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https://github.com/open-goal/jak-project.git
synced 2024-10-21 07:37:45 -04:00
ec9c7a55ce
* hook up merc2 to fog intensity, flip some min/max fogs * zero initialize let stats
35 lines
559 B
GLSL
35 lines
559 B
GLSL
#version 430 core
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out vec4 color;
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in vec3 vtx_color;
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in vec2 vtx_st;
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in float fog;
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uniform sampler2D tex_T0;
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uniform vec4 fog_color;
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uniform int ignore_alpha;
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uniform int decal_enable;
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void main() {
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vec4 T0 = texture(tex_T0, vtx_st);
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if (decal_enable == 0) {
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color.xyz = vtx_color * T0.xyz;
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} else {
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color.xyz = T0.xyz * 0.5;
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}
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color.w = T0.w;
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color *= 2;
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if (ignore_alpha == 0 && color.w < 0.128) {
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discard;
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}
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color.xyz = mix(color.xyz, fog_color.rgb, clamp(fog_color.a * fog, 0, 1));
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}
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