jak-project/goal_src/jak2/engine/ui/progress/progress-draw.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

7073 lines
241 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: progress-draw.gc
;; name in dgo: progress-draw
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
;; WARN: Return type mismatch int vs font-color.
(defbehavior progress-selected progress ((arg0 int))
(let ((color (font-color progress-selected)))
(cond
((< 4 (the-as int (logand (-> self clock integral-frame-counter) 7)))
(set! (-> *progress-state* color-flash-counter) 1)
)
((< (the-as int (logand (-> self clock integral-frame-counter) 7)) 4)
(set! (-> *progress-state* color-flash-counter) 0)
0
)
)
(cond
((zero? (-> *progress-state* color-flash-counter))
(set-font-color
(the-as font-color color)
0
(new 'static 'rgba :r #x40)
(new 'static 'rgba :r #x80)
(new 'static 'rgba :r #x80)
)
(set-font-color
(the-as font-color color)
1
(new 'static 'rgba :r #x40)
(new 'static 'rgba :r #x80)
(new 'static 'rgba :r #x80)
)
)
(else
(set-font-color
(the-as font-color color)
0
(new 'static 'rgba :r #xff)
(new 'static 'rgba :r #xff)
(new 'static 'rgba :r #xff)
)
(set-font-color
(the-as font-color color)
1
(new 'static 'rgba :r #xff)
(new 'static 'rgba :r #xff)
(new 'static 'rgba :r #xff)
)
)
)
(the-as font-color color)
)
)
(defun draw-percent-bar ((arg0 int) (arg1 int) (arg2 float) (arg3 rgba))
(with-dma-buffer-add-bucket ((s2-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy s2-0 arg0 arg1 255 14 (new 'static 'rgba :a (-> arg3 a)))
(draw-sprite2d-xy s2-0 arg0 (+ arg1 2) (the int (* 255.0 arg2)) 10 arg3)
)
0
(none)
)
(defun draw-highlight ((y-pos int) (height int) (alpha float))
(let ((x-pos (if (= (get-aspect-ratio) 'aspect4x3)
70
79
)
)
(width (if (= (get-aspect-ratio) 'aspect4x3)
374
355
)
)
)
;; og:preserve-this
(#when PC_PORT
;; added for better widescreen handling
(when (not (-> *pc-settings* use-vis?))
(set! x-pos (the int (adjust-game-x (the float x-pos))))
(set! width (the int (* (-> *pc-settings* aspect-ratio-reciprocal) width)))
)
)
(with-dma-buffer-add-bucket ((buffer (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(draw-sprite2d-xy
buffer
x-pos
y-pos
width
height
(new 'static 'rgba :r #x40 :g #x80 :b #x80 :a (the int (* 64.0 alpha)))
)
)
)
)
(defbehavior draw-busy-loading progress ((arg0 font-context))
(case (get-aspect-ratio)
(('aspect4x3)
(set! (-> arg0 origin x) 82.0)
(set! (-> arg0 origin y) 180.0)
(set! (-> arg0 width) 359.0)
(set! (-> arg0 height) 40.0)
)
(('aspect16x9)
(set! (-> arg0 origin x) 82.0)
(set! (-> arg0 origin y) 180.0)
(set! (-> arg0 width) 355.0)
(set! (-> arg0 height) 40.0)
)
)
(let ((v1-12 arg0))
(set! (-> v1-12 scale) 0.6)
)
(let ((a0-5 arg0))
(set! (-> a0-5 flags) (font-flags kerning middle large))
)
(if (< (mod (current-time) 300) 210)
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-loading-data) #f)
arg0
#f
44
(bucket-id progress)
)
)
)
(defun draw-previous-next ((arg0 menu-highscores-option) (arg1 font-context) (arg2 symbol))
(local-vars (sv-16 string) (sv-32 int))
(let ((s3-0 370))
(case (get-aspect-ratio)
(('aspect4x3)
(set! (-> arg1 origin x) 73.0)
(set! (-> arg1 origin y) 308.0)
(set! (-> arg1 width) 359.0)
(set! (-> arg1 height) 185.0)
)
(('aspect16x9)
(set! (-> arg1 origin x) 82.0)
(set! (-> arg1 origin y) 328.0)
(set! (-> arg1 width) 355.0)
(set! (-> arg1 height) 185.0)
(set! s3-0 350)
)
)
(let ((a0-1 arg1))
(set! (-> a0-1 flags) (font-flags kerning large))
)
(let ((s2-0 arg1))
(set! (-> s2-0 color) (progress-selected 200))
)
(let ((v1-15 arg1))
(set! (-> v1-15 scale) 0.6)
)
(when (or (> (-> arg0 page-index) 0) arg2)
(let ((s2-1 print-game-text))
(let ((s1-0 format)
(s0-0 (clear *temp-string*))
)
(set! sv-16 "~C~S")
(set! sv-32 163)
(let ((a3-0 (lookup-text! *common-text* (text-id progress-next) #f)))
(s1-0 s0-0 sv-16 sv-32 a3-0)
)
)
(s2-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
(set! arg2 (or (!= (-> arg0 page-index) (+ (-> arg0 num-pages) -1)) arg2))
(when arg2
(let ((a0-12 arg1))
(set! (-> a0-12 flags) (font-flags kerning right large))
)
(+! (-> arg1 origin x) (the float s3-0))
(let ((s5-1 print-game-text))
(format (clear *temp-string*) "~S~C" (lookup-text! *common-text* (text-id progress-next) #f) 161)
(s5-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
0
(none)
)
;; WARN: Return type mismatch float vs none.
(defun draw-up-down ((arg0 font-context))
(let ((s3-0 250)
(s5-0 155)
(s4-0 155)
(f30-0 (-> arg0 origin x))
(f28-0 (-> arg0 origin y))
)
(case (get-aspect-ratio)
(('aspect16x9)
(set! s5-0 170)
)
)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! s3-0 (adjust-game-x (the float s3-0)))
))
(set! (-> arg0 origin x) (the float s3-0))
(set! (-> arg0 origin y) (the float s5-0))
(let ((s2-0 print-game-text))
(format (clear *temp-string*) "~33L~C" 160)
(s2-0 *temp-string* arg0 #f 44 (bucket-id progress))
)
(set! (-> arg0 origin x) (the float s3-0))
(set! (-> arg0 origin y) (the float (+ s5-0 s4-0)))
(let ((s5-1 print-game-text))
(format (clear *temp-string*) "~33L~C" 162)
(s5-1 *temp-string* arg0 #f 44 (bucket-id progress))
)
(set! (-> arg0 origin x) f30-0)
(set! (-> arg0 origin y) f28-0)
)
(none)
)
;; WARN: Return type mismatch float vs none.
(defun draw-missions-up-down ((font-ctx font-context))
(let ((new-x-pos 250)
(new-y-pos-up 116)
(new-y-pos-down 191)
(old-x-pos (-> font-ctx origin x))
(old-y-pos (-> font-ctx origin y))
)
(set! (-> font-ctx origin x) (the float new-x-pos))
(set! (-> font-ctx origin y) (the float new-y-pos-up))
(let ((print-text-fn print-game-text))
(format (clear *temp-string*) "~33L~C" 160)
(print-text-fn *temp-string* font-ctx #f 44 (bucket-id progress))
)
(set! (-> font-ctx origin x) (the float new-x-pos))
(set! (-> font-ctx origin y) (the float (+ new-y-pos-up new-y-pos-down)))
(let ((print-text-fn-1 print-game-text))
(format (clear *temp-string*) "~33L~C" 162)
(print-text-fn-1 *temp-string* font-ctx #f 44 (bucket-id progress))
)
(set! (-> font-ctx origin x) old-x-pos)
(set! (-> font-ctx origin y) old-y-pos)
)
(none)
)
;; WARN: Return type mismatch float vs none.
