jak-project/game/kernel/common/ksound.cpp
water111 e630b50690
[ckernel] split by game version (#1559)
* temp

* split up kprint, other than format

* start kmachine

* split kmachine

* split kscheme

* split klink

* split klisten

* split remaining

* jak2 ckernel gets to nokernel loop
2022-06-26 18:17:11 -04:00

28 lines
375 B
C++

#include "ksound.h"
#include "common/common_types.h"
#include "game/overlord/srpc.h"
#include "game/sound/989snd/ame_handler.h"
/*!
* Does nothing!
*/
void InitSound() {}
/*!
* Does nothing!
*/
void ShutdownSound() {}
/*!
* PC port functions
*/
void set_flava_hack(u64 val) {
snd::SoundFlavaHack = val;
}
void set_fade_hack(u64 val) {
gMusicFadeHack = val;
}