jak-project/game/graphics/opengl_renderer/shaders/merc2.frag
water111 ec9c7a55ce
hook up merc2 to fog intensity, flip some min/max fogs (#1403)
* hook up merc2 to fog intensity, flip some min/max fogs

* zero initialize let stats
2022-06-01 19:07:28 -04:00

35 lines
559 B
GLSL

#version 430 core
out vec4 color;
in vec3 vtx_color;
in vec2 vtx_st;
in float fog;
uniform sampler2D tex_T0;
uniform vec4 fog_color;
uniform int ignore_alpha;
uniform int decal_enable;
void main() {
vec4 T0 = texture(tex_T0, vtx_st);
if (decal_enable == 0) {
color.xyz = vtx_color * T0.xyz;
} else {
color.xyz = T0.xyz * 0.5;
}
color.w = T0.w;
color *= 2;
if (ignore_alpha == 0 && color.w < 0.128) {
discard;
}
color.xyz = mix(color.xyz, fog_color.rgb, clamp(fog_color.a * fog, 0, 1));
}