.. |
collision.frag
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collision renderer v2 (#1344)
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2022-04-30 14:48:24 -04:00 |
collision.vert
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collision renderer v2 (#1344)
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2022-04-30 14:48:24 -04:00 |
debug_red.frag
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[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
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2022-01-06 18:47:20 -05:00 |
debug_red.vert
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[runtime] Fix progress menu aspect ratios (#1055)
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2022-01-08 13:39:17 -05:00 |
direct2.frag
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
direct2.vert
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
direct_basic.frag
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[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
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2022-01-06 18:47:20 -05:00 |
direct_basic.vert
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[graphics] MERC (#1124)
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2022-02-03 22:45:41 -05:00 |
direct_basic_textured.frag
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
direct_basic_textured.vert
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
eye.frag
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do eye rendering on the GPU (#1219)
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2022-03-04 18:22:01 -05:00 |
eye.vert
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do eye rendering on the GPU (#1219)
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2022-03-04 18:22:01 -05:00 |
generic.frag
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
generic.vert
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hook up merc2 to fog intensity, flip some min/max fogs (#1403)
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2022-06-01 19:07:28 -04:00 |
merc2.frag
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hook up merc2 to fog intensity, flip some min/max fogs (#1403)
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2022-06-01 19:07:28 -04:00 |
merc2.vert
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hook up merc2 to fog intensity, flip some min/max fogs (#1403)
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2022-06-01 19:07:28 -04:00 |
ocean_common.frag
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
ocean_common.vert
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
ocean_texture.frag
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
ocean_texture.vert
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
ocean_texture_mipmap.frag
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[graphics] Ocean Mid (in progress) (#1232)
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2022-03-14 19:47:29 -04:00 |
ocean_texture_mipmap.vert
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[graphics] Ocean Mid (in progress) (#1232)
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2022-03-14 19:47:29 -04:00 |
shadow.frag
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[graphics] shadow volumes (#1247)
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2022-03-26 19:56:54 -04:00 |
shadow.vert
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[graphics] shadow volumes (#1247)
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2022-03-26 19:56:54 -04:00 |
shrub.frag
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
shrub.vert
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
sky.frag
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[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
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2022-01-06 18:47:20 -05:00 |
sky.vert
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[runtime] Fix progress menu aspect ratios (#1055)
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2022-01-08 13:39:17 -05:00 |
sky_blend.frag
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[runtime] GPU sprite renderer (#1075)
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2022-01-15 12:31:38 -05:00 |
sky_blend.vert
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[collision] add notes on -h files, add some enums (#1068)
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2022-01-08 20:57:57 -05:00 |
solid_color.frag
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Loader improvements and blackout (#1254)
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2022-03-26 15:53:44 -04:00 |
solid_color.vert
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Loader improvements and blackout (#1254)
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2022-03-26 15:53:44 -04:00 |
sprite3_3d.frag
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
sprite3_3d.vert
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
sprite_3d.frag
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[runtime] GPU sprite renderer (#1075)
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2022-01-15 12:31:38 -05:00 |
sprite_3d.vert
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[graphics] revert bad change to sprite shader (#1225)
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2022-03-08 19:39:48 -05:00 |
tfrag3.frag
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
tfrag3.vert
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |
tfrag3_no_tex.frag
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[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
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2022-01-06 18:47:20 -05:00 |
tfrag3_no_tex.vert
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small shader optimizations (#1402)
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2022-06-01 18:34:19 -04:00 |