jak-project/goal_src/jak3/engine/gfx
Tyler Wilding 4ca84f9a97
d/j3: ensure type-tests pass (#3414)
Make this test run in CI as the game is not done yet, CI in master is
failing because something was missed (forward declaration)
2024-03-09 14:45:57 -05:00
..
background decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
foreground decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
generic decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
hw [jak3] dma, dma-bucket, dma-buffer (#3331) 2024-01-27 11:44:08 -05:00
mood formatter: Format deftype correctly (#3391) 2024-02-27 20:12:44 -05:00
ocean [jak3] misc. headers (#3345) 2024-01-27 14:06:21 -05:00
shrub [jak3] joint-mod, subdivide, bsp (#3371) 2024-02-11 13:53:29 -05:00
sky [jak3] misc. headers (#3345) 2024-01-27 14:06:21 -05:00
sprite d/j3: ensure type-tests pass (#3414) 2024-03-09 14:45:57 -05:00
texture decomp3: game-info, game-task, game-save, level-info, process-drawable and more (#3374) 2024-02-15 11:16:07 +00:00
tie jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
blit-displays-h.gc decomp3: game-info, game-task, game-save, level-info, process-drawable and more (#3374) 2024-02-15 11:16:07 +00:00
blit-displays.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
font-h.gc decomp3: font-h, display, profile, settings-h, camera-defs-h, text-h (#3335) 2024-01-27 11:27:34 -05:00
font.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
math-camera-h.gc decomp3: loader-h, capture-h, math-camera-h, math-camera, connect, gs, texture-h (#3333) 2024-01-25 15:44:26 +01:00
math-camera.gc decomp3: loader-h, capture-h, math-camera-h, math-camera, connect, gs, texture-h (#3333) 2024-01-25 15:44:26 +01:00
vu1-user-h.gc [jak3] Decompile sprite (#3412) 2024-03-09 12:14:12 -05:00
warp.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00