(defun draw-scene-up-down ((arg0 font-context))
(let ((s3-0 250)
(s5-0 102)
(s4-0 194)
(f30-0 (-> arg0 origin x))
(f28-0 (-> arg0 origin y))
)
(case (get-aspect-ratio)
(('aspect16x9)
(set! s5-0 92)
(set! s4-0 204)
)
)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! s3-0 (adjust-game-x (the float s3-0)))
))
(set! (-> arg0 origin x) (the float s3-0))
(set! (-> arg0 origin y) (the float s5-0))
(let ((s2-0 print-game-text))
(format (clear *temp-string*) "~33L~C" 160)
(s2-0 *temp-string* arg0 #f 44 (bucket-id progress))
)
(set! (-> arg0 origin x) (the float s3-0))
(set! (-> arg0 origin y) (the float (+ s5-0 s4-0)))
(let ((s5-1 print-game-text))
(format (clear *temp-string*) "~33L~C" 162)
(s5-1 *temp-string* arg0 #f 44 (bucket-id progress))
)
(set! (-> arg0 origin x) f30-0)
(set! (-> arg0 origin y) f28-0)
)
(none)
)
(defun begin-scissor ((arg0 hud-box) (arg1 progress))
(cond
((or (= (-> arg1 current) 'bigmap) (= (-> arg1 next) 'bigmap))
(set! (-> arg0 min x) 0.0)
(set! (-> arg0 min y) 0.0)
(set! (-> arg0 max x) 512.0)
(set! (-> arg0 max y) 416.0)
)
((= (get-aspect-ratio) 'aspect16x9)
(set! (-> arg0 min x) 79.0)
(set! (-> arg0 min y) 38.0)
(set! (-> arg0 max x) 434.0)
(set! (-> arg0 max y) 362.0)
)
(else
(set! (-> arg0 min x) 70.0)
(set! (-> arg0 min y) 70.0)
(set! (-> arg0 max x) 444.0)
(set! (-> arg0 max y) 329.0)
(#when PC_PORT
(set! (-> arg0 min x) (the float (the int (adjust-game-x (-> arg0 min x)))))
(set! (-> arg0 max x) (the float (the int (adjust-game-x (-> arg0 max x)))))
)
)
)
(with-dma-buffer-add-bucket ((s4-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(setup-scissor arg0 s4-0)
)
0
)
(defun end-scissor ((arg0 hud-box) (arg1 float))
(with-dma-buffer-add-bucket ((s5-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(restore-scissor arg0 s5-0)
)
0
)
(defun begin-scissor-secret ((arg0 hud-box) (arg1 progress))
(cond
((= (get-aspect-ratio) 'aspect16x9)
(set! (-> arg0 min x) 79.0)
(set! (-> arg0 min y) 190.0)
(set! (-> arg0 max x) 434.0)
(set! (-> arg0 max y) 315.0)
)
(else
(set! (-> arg0 min x) 70.0)
(set! (-> arg0 min y) 173.0)
(set! (-> arg0 max x) 444.0)
(set! (-> arg0 max y) 304.0)
)
)
(with-dma-buffer-add-bucket ((s4-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(setup-scissor arg0 s4-0)
)
0
)
(defun end-scissor-secret ((arg0 hud-box) (arg1 float))
(with-dma-buffer-add-bucket ((s5-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(restore-scissor arg0 s5-0)
)
0
)
(defun begin-scissor-missions ((hud-bounds hud-box))
(cond
((= (get-aspect-ratio) 'aspect16x9)
(set! (-> hud-bounds min x) 79.0)
(set! (-> hud-bounds min y) 130.0)
(set! (-> hud-bounds max x) 434.0)
(set! (-> hud-bounds max y) 305.0)
)
(else
(set! (-> hud-bounds min x) 70.0)
(set! (-> hud-bounds min y) 130.0)
(set! (-> hud-bounds max x) 444.0)
(set! (-> hud-bounds max y) 305.0)
)
)
(with-dma-buffer-add-bucket ((buffer (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(setup-scissor hud-bounds buffer)
)
0
)
(defun end-scissor-missions ((hud-bounds hud-box) (arg1 float))
(with-dma-buffer-add-bucket ((buffer (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(restore-scissor hud-bounds buffer)
)
0
)
(defun begin-scissor-scene ((arg0 hud-box))
(cond
((= (get-aspect-ratio) 'aspect16x9)
(set! (-> arg0 min x) 79.0)
(set! (-> arg0 min y) 118.0)
(set! (-> arg0 max x) 434.0)
(set! (-> arg0 max y) 294.0)
)
(else
(set! (-> arg0 min x) 70.0)
(set! (-> arg0 min y) 116.0)
(set! (-> arg0 max x) 444.0)
(set! (-> arg0 max y) 295.0)
)
)
(with-dma-buffer-add-bucket ((s4-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(setup-scissor arg0 s4-0)
)
0
)
(defun end-scissor-scene ((arg0 hud-box) (arg1 float))
(with-dma-buffer-add-bucket ((s5-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(restore-scissor arg0 s5-0)
)
0
)
(defun begin-scissor-level ((arg0 hud-box))
(cond
((= (get-aspect-ratio) 'aspect16x9)
(set! (-> arg0 min x) 79.0)
(set! (-> arg0 min y) 118.0)
(set! (-> arg0 max x) 434.0)
(set! (-> arg0 max y) 294.0)
)
(else
(set! (-> arg0 min x) 70.0)
(set! (-> arg0 min y) 116.0)
(set! (-> arg0 max x) 444.0)
(set! (-> arg0 max y) 295.0)
)
)
(with-dma-buffer-add-bucket ((s4-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(setup-scissor arg0 s4-0)
)
0
)
(defun end-scissor-level ((arg0 hud-box) (arg1 float))
(with-dma-buffer-add-bucket ((s5-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(restore-scissor arg0 s5-0)
)
0
)
(defun print-language-name ((arg0 text-id) (arg1 font-context) (arg2 int) (arg3 symbol))
(let ((s5-0 (if arg3
arg2
(- arg2)
)
)
)
(+! (-> arg1 origin x) (the float s5-0))
(let ((f30-0 (- 1.0 (* 0.0033333334 (the float arg2)))))
(set! (-> arg1 alpha) f30-0)
(print-game-text-scaled
(lookup-text! *common-text* (-> *language-name-remap* arg0) #f)
f30-0
arg1
(bucket-id progress)
)
)
(set! (-> arg1 origin x) (- (-> arg1 origin x) (the float s5-0)))
)
(set! (-> arg1 color) (font-color progress))
0
(none)
)
(defun unlocked-secret-menu? ((arg0 game-secrets))
(or (logtest? arg0 (game-secrets scene-player-1))
(logtest? arg0 (game-secrets scene-player-2))
(logtest? arg0 (game-secrets scene-player-3))
(logtest? arg0 (game-secrets level-select))
(logtest? arg0 (game-secrets scrap-book-1))
(logtest? arg0 (game-secrets scrap-book-2))
(logtest? arg0 (game-secrets scrap-book-3))
(logtest? arg0 (game-secrets hero-mode))
)
)
;; WARN: Return type mismatch int vs game-secrets.
