jak-project/game/graphics/opengl_renderer/sprite
ManDude 572e63f4a9
opengl: better handling of the draw region setting (#2746)
This fixes screenshots and a bunch of weird scissoring bugs. Fixes #2630
and fixes #2631
2023-06-19 04:15:33 +01:00
..
GlowRenderer.cpp opengl: better handling of the draw region setting (#2746) 2023-06-19 04:15:33 +01:00
GlowRenderer.h [merc] support up to 64 effects (#2292) 2023-02-27 21:02:47 -05:00
Sprite3.cpp [jak 2] Fix possible stereo desync in overlord (#2663) 2023-05-19 21:17:11 -04:00
Sprite3.h start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616) 2023-05-04 18:34:09 -04:00
Sprite3_Distort.cpp opengl: better handling of the draw region setting (#2746) 2023-06-19 04:15:33 +01:00
Sprite3_Glow.cpp [jak2] update sprite to check matrix == -1 (#2415) 2023-03-25 19:46:07 -04:00
sprite_common.h [jak2] fix enter-state and sprite crash (#2428) 2023-03-26 15:41:10 -04:00