jak-project/goal_src/jak3/engine/level
water111 5b04be2fa0
Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
..
bsp-h.gc decomp3: add background data to pc renderers, get mood and time of day stuff running (#3450) 2024-04-06 14:27:36 -04:00
bsp.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
level-h.gc Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
level-info.gc Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
level.gc Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
region-h.gc decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
region.gc [jak3] remove some stubs and fix health bar (#3468) 2024-04-15 16:24:29 +01:00