(defun memcard-unlocked-secrets? ((arg0 symbol))
(let ((v1-0 *progress-save-info*)
(s5-0 0)
)
(let ((a0-1 4))
(when (and v1-0 (= (-> v1-0 formatted) 1) (= (-> v1-0 inited) 1))
(dotimes (a1-5 a0-1)
(set! s5-0 (logior s5-0 (-> v1-0 file a1-5 secrets)))
)
)
)
(if (unlocked-secret-menu? (the-as game-secrets s5-0))
(set! (-> *progress-state* secrets-unlocked) #t)
(set! (-> *progress-state* secrets-unlocked) #f)
)
(when *cheat-mode*
(set! (-> *progress-state* secrets-unlocked) #t)
(set! s5-0 (logior s5-0 #x8fe0))
)
(the-as game-secrets (cond
(arg0
(empty)
s5-0
)
(else
(the-as int (unlocked-secret-menu? (the-as game-secrets s5-0)))
)
)
)
)
)
(defun num-unlocked-secret? ((arg0 game-secrets))
"@returns The number of secrets currently unlocked"
(let ((v0-0 0))
(if (logtest? arg0 (game-secrets scene-player-1))
(+! v0-0 1)
)
(if (logtest? arg0 (game-secrets scene-player-2))
(+! v0-0 1)
)
(if (logtest? arg0 (game-secrets scene-player-3))
(+! v0-0 1)
)
(if (logtest? arg0 (game-secrets level-select))
(+! v0-0 1)
)
(if (logtest? arg0 (game-secrets scrap-book-1))
(+! v0-0 1)
)
(if (logtest? arg0 (game-secrets scrap-book-2))
(+! v0-0 1)
)
(if (logtest? arg0 (game-secrets scrap-book-3))
(+! v0-0 1)
)
(if (logtest? arg0 (game-secrets hero-mode))
(+! v0-0 1)
)
v0-0
)
)
(defun print-menu-text ((arg0 string) (arg1 symbol) (arg2 font-context) (arg3 progress))
(let ((f0-1 (- 1.0 (-> arg3 menu-transition))))
(let ((v1-1 arg2))
(set! (-> v1-1 scale) 0.5)
)
(set! (-> arg2 alpha) f0-1)
)
(print-game-text arg0 arg2 #f 44 (bucket-id progress))
0
(none)
)
;; WARN: Return type mismatch int vs pointer.
(defun draw-yes-no ((arg0 progress) (arg1 font-context))
(local-vars (a0-5 string))
(- 1.0 (-> arg0 menu-transition))
(cond
((-> *progress-state* yes-no-choice)
(format
(clear *temp-string*)
"~33L~S~32L ~S"
(lookup-text! *common-text* (text-id progress-yes) #f)
(lookup-text! *common-text* (text-id progress-no) #f)
)
(set! a0-5 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~32L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-yes) #f)
(lookup-text! *common-text* (text-id progress-no) #f)
)
(set! a0-5 *temp-string*)
)
)
(print-game-text a0-5 arg1 #f 44 (bucket-id progress))
(the-as pointer 0)
)
;; WARN: Return type mismatch int vs pointer.
(defun draw-continue-retry ((arg0 progress) (arg1 font-context))
(local-vars (a0-5 string))
(- 1.0 (-> arg0 menu-transition))
(cond
((-> *progress-state* yes-no-choice)
(format
(clear *temp-string*)
"~33L~S~32L ~S"
(lookup-text! *common-text* (text-id progress-memcard-continue?) #f)
(lookup-text! *common-text* (text-id progress-unknown-retry?) #f)
)
(set! a0-5 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~32L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-memcard-continue?) #f)
(lookup-text! *common-text* (text-id progress-unknown-retry?) #f)
)
(set! a0-5 *temp-string*)
)
)
(print-game-text a0-5 arg1 #f 44 (bucket-id progress))
(the-as pointer 0)
)
(defmethod draw-option ((this menu-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
0
(none)
)
(defmethod draw-option ((this menu-on-off-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (a0-8 string) (sv-16 string))
(let ((s3-0 (if arg3
(&-> *progress-state* on-off-choice)
(-> this value-to-modify)
)
)
)
(set! a0-8
(cond
(arg3
(+! (-> arg1 origin y) -8.0)
(let ((a0-1 arg1))
(set! (-> a0-1 color) (font-color progress-force-selected))
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 18.0)
(cond
((-> s3-0 0)
(format
(clear *temp-string*)
"~33L~S~32L ~S"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-8 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~32L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-8 *temp-string*)
)
)
a0-8
)
(else
(let ((s2-3 format)
(s1-2 (clear *temp-string*))
(s0-2 "~S: ~S")
)
(set! sv-16 (lookup-text! *common-text* (-> this name) #f))
(let ((a3-4 (if (-> s3-0 0)
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
)
)
(s2-3 s1-2 s0-2 sv-16 a3-4)
)
)
*temp-string*
)
)
)
)
(print-menu-text a0-8 (-> this scale) arg1 arg0)
0
(none)
)
(defmethod draw-option ((this menu-yes-no-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (a0-8 string))
(let ((s3-0 (&-> *progress-state* yes-no-choice)))
(set! a0-8
(cond
(arg3
(+! (-> arg1 origin y) -8.0)
(let ((a0-1 arg1))
(set! (-> a0-1 color) (font-color progress-force-selected))
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 18.0)
(cond
((-> s3-0 0)
(format
(clear *temp-string*)
"~33L~S~32L ~S"
(lookup-text! *common-text* (text-id progress-yes) #f)
(lookup-text! *common-text* (text-id progress-no) #f)
)
(set! a0-8 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~32L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-yes) #f)
(lookup-text! *common-text* (text-id progress-no) #f)
)
(set! a0-8 *temp-string*)
)
)
a0-8
)
(else
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> this name) #f))
*temp-string*
)
)
)
)
(print-menu-text a0-8 (-> this scale) arg1 arg0)
0
(none)
)
(defmethod draw-option ((this menu-video-mode-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(let ((s3-0 (&-> *progress-state* video-mode-choice))
(f28-0 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
(f30-0 (-> arg1 origin y))
)
(let ((s2-0 (the-as string #f)))
(if (< f28-0 0.0)
(set! f28-0 0.0)
)
(set! (-> arg1 alpha) f28-0)
(let ((v1-5 arg1))
(set! (-> v1-5 scale) 0.7)
)
(case (get-aspect-ratio)
(('aspect4x3)
(+! (-> arg1 origin y) 43.0)
)
(('aspect16x9)
(+! (-> arg1 origin y) 52.0)
)
)
(cond
((and (= (-> *progress-state* graphic-options-item-selected) 3)
(-> *progress-state* graphic-options-item-picked)
)
(+! (-> arg1 origin y) -8.0)
(let ((a0-6 arg1))
(set! (-> a0-6 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 44 f28-0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 20.0)
(cond
((= (-> s3-0 0) 'pal)
(format
(clear *temp-string*)
"~33L~S ~35L~S~1L"
(lookup-text! *common-text* (text-id progress-refresh-50hz) #f)
(lookup-text! *common-text* (text-id progress-refresh-60hz) #f)
)
(set! s2-0 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S~33L ~S"
(lookup-text! *common-text* (text-id progress-refresh-50hz) #f)
(lookup-text! *common-text* (text-id progress-refresh-60hz) #f)
)
(set! s2-0 *temp-string*)
)
)
)
(else
(when (not (and (zero? (-> *progress-state* graphic-options-item-selected))
(-> *progress-state* graphic-options-item-picked)
)
)
(cond
((= (-> *progress-state* graphic-options-item-selected) 3)
(let ((s2-4 arg1))
(set! (-> s2-4 color) (progress-selected 0))
)
(draw-highlight (the int (+ -9.0 (-> arg1 origin y))) 22 f28-0)
)
(else
(let ((a0-23 arg1))
(set! (-> a0-23 color) (font-color progress))
)
)
)
(+! (-> arg1 origin y) -8.0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 20.0)
(cond
((= (-> s3-0 0) 'pal)
(format
(clear *temp-string*)
"~1L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-refresh-50hz) #f)
(lookup-text! *common-text* (text-id progress-refresh-60hz) #f)
)
(set! s2-0 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~1L~S~1L"
(lookup-text! *common-text* (text-id progress-refresh-50hz) #f)
(lookup-text! *common-text* (text-id progress-refresh-60hz) #f)
)
(set! s2-0 *temp-string*)
)
)
)
)
)
(if (not (and (zero? (-> *progress-state* graphic-options-item-selected))
(-> *progress-state* graphic-options-item-picked)
)
)
(print-menu-text s2-0 (-> this scale) arg1 arg0)
)
)
(set! (-> arg1 origin y) f30-0)
)
0
(none)
)
(defmethod draw-option ((this menu-unlocked-menu-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(let ((s5-0 (memcard-unlocked-secrets? #t))
(f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
)
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(let ((v1-4 arg1))
(set! (-> v1-4 scale) 0.6)
)
(when (nonzero? (-> this name))
(cond
((= arg2 (-> arg0 option-index))
(progress-selected 0)
(draw-highlight (the int (+ 8.0 (-> arg1 origin y))) 24 f30-0)
)
(else
32
)
)
(+! (-> arg1 origin y) 8.0)
(cond
((= (-> this name) (text-id progress-main-secrets-scrapbook))
(cond
((logtest? s5-0 (game-secrets scrap-book-1))
(print-game-text
(lookup-text! *common-text* (text-id progress-main-secrets-scrapbook) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s5-2 print-game-text))
(format (clear *temp-string*) "?????????")
