jak-project/goal_src
water111 5b04be2fa0
Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
..
jak1 fix another jak 1 level name (#3503) 2024-05-03 08:34:36 +01:00
jak2 use only the real level name in the Loader (#3495) 2024-04-30 17:12:57 +01:00
jak3 Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
user repl: separate history by game version (#2805) 2023-07-05 20:15:46 +02:00
goal-lib.gc Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
goos-lib.gs decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00