jak-project/game/graphics/opengl_renderer/shaders
water111 ec9c7a55ce
hook up merc2 to fog intensity, flip some min/max fogs (#1403)
* hook up merc2 to fog intensity, flip some min/max fogs

* zero initialize let stats
2022-06-01 19:07:28 -04:00
..
collision.frag collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
collision.vert collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
debug_red.frag [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
debug_red.vert [runtime] Fix progress menu aspect ratios (#1055) 2022-01-08 13:39:17 -05:00
direct2.frag small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
direct2.vert small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
direct_basic.frag [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
direct_basic.vert [graphics] MERC (#1124) 2022-02-03 22:45:41 -05:00
direct_basic_textured.frag small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
direct_basic_textured.vert small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
eye.frag do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
eye.vert do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
generic.frag small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
generic.vert hook up merc2 to fog intensity, flip some min/max fogs (#1403) 2022-06-01 19:07:28 -04:00
merc2.frag hook up merc2 to fog intensity, flip some min/max fogs (#1403) 2022-06-01 19:07:28 -04:00
merc2.vert hook up merc2 to fog intensity, flip some min/max fogs (#1403) 2022-06-01 19:07:28 -04:00
ocean_common.frag small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
ocean_common.vert small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
ocean_texture.frag small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
ocean_texture.vert small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
ocean_texture_mipmap.frag [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
ocean_texture_mipmap.vert [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
shadow.frag [graphics] shadow volumes (#1247) 2022-03-26 19:56:54 -04:00
shadow.vert [graphics] shadow volumes (#1247) 2022-03-26 19:56:54 -04:00
shrub.frag small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
shrub.vert small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
sky.frag [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
sky.vert [runtime] Fix progress menu aspect ratios (#1055) 2022-01-08 13:39:17 -05:00
sky_blend.frag [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
sky_blend.vert [collision] add notes on -h files, add some enums (#1068) 2022-01-08 20:57:57 -05:00
solid_color.frag Loader improvements and blackout (#1254) 2022-03-26 15:53:44 -04:00
solid_color.vert Loader improvements and blackout (#1254) 2022-03-26 15:53:44 -04:00
sprite3_3d.frag small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
sprite3_3d.vert small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
sprite_3d.frag [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
sprite_3d.vert [graphics] revert bad change to sprite shader (#1225) 2022-03-08 19:39:48 -05:00
tfrag3.frag small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
tfrag3.vert small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
tfrag3_no_tex.frag [runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054) 2022-01-06 18:47:20 -05:00
tfrag3_no_tex.vert small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00