(s5-2 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
((= (-> this name) (text-id progress-main-secrets-mega-scrapbook))
(cond
((logtest? s5-0 (game-secrets scrap-book-2))
(print-game-text
(lookup-text! *common-text* (text-id progress-main-secrets-mega-scrapbook) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s5-4 print-game-text))
(format (clear *temp-string*) "?????????")
(s5-4 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
((= (-> this name) (text-id progress-main-secrets-scrapbook-3))
(cond
((logtest? s5-0 (game-secrets scrap-book-3))
(print-game-text
(lookup-text! *common-text* (text-id progress-main-secrets-scrapbook-3) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s5-6 print-game-text))
(format (clear *temp-string*) "?????????")
(s5-6 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
((= (-> this name) (text-id progress-main-secrets-sceneplayer-1))
(cond
((logtest? s5-0 (game-secrets scene-player-1))
(print-game-text
(lookup-text! *common-text* (text-id progress-main-secrets-sceneplayer-1) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s5-8 print-game-text))
(format (clear *temp-string*) "?????????")
(s5-8 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
((= (-> this name) (text-id progress-main-secrets-sceneplayer-2))
(cond
((logtest? s5-0 (game-secrets scene-player-2))
(print-game-text
(lookup-text! *common-text* (text-id progress-main-secrets-sceneplayer-2) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s5-10 print-game-text))
(format (clear *temp-string*) "?????????")
(s5-10 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
((= (-> this name) (text-id progress-main-secrets-sceneplayer-3))
(cond
((logtest? s5-0 (game-secrets scene-player-3))
(print-game-text
(lookup-text! *common-text* (text-id progress-main-secrets-sceneplayer-3) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s5-12 print-game-text))
(format (clear *temp-string*) "?????????")
(s5-12 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
((= (-> this name) (text-id progress-main-secrets-hero-mode))
(cond
((logtest? s5-0 (game-secrets hero-mode))
(print-game-text
(lookup-text! *common-text* (text-id progress-main-secrets-hero-mode) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s5-14 print-game-text))
(format (clear *temp-string*) "?????????")
(s5-14 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
((= (-> this name) (text-id progress-main-secrets-levelselect))
(cond
((logtest? s5-0 (game-secrets level-select))
(print-game-text
(lookup-text! *common-text* (text-id progress-main-secrets-levelselect) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s5-16 print-game-text))
(format (clear *temp-string*) "?????????")
(s5-16 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
)
)
)
0
(none)
)
(defmethod draw-option ((this menu-main-menu-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(-> arg1 flags)
(when (and (= (-> arg0 menu-transition) 0.0) (and (= (-> arg0 ring-angle) (-> arg0 ring-want-angle))
(nonzero? (-> this name))
(= arg2 (-> arg0 option-index))
)
)
(set-scale! arg1 0.75)
(set-color! arg1 (font-color progress))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-flags! arg1 (font-flags kerning middle large))
(set! (-> arg1 width) (the float (if (= (get-aspect-ratio) 'aspect4x3)
235
175
)
)
)
(set! (-> arg1 height) (the float (if (= (get-aspect-ratio) 'aspect4x3)
80
80
)
)
)
(set! (-> arg1 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3)
140
170
)
)
)
(set! (-> arg1 origin y) (the float (if (= (get-aspect-ratio) 'aspect4x3)
180
175
)
)
)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(cond
((= (-> this name) (text-id progress-root-show-map))
(when (= (-> *setting-control* user-default language) (language-enum french))
(set-scale! arg1 0.7)
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(set! (-> arg1 origin y) (the float (if (= (get-aspect-ratio) 'aspect4x3)
210
200
)
)
)
(set-scale! arg1 0.6)
(let ((v1-23 (-> *bigmap* bigmap-index)))
(cond
((zero? v1-23)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-pumping-station) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 1)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-landing-pad) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 2)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-weapons-factory) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 3)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-dig) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 4)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-dig) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 5)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-drill-platform) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 6)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-haven-forest) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 7)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-fortress) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 8)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-mountain-temple) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 9)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-nest) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 11)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-palace-roof) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 12)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-palace) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 13)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-dead-town) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 14)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-sewer) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 15)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-sewer) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 16)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-sewer) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 17)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-strip-mine) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 18)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-mars-tomb) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 19)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-underport) #f)
arg1
#f
44
(bucket-id progress)
)
)
((= v1-23 20)
(print-game-text
(lookup-text! *common-text* (text-id progress-locations-haven-city) #f)
arg1
#f
44
(bucket-id progress)
)
)
)
)
)
(else
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
)
)
)
0
(none)
)
(defun draw-savegame-box ((arg0 menu-option) (arg1 float) (arg2 float) (arg3 float) (arg4 float))
(set! (-> arg0 box 0 min x) arg1)
(set! (-> arg0 box 0 max x) arg2)
(set! (-> arg0 box 0 min y) arg3)
(set! (-> arg0 box 0 max y) arg4)
(with-dma-buffer-add-bucket ((s5-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
((method-of-type hud-box draw-box-prim-only) (the-as hud-box (-> arg0 box)) s5-0)
)
)
;; WARN: Return type mismatch uint vs texture-id.
(defun get-level-icon-id-01 ((arg0 int))
"TODO - Icon id enum perhaps?"
(let ((tex (new 'static 'texture-id :index #x36 :page #xc93)))
(cond
((zero? arg0)
(set! tex (new 'static 'texture-id :index #x48 :page #xc93))
)
((= arg0 1)
(set! tex (new 'static 'texture-id :index #x40 :page #xc93))
)
((= arg0 2)
(set! tex (new 'static 'texture-id :index #x70 :page #xc93))
)
((= arg0 3)
(set! tex (new 'static 'texture-id :index #x58 :page #xc93))
)
((= arg0 4)
(set! tex (new 'static 'texture-id :index #x68 :page #xc93))
)
((= arg0 5)
(set! tex (new 'static 'texture-id :index #x74 :page #xc93))
)
((= arg0 6)
(set! tex (new 'static 'texture-id :index #x36 :page #xc93))
)
((= arg0 7)
(set! tex (new 'static 'texture-id :index #x6c :page #xc93))
)
((= arg0 8)
(set! tex (new 'static 'texture-id :index #x5c :page #xc93))
)
((= arg0 9)
(set! tex (new 'static 'texture-id :index #x54 :page #xc93))
)
((= arg0 10)
(set! tex (new 'static 'texture-id :index #x50 :page #xc93))
)
((= arg0 11)
(set! tex (new 'static 'texture-id :index #x64 :page #xc93))
)
((= arg0 12)
(set! tex (new 'static 'texture-id :index #x78 :page #xc93))
)
((= arg0 13)
(set! tex (new 'static 'texture-id :index #x4c :page #xc93))
)
((= arg0 14)
(set! tex (new 'static 'texture-id :index #x3a :page #xc93))
)
((= arg0 15)
(set! tex (new 'static 'texture-id :index #x7c :page #xc93))
)
((= arg0 16)
(set! tex (new 'static 'texture-id :index #x44 :page #xc93))
)
((= arg0 17)
(set! tex (new 'static 'texture-id :index #x60 :page #xc93))
)
)
(the-as texture-id tex)
)
)
;; WARN: Return type mismatch uint vs texture-id.
