jak-project/game/graphics/opengl_renderer
water111 50c15f1a47
[jak2] disable envmap when it should be (#2864)
In jak 2, there's an option to disable envmap. It's used on krew
holograms, hiphog trophies, and baron bosses in palace/tomb.
2023-07-29 19:01:55 -04:00
..
background [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
foreground [jak2] disable envmap when it should be (#2864) 2023-07-29 19:01:55 -04:00
loader [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
ocean [jak 2] Fix possible stereo desync in overlord (#2663) 2023-05-19 21:17:11 -04:00
shaders [jak2] fix transparent shrub blending (#2853) 2023-07-29 15:57:49 -04:00
sprite opengl: better handling of the draw region setting (#2746) 2023-06-19 04:15:33 +01:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BlitDisplays.cpp [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
BlitDisplays.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
BucketRenderer.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
BucketRenderer.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
buckets.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
CollideMeshRenderer.cpp fix some decomp types and get rid of in-game frame time perception (#2535) 2023-04-24 00:21:12 +01:00
CollideMeshRenderer.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
debug_gui.cpp [jak2] graphic options menu proof of concept (#2849) 2023-07-29 18:08:44 +01:00
debug_gui.h i18n: subtitle code cleanup and update new subtitle JSON files to be compatible with Crowdin (#2802) 2023-07-09 02:53:39 +01:00
DepthCue.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DepthCue.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DirectRenderer.cpp [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
DirectRenderer.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
DirectRenderer2.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
DirectRenderer2.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_helpers.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp [jak2] Fix degrees conversion for particle rotation (#2413) 2023-03-25 18:01:43 -04:00
EyeRenderer.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
Fbo.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
opengl_utils.cpp [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
opengl_utils.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
OpenGLRenderer.cpp [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
OpenGLRenderer.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
Profiler.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
Profiler.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
ProgressRenderer.h [jak2] WIP minimap (#2280) 2023-02-27 19:51:14 -05:00
Shader.cpp [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
Shader.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
Shadow_PS2.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
ShadowRenderer.cpp fix racer hud regression (#2648) 2023-05-15 03:18:02 +01:00
ShadowRenderer.h fix shadow colors in jak 1 and jak 2 shadow crash (#2647) 2023-05-15 01:01:49 +01:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
SkyBlendCPU.h Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
SkyBlendGPU.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendGPU.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyRenderer.cpp [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
SkyRenderer.h [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
TextureAnimator.cpp [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
TextureAnimator.h [jak2] More texture animations, and fixes (#2847) 2023-07-29 11:10:26 -04:00
TextureUploadHandler.cpp [jak2] More texture animations, and fixes (#2847) 2023-07-29 11:10:26 -04:00
TextureUploadHandler.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
VisDataHandler.cpp set up fog for jak 2 (#2223) 2023-02-18 15:45:13 -05:00
VisDataHandler.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
Warp.cpp [jak2] GOAL side texture animation stuff (#2766) 2023-06-24 10:11:47 -04:00
Warp.h [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00