  • Just type definitions. These don't seem to match the version of DGO files found in the game, so maybe this is outdated? Also GOAL never sees DGOs, they are always processed on the IOP.

gstate: Done

  • Doing a go from a non-main thread of the process that is changing state is implemented a tiny bit differently. I don't think it should matter.

ENGINE

types-h: Done

  • Just some bitfield types.

vu1-macros: Done

  • Empty

math: Done

  • The VU random generator has been rewritten, it used the PS2's (very bad) random hardware
  • The "31 bit" integer random generator was rewritten, it used very strange inline assembly.

vector-h: Done

  • Has some very simple, manually rewritten VU functions

gravity-h: Done

  • Empty

bounding-box-h: Done

matrix-h: Done

  • matrix-copy! is a good example of where the OpenGOAL compiler's register allocator does poorly.

quaternion-h: Done

  • No comments

euler-h: Done

  • Uses boxed arrays

transform-h: Done

  • No comments

geometry-h: Done

  • No comments

trigonometry-h: Done

  • Empty

transformq-h: waiting on stack stuff

  • Needs stack stuff

bounding-box: asm

matrix: asm

transform: asm

quaternion: asm

euler: asm

geometry: asm

trigonometry: Done

  • sincos! and sincos-rad! have a bug where cosine is slightly off

gsound-h: Done

timer-h: Done

  • timer-init removed for PC port.

timer: Decompiled, probably needs porting

  • Has functions for accessing PS2 timers, needs to be ported to PC. All the logic for stopwatches etc is decopmiled, just the timer reads/writes need to be modified.

vif-h: Done

dma-h: Done

  • DMA sync disabled by default.

video-h: Done

vu1-user-h: Done

dma: Done

  • dma-initialize disabled on PC.
  • Plan is to modify things at a higher level than this for the PC graphics system, most of these functions are non-functional on the PC.
  • ultimate-memcpy may need to be modified, or we can just swap out code to use the non-ultimate version of memcpy.

dma-buffer: Done

  • The sends won't work on PC, but it should let you build the buffer...

dma-bucket: Done

  • Could clean up some bitfield access, should probably add some features to the compiler to help here.

dma-disasm: In progress

  • Unused, but possibly useful debugging utilities for printing DMA chains.
  • Needs stack stuff to do the last two functions
  • Needs static data disassembler for a lookup table.

pad: Done

gs: Done

  • Missing bitfields

display-h: Done

vector: asm

  • Largely decompiled successfully and compiles!
    • Functions are currently undocumented and still with rough variable names
  • Some functions are currently failing to decompile:
    • rand-vu-sphere-point!
    • vector-deg-lerp-clamp!
    • vector=
  • Some functions are currently skipped due to instructions not being supported.
    • These instructions are:
      • sphere<-vector+r!
      • sphere<-vector!
      • vector-deg-diff
      • vector-degmod
      • vector-degf
      • vector-degi
      • vector4-lerp-clamp!
      • vector-normalize-copy!
    • The affects functions are:
      • LQ
      • SQ
      • PSLLW
      • PSUBW
      • PSRAW
  • Some functions are currently skipped because of missing functionality:
    • The method gpr->fpr of type int could not be found.
      • spheres-overlap?
      • vector-normalize-ret-len!

fileio: Done

loader-h: Done

  • Good one for playing with inlined basics.