(defun get-level-icon-id-02 ((arg0 int))
"TODO - Icon id enum perhaps?"
(let ((tex (new 'static 'texture-id :index #x37 :page #xc93)))
(cond
((zero? arg0)
(set! tex (new 'static 'texture-id :index #x49 :page #xc93))
)
((= arg0 1)
(set! tex (new 'static 'texture-id :index #x41 :page #xc93))
)
((= arg0 2)
(set! tex (new 'static 'texture-id :index #x71 :page #xc93))
)
((= arg0 3)
(set! tex (new 'static 'texture-id :index #x59 :page #xc93))
)
((= arg0 4)
(set! tex (new 'static 'texture-id :index #x69 :page #xc93))
)
((= arg0 5)
(set! tex (new 'static 'texture-id :index #x75 :page #xc93))
)
((= arg0 6)
(set! tex (new 'static 'texture-id :index #x37 :page #xc93))
)
((= arg0 7)
(set! tex (new 'static 'texture-id :index #x6d :page #xc93))
)
((= arg0 8)
(set! tex (new 'static 'texture-id :index #x5d :page #xc93))
)
((= arg0 9)
(set! tex (new 'static 'texture-id :index #x55 :page #xc93))
)
((= arg0 10)
(set! tex (new 'static 'texture-id :index #x51 :page #xc93))
)
((= arg0 11)
(set! tex (new 'static 'texture-id :index #x65 :page #xc93))
)
((= arg0 12)
(set! tex (new 'static 'texture-id :index #x79 :page #xc93))
)
((= arg0 13)
(set! tex (new 'static 'texture-id :index #x4d :page #xc93))
)
((= arg0 14)
(set! tex (new 'static 'texture-id :index #x3b :page #xc93))
)
((= arg0 15)
(set! tex (new 'static 'texture-id :index #x7d :page #xc93))
)
((= arg0 16)
(set! tex (new 'static 'texture-id :index #x45 :page #xc93))
)
((= arg0 17)
(set! tex (new 'static 'texture-id :index #x61 :page #xc93))
)
)
(the-as texture-id tex)
)
)
;; WARN: Return type mismatch uint vs texture-id.
(defun get-level-icon-id-03 ((arg0 int))
"TODO - Icon id enum perhaps?"
(let ((tex (new 'static 'texture-id :index #x38 :page #xc93)))
(cond
((zero? arg0)
(set! tex (new 'static 'texture-id :index #x4a :page #xc93))
)
((= arg0 1)
(set! tex (new 'static 'texture-id :index #x42 :page #xc93))
)
((= arg0 2)
(set! tex (new 'static 'texture-id :index #x72 :page #xc93))
)
((= arg0 3)
(set! tex (new 'static 'texture-id :index #x5a :page #xc93))
)
((= arg0 4)
(set! tex (new 'static 'texture-id :index #x6a :page #xc93))
)
((= arg0 5)
(set! tex (new 'static 'texture-id :index #x76 :page #xc93))
)
((= arg0 6)
(set! tex (new 'static 'texture-id :index #x38 :page #xc93))
)
((= arg0 7)
(set! tex (new 'static 'texture-id :index #x6e :page #xc93))
)
((= arg0 8)
(set! tex (new 'static 'texture-id :index #x5e :page #xc93))
)
((= arg0 9)
(set! tex (new 'static 'texture-id :index #x56 :page #xc93))
)
((= arg0 10)
(set! tex (new 'static 'texture-id :index #x52 :page #xc93))
)
((= arg0 11)
(set! tex (new 'static 'texture-id :index #x66 :page #xc93))
)
((= arg0 12)
(set! tex (new 'static 'texture-id :index #x7a :page #xc93))
)
((= arg0 13)
(set! tex (new 'static 'texture-id :index #x4e :page #xc93))
)
((= arg0 14)
(set! tex (new 'static 'texture-id :index #x3c :page #xc93))
)
((= arg0 15)
(set! tex (new 'static 'texture-id :index #x7e :page #xc93))
)
((= arg0 16)
(set! tex (new 'static 'texture-id :index #x46 :page #xc93))
)
((= arg0 17)
(set! tex (new 'static 'texture-id :index #x62 :page #xc93))
)
)
(the-as texture-id tex)
)
)
;; WARN: Return type mismatch uint vs texture-id.
(defun get-level-icon-id-04 ((arg0 int))
"TODO - Icon id enum perhaps?"
(let ((tex (new 'static 'texture-id :index #x39 :page #xc93)))
(cond
((zero? arg0)
(set! tex (new 'static 'texture-id :index #x4b :page #xc93))
)
((= arg0 1)
(set! tex (new 'static 'texture-id :index #x43 :page #xc93))
)
((= arg0 2)
(set! tex (new 'static 'texture-id :index #x73 :page #xc93))
)
((= arg0 3)
(set! tex (new 'static 'texture-id :index #x5b :page #xc93))
)
((= arg0 4)
(set! tex (new 'static 'texture-id :index #x6b :page #xc93))
)
((= arg0 5)
(set! tex (new 'static 'texture-id :index #x77 :page #xc93))
)
((= arg0 6)
(set! tex (new 'static 'texture-id :index #x39 :page #xc93))
)
((= arg0 7)
(set! tex (new 'static 'texture-id :index #x6f :page #xc93))
)
((= arg0 8)
(set! tex (new 'static 'texture-id :index #x5f :page #xc93))
)
((= arg0 9)
(set! tex (new 'static 'texture-id :index #x57 :page #xc93))
)
((= arg0 10)
(set! tex (new 'static 'texture-id :index #x53 :page #xc93))
)
((= arg0 11)
(set! tex (new 'static 'texture-id :index #x67 :page #xc93))
)
((= arg0 12)
(set! tex (new 'static 'texture-id :index #x7b :page #xc93))
)
((= arg0 13)
(set! tex (new 'static 'texture-id :index #x4f :page #xc93))
)
((= arg0 14)
(set! tex (new 'static 'texture-id :index #x3d :page #xc93))
)
((= arg0 15)
(set! tex (new 'static 'texture-id :index #x7f :page #xc93))
)
((= arg0 16)
(set! tex (new 'static 'texture-id :index #x47 :page #xc93))
)
((= arg0 17)
(set! tex (new 'static 'texture-id :index #x63 :page #xc93))
)
)
(the-as texture-id tex)
)
)
(defun draw-decoration ((arg0 menu-option) (arg1 font-context) (arg2 float) (arg3 text-id) (arg4 symbol) (arg5 float))
(let ((gp-0 70)
(s5-0 120)
(sv-48 87)
(s3-0 375)
(s2-0 210)
(sv-64 0)
)
(cond
((not arg4)
(case (get-aspect-ratio)
(('aspect4x3)
(set! gp-0 69)
(set! s5-0 118)
(set! sv-48 80)
(set! s3-0 375)
(set! s2-0 210)
)
(('aspect16x9)
(set! gp-0 79)
(set! s5-0 118)
(set! sv-48 68)
(set! s3-0 356)
(set! s2-0 244)
)
)
)
(else
(case (get-aspect-ratio)
(('aspect4x3)
(set! gp-0 70)
(set! s5-0 116)
(set! sv-48 78)
(set! s3-0 375)
(set! s2-0 179)
)
(('aspect16x9)
(set! gp-0 79)
(set! s5-0 108)
(set! sv-48 58)
(set! s3-0 356)
(set! s2-0 185)
(set! sv-64 20)
)
)
)
)
(#when PC_PORT
;; added for better widescreen handling
(when (not (-> *pc-settings* use-vis?))
(set! gp-0 (the int (adjust-game-x (the float gp-0))))
(set! s3-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s3-0)))
)
)
(set-scale! arg1 arg5)
(set! (-> arg1 origin y) (the float sv-48))
(set! (-> arg1 height) 50.0)
(set-color! arg1 (font-color progress))
(set-flags! arg1 (font-flags kerning middle large))
(print-game-text (lookup-text! *common-text* arg3 #f) arg1 #f 44 (bucket-id progress))
(set-vector! (-> arg0 box 0 color) 64 128 128 (the int (* 128.0 arg2)))
(draw-savegame-box arg0 (the float gp-0) (the float (+ gp-0 s3-0)) (the float s5-0) (the float s5-0))
(when arg4
(+! (-> arg1 origin y) (the float sv-64))
(draw-savegame-box
arg0
(the float gp-0)
(the float (+ gp-0 s3-0))
(the float (+ s5-0 s2-0))
(the float (+ s5-0 s2-0))
)
)
(with-dma-buffer-add-bucket ((s0-1 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy
s0-1
gp-0
s5-0
s3-0
s2-0
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 arg2)))
)
)
)
)
(defun draw-missions-decoration ((arg0 menu-missions-option) (arg1 font-context) (arg2 float) (arg3 text-id))
(local-vars
(sv-16 int)
(sv-32 (function string font-context symbol int bucket-id float))
(sv-48 font-context)
)
(set! sv-48 arg1)
(let ((s2-0 arg2)
(s0-0 arg3)
(gp-0 70)
(s5-0 120)
)
(set! sv-16 87)
(let ((s4-0 375)
(s3-0 210)
)
(case (get-aspect-ratio)
(('aspect4x3)
(set! gp-0 70)
(set! s5-0 130)
(set! sv-16 85)
(set! s4-0 375)
(set! s3-0 175)
)
(('aspect16x9)
(set! gp-0 79)
(set! s5-0 130)
(set! sv-16 68)
(set! s4-0 356)
(set! s3-0 175)
)
)
(#when PC_PORT
;; added for better widescreen handling
(when (not (-> *pc-settings* use-vis?))
(set! gp-0 (the int (adjust-game-x (the float gp-0))))
(set! s4-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s4-0)))
)
)
(set-scale! sv-48 0.95)
(set! (-> sv-48 height) 50.0)
(set! (-> sv-48 origin y) (the float sv-16))
(set-color! sv-48 (font-color progress))
(print-game-text (lookup-text! *common-text* s0-0 #f) sv-48 #f 44 (bucket-id progress))
(set-vector! (-> arg0 box 0 color) 64 128 128 (the int (* 128.0 s2-0)))
(draw-savegame-box arg0 (the float gp-0) (the float (+ gp-0 s4-0)) (the float s5-0) (the float s5-0))
(draw-savegame-box
arg0
(the float gp-0)
(the float (+ gp-0 s4-0))
(the float (+ s5-0 s3-0))
(the float (+ s5-0 s3-0))
)
(with-dma-buffer-add-bucket ((s0-1 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy
s0-1
gp-0
s5-0
s4-0
s3-0
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 s2-0)))
)
)
)
)
)
(defun draw-sound-options-decoration ((arg0 menu-slider-option) (arg1 font-context) (arg2 float) (arg3 text-id) (arg4 symbol))
(local-vars
(sv-16 font-context)
(sv-32 int)
(sv-48 (function string font-context symbol int bucket-id float))
(sv-64 text-id)
)
(set! sv-16 arg1)
(let ((s2-0 arg2))
(set! sv-64 arg3)
(let ((s0-0 arg4)
(gp-0 70)
(s5-0 120)
)
(set! sv-32 87)
(let ((s4-0 375)
(s3-0 210)
)
(case (get-aspect-ratio)
(('aspect4x3)
(set! gp-0 70)
(set! s5-0 120)
(set! sv-32 83)
(set! s4-0 375)
(set! s3-0 208)
)
(('aspect16x9)
(set! gp-0 79)
(set! s5-0 118)
(set! sv-32 68)
(set! s4-0 356)
(set! s3-0 244)
)
)
(#when PC_PORT
;; added for better widescreen handling
(when (not (-> *pc-settings* use-vis?))
(set! gp-0 (the int (adjust-game-x (the float gp-0))))
(set! s4-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s4-0)))
)
)
(set-scale! sv-16 0.95)
(set! (-> sv-16 origin y) (the float sv-32))
(set! (-> sv-16 height) 50.0)
(set-color! sv-16 (font-color progress))
(set! (-> sv-16 origin x) 80.0)
(#when PC_PORT
(if (not (-> *pc-settings* use-vis?))
(set! (-> sv-16 origin x) (the float (adjust-game-x (-> sv-16 origin x))))))
(set-flags! sv-16 (font-flags kerning middle large))
(print-game-text (lookup-text! *common-text* sv-64 #f) sv-16 #f 44 (bucket-id progress))
(set! (-> sv-16 origin x) (the float (+ gp-0 65)))
(if (not (-> *pc-settings* use-vis?))
(set! (-> sv-16 origin x) (the float (+ gp-0 (* (-> *pc-settings* aspect-ratio-reciprocal) 65)))))
(set-vector! (-> arg0 box 0 color) 64 128 128 (the int (* 128.0 s2-0)))
(draw-savegame-box arg0 (the float gp-0) (the float (+ gp-0 s4-0)) (the float s5-0) (the float s5-0))
(if s0-0
(draw-savegame-box
arg0
(the float gp-0)
(the float (+ gp-0 s4-0))
(the float (+ s5-0 s3-0))
(the float (+ s5-0 s3-0))
)
)
(with-dma-buffer-add-bucket ((s0-1 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy
s0-1
gp-0
s5-0
s4-0
s3-0
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 s2-0)))
)
)
)
)
)
)
(defun draw-decoration-secrets ((arg0 menu-option) (arg1 font-context) (arg2 float) (arg3 text-id))
(local-vars
(sv-16 int)
(sv-32 (function string font-context symbol int bucket-id float))
(sv-48 font-context)
)
(set! sv-48 arg1)
(let ((s2-0 arg2)
(s0-0 arg3)
(gp-0 70)
(s5-0 110)
)
120
(set! sv-16 87)
(let ((s4-0 375)
(s3-0 210)
)
(case (get-aspect-ratio)
(('aspect4x3)
(set! gp-0 69)
(set! s5-0 172)
(set! sv-16 87)
(set! s4-0 375)
(set! s3-0 132)
)
(('aspect16x9)
(set! gp-0 79)
(set! s5-0 188)
188
(set! sv-16 68)
(set! s4-0 356)
(set! s3-0 128)
)
)
(#when PC_PORT
;; added for better widescreen handling
(when (not (-> *pc-settings* use-vis?))
(set! gp-0 (the int (adjust-game-x (the float gp-0))))
(set! s4-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s4-0)))
)
)
(let ((v1-11 sv-48))
(set! (-> v1-11 scale) 0.95)
)
(set! (-> sv-48 origin y) (the float sv-16))
(set! (-> sv-48 height) 50.0)
(let ((a0-2 sv-48))
(set! (-> a0-2 color) (font-color progress))
)
(set! sv-32 print-game-text)
(let ((a0-4 (lookup-text! *common-text* s0-0 #f))
(a2-2 #f)
(a3-1 44)
(t0-0 (bucket-id progress))
)
(sv-32 a0-4 sv-48 a2-2 a3-1 (the-as bucket-id t0-0))
)
(set-vector! (-> arg0 box 0 color) 64 128 128 (the int (* 128.0 s2-0)))
(draw-savegame-box arg0 (the float gp-0) (the float (+ gp-0 s4-0)) (the float s5-0) (the float s5-0))
(draw-savegame-box
arg0
(the float gp-0)
(the float (+ gp-0 s4-0))
(the float (+ s5-0 s3-0))
(the float (+ s5-0 s3-0))
)
(with-dma-buffer-add-bucket ((s0-1 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy
s0-1
gp-0
s5-0
s4-0
s3-0
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 s2-0)))
)
)
)
)
)
(defun draw-decoration-load-save ((arg0 menu-option) (arg1 font-context) (arg2 float) (arg3 text-id))
(local-vars
(sv-16 int)
(sv-32 int)
(sv-48 (function string font-context symbol int bucket-id float))
(sv-64 text-id)
(sv-80 font-context)
)
(set! sv-80 arg1)
(let ((s4-0 arg2))
(set! sv-64 arg3)
(let ((s0-0 70)
(gp-0 120)
(s5-0 120)
)
120
(set! sv-16 87)
(set! sv-32 375)
(let ((s3-0 200)
(s2-0 210)
)
(case (get-aspect-ratio)
(('aspect4x3)
(set! s0-0 69)
(set! gp-0 245)
(set! s5-0 110)
(set! sv-16 80)
(set! sv-32 375)
(set! s3-0 200)
(set! s2-0 218)
)
(('aspect16x9)
(set! s0-0 79)
(set! gp-0 245)
(set! s5-0 110)
(set! sv-16 80)
(set! sv-32 355)
(set! s3-0 190)
(set! s2-0 248)
)
)
(#when PC_PORT
;; added for better widescreen handling
(when (not (-> *pc-settings* use-vis?))
(set! gp-0 (the int (adjust-game-x (the float gp-0))))
(set! s0-0 (the int (adjust-game-x (the float s0-0))))
(set! s3-0 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) s3-0)))
(set! sv-32 (the int (* (-> *pc-settings* aspect-ratio-reciprocal) sv-32)))
)
)
(set-scale! sv-80 0.65)
(when (or (= (-> *setting-control* user-default language) (language-enum french))
(= (-> *setting-control* user-default language) (language-enum spanish))
(= (-> *setting-control* user-default language) (language-enum italian))
)
(set-scale! sv-80 0.5)
)
(set! (-> sv-80 origin y) (the float sv-16))
(set! (-> sv-80 origin x) (the float s0-0))
(set-flags! sv-80 (font-flags kerning middle large))
(set-color! sv-80 (font-color progress))
(print-game-text (lookup-text! *common-text* sv-64 #f) sv-80 #f 44 (bucket-id progress))
(set-vector! (-> arg0 box 0 color) 64 128 128 (the int (* 128.0 s4-0)))
(draw-savegame-box arg0 (the float s0-0) (the float (+ s0-0 sv-32)) (the float s5-0) (the float s5-0))
(with-dma-buffer-add-bucket ((s0-1 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy
s0-1
gp-0
s5-0
s3-0
s2-0
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 s4-0)))
)
)
)
)
)
)
(defmethod draw-option ((this menu-memcard-slot-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars
(v0-74 pointer)
(sv-16 float)
(sv-20 int)
(sv-24 float)
(sv-28 float)
(sv-32 float)
(sv-36 float)
(sv-40 int)
(sv-48 int)
(sv-56 int)
(sv-64 int)
(sv-72 int)
(sv-80 int)
(sv-88 int)
(sv-96 string)
(sv-112 int)
)
(set! sv-16 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
(set! sv-20 (-> arg0 option-index))
(set! sv-24 (-> arg1 origin x))
(set! sv-28 (-> arg1 origin y))
(set! sv-32 (-> arg1 width))
(set! sv-36 (-> arg1 height))
(set! sv-40 (if (= (get-aspect-ratio) 'aspect4x3)
300
305
)
)
(set! sv-48 (if (= (get-aspect-ratio) 'aspect4x3)
140
140
)
)
(set! sv-56 (if (= (get-aspect-ratio) 'aspect4x3)
64
48
)
)
(set! sv-64 69)
(set! sv-72 110)
(set! sv-80 176)
(set! sv-88 54)
(if (< sv-16 0.0)
(set! sv-16 (the-as float 0.0))
)
(set! (-> arg1 alpha) sv-16)
(set! v0-74
(cond
((not (-> *bigmap* progress-minimap))
(draw-busy-loading arg1)
v0-74
)
(else
(let ((s2-3 arg1))
(set! (-> s2-3 color) (if (= arg2 sv-20)
(the-as font-color (the-as int (progress-selected 0)))
(font-color progress)
)
)
)
(cond
((= *save-options-title* (-> arg0 current-options))
(set! (-> arg1 origin y) 80.0)
(set! (-> arg1 height) 52.0)
(+! (-> arg1 origin y) (the float (* 42 (+ arg2 1))))
(+! (-> arg1 origin x) -100.0)
)
(else
(case (get-aspect-ratio)
(('aspect16x9)
(set! (-> arg1 origin y) 74.0)
(set! (-> arg1 height) 42.0)
(+! (-> arg1 origin y) (the float (* 60 (+ arg2 1))))
(+! (-> arg1 origin x) -90.0)
)
(('aspect4x3)
(set! (-> arg1 origin y) 74.0)
(set! (-> arg1 height) 42.0)
(+! (-> arg1 origin y) (the float (* 54 (+ arg2 1))))
(+! (-> arg1 origin x) -90.0)
)
)
)
)
(set-vector! (-> this box 0 color) 64 128 128 (the int (* 128.0 sv-16)))
(when (= arg2 sv-20)
(cond
((!= *save-options-title* (-> arg0 current-options))
(case (get-aspect-ratio)
(('aspect16x9)
(set! sv-64 79)
(set! sv-72 110)
(set! sv-80 166)
(set! sv-88 62)
)
)
(draw-savegame-box
this
(the float sv-64)
(the float (+ sv-64 sv-80))
(the float (+ sv-72 (* sv-88 arg2)))
(the float (+ sv-72 (* sv-88 arg2)))
)
(when (!= arg2 3)
(draw-savegame-box
this
(the float sv-64)
(the float (+ sv-64 sv-80))
(the float (+ sv-72 sv-88 (* sv-88 arg2)))
(the float (+ sv-72 sv-88 (* sv-88 arg2)))
)
(draw-savegame-box
this
(the float (+ sv-64 sv-80))
(the float (+ sv-64 sv-80))
(the float (+ sv-72 sv-88 (* sv-88 arg2)))
(the float (+ (* sv-88 4) 2 sv-72))
)
)
(draw-savegame-box
this
(the float (+ sv-64 sv-80))
(the float (+ sv-64 sv-80))
(the float sv-72)
(the float (+ sv-72 (* sv-88 arg2)))
)
(with-dma-buffer-add-bucket ((s1-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy
s1-0
sv-64
(+ sv-72 (* sv-88 arg2))
sv-80
sv-88
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 sv-16)))
)
)
)
((= *save-options-title* (-> arg0 current-options))
(set! sv-88 42)
(let ((v0-13 (get-aspect-ratio)))
(when (= v0-13 'aspect16x9)
(set! sv-64 79)
(set! sv-72 110)
(set! sv-80 166)
(set! sv-88 42)
(draw-savegame-box
this
(the float (+ sv-64 sv-80))
(the float (+ sv-64 sv-80))
(the float (+ sv-72 sv-88 (* sv-88 arg2)))
(the float (+ sv-72 (* 6 sv-88)))
)
)
)
(draw-savegame-box
this
(the float sv-64)
(the float (+ sv-64 sv-80))
(the float (+ sv-72 (* sv-88 arg2)))
(the float (+ sv-72 (* sv-88 arg2)))
)
(when (!= arg2 4)
(draw-savegame-box
this
(the float sv-64)
(the float (+ sv-64 sv-80))
(the float (+ sv-72 sv-88 (* sv-88 arg2)))
(the float (+ sv-72 sv-88 (* sv-88 arg2)))
)
(draw-savegame-box
this
(the float (+ sv-64 sv-80))
(the float (+ sv-64 sv-80))
(the float (+ sv-72 sv-88 (* sv-88 arg2)))
(the float (+ (* 5 sv-88) 2 sv-72))
)
)
(draw-savegame-box
this
(the float (+ sv-64 sv-80))
(the float (+ sv-64 sv-80))
(the float sv-72)
(the float (+ sv-72 (* sv-88 arg2)))
)
(with-dma-buffer-add-bucket ((s1-1 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy
s1-1
sv-64
(+ sv-72 (* sv-88 arg2))
sv-80
sv-88
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 sv-16)))
)
)
)
)
)
(cond
((and *progress-save-info*
(= (-> *progress-save-info* formatted) 1)
(= (-> *progress-save-info* inited) 1)
(= (-> *progress-save-info* file arg2 present) 1)
)
(cond
((= arg2 sv-20)
(let ((v1-185 arg1))
(set! (-> v1-185 scale) 0.8)
)
)
(else
(let ((v1-186 arg1))
(set! (-> v1-186 scale) 0.6)
)
)
)
(let ((a0-40 arg1))
(set! (-> a0-40 flags) (font-flags kerning large))
)
(+! (-> arg1 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3)
100
105
)
)
)
(let ((s2-7 print-game-text))
(let ((s1-2 format)
(s0-0 (clear *temp-string*))
)
(set! sv-96 "~S ~D")
(let ((a2-28 (lookup-text! *common-text* (text-id progress-unknown-game) #f))
(a3-33 (+ arg2 1))
)
(s1-2 s0-0 sv-96 a2-28 a3-33)
)
)
(s2-7 *temp-string* arg1 #f 44 (bucket-id progress))
)
(let ((a0-45 arg1))
(set! (-> a0-45 color) (font-color progress))
)
(set! (-> arg1 origin x) 250.0)
(set! (-> arg1 origin y) 110.0)
(set! (-> arg1 width) 170.0)
(set! (-> arg1 height) 190.0)
(let ((s2-8 (-> *progress-save-info* file arg2 level-index)))
(when (= arg2 sv-20)
(let ((v1-199 (-> this sprites 0 color2)))
(set! (-> v1-199 0) 128)
(set! (-> v1-199 1) 128)
(set! (-> v1-199 2) 128)
(set! (-> v1-199 3) (the int (* 128.0 sv-16)))
)
(let ((v1-200 (-> this sprites 1 color2)))
(set! (-> v1-200 0) 128)
(set! (-> v1-200 1) 128)
(set! (-> v1-200 2) 128)
(set! (-> v1-200 3) (the int (* 128.0 sv-16)))
)
(set! (-> this sprites 1 pos z) #xffffff)
(set! (-> this sprites 1 pos w) 1)
(set! (-> this sprites 1 tex) (lookup-texture-by-id (get-level-icon-id-01 s2-8)))
(set! (-> this sprites 1 scale-x) 1.0)
(set! (-> this sprites 1 scale-y) 1.0)
(set-hud-piece-position! (-> this sprites 1) sv-40 sv-48)
(let ((v1-205 (-> this sprites 2 color2)))
(set! (-> v1-205 0) 128)
(set! (-> v1-205 1) 128)
(set! (-> v1-205 2) 128)
(set! (-> v1-205 3) (the int (* 128.0 sv-16)))
)
(set! (-> this sprites 2 pos z) #xffffff)
(set! (-> this sprites 2 pos w) 1)
(set! (-> this sprites 2 tex) (lookup-texture-by-id (get-level-icon-id-02 s2-8)))
(set! (-> this sprites 2 scale-x) 1.0)
(set! (-> this sprites 2 scale-y) 1.0)
(set-hud-piece-position! (-> this sprites 2) (+ sv-40 sv-56) sv-48)
(let ((v1-211 (-> this sprites 3 color2)))
(set! (-> v1-211 0) 128)
(set! (-> v1-211 1) 128)
(set! (-> v1-211 2) 128)
(set! (-> v1-211 3) (the int (* 128.0 sv-16)))
)
(set! (-> this sprites 3 pos z) #xffffff)
(set! (-> this sprites 3 pos w) 1)
(set! (-> this sprites 3 tex) (lookup-texture-by-id (get-level-icon-id-03 s2-8)))
(set! (-> this sprites 3 scale-x) 1.0)
(set! (-> this sprites 3 scale-y) 1.0)
(set-hud-piece-position! (-> this sprites 3) sv-40 (+ sv-48 64))
(let ((v1-217 (-> this sprites 4 color2)))
(set! (-> v1-217 0) 128)
(set! (-> v1-217 1) 128)
(set! (-> v1-217 2) 128)
(set! (-> v1-217 3) (the int (* 128.0 sv-16)))
)
(set! (-> this sprites 4 pos z) #xffffff)
(set! (-> this sprites 4 pos w) 1)
(set! (-> this sprites 4 tex) (lookup-texture-by-id (get-level-icon-id-04 s2-8)))
(set! (-> this sprites 4 scale-x) 1.0)
(set! (-> this sprites 4 scale-y) 1.0)
(set-hud-piece-position! (-> this sprites 4) (+ sv-40 sv-56) (+ sv-48 64))
(with-dma-buffer-add-bucket ((s1-7 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(draw (-> this sprites 1) s1-7 (-> *level* default-level))
(draw (-> this sprites 2) s1-7 (-> *level* default-level))
(draw (-> this sprites 3) s1-7 (-> *level* default-level))
(draw (-> this sprites 4) s1-7 (-> *level* default-level))
)
(let ((v1-245 arg1))
(set! (-> v1-245 scale) 0.6)
)
(set! (-> arg1 origin x) 265.0)
(set! (-> arg1 origin y) 263.0)
(set! (-> arg1 width) 170.0)
(set! (-> arg1 height) 52.0)
(set! (-> this sprites 0 scale-x) 0.7)
(set! (-> this sprites 0 scale-y) 0.7)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x4 :page #xc93)))
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) 265 263)
(with-dma-buffer-add-bucket ((s1-8 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
((method-of-type hud-sprite draw) (the-as hud-sprite (-> this sprites)) s1-8 (-> *level* default-level))
)
(+! (-> arg1 origin y) 1.0)
(+! (-> arg1 origin x) 28.0)
(let* ((v1-272 (-> *progress-save-info* file arg2 game-time0))
(v1-273 (logior (shl (-> *progress-save-info* file arg2 game-time1) 32) v1-272))
(s2-11 (/ (the-as int v1-273) #x107ac0))
)
(set! sv-112 (/ (mod (the-as int v1-273) #x107ac0) #x4650))
(let ((s1-9 print-game-text))
(format (clear *temp-string*) "~2,'0D:~2,'0D" s2-11 sv-112)
(s1-9 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x6 :page #xc93)))
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) 368 263)
(with-dma-buffer-add-bucket ((s1-10 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
((method-of-type hud-sprite draw) (the-as hud-sprite (-> this sprites)) s1-10 (-> *level* default-level))
)
(+! (-> arg1 origin x) 100.0)
(let ((s2-13 print-game-text))
(format (clear *temp-string*) "~D%" (the int (-> *progress-save-info* file arg2 completion-percentage)))
(s2-13 *temp-string* arg1 #f 44 (bucket-id progress))
)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x5 :page #xc93)))
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) 368 289)
(with-dma-buffer-add-bucket ((s1-12 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
((method-of-type hud-sprite draw) (the-as hud-sprite (-> this sprites)) s1-12 (-> *level* default-level))
)
(+! (-> arg1 origin y) 28.0)
(let ((s2-15 print-game-text))
(format (clear *temp-string*) "~D" (the int (-> *progress-save-info* file arg2 skill-count)))
(s2-15 *temp-string* arg1 #f 44 (bucket-id progress))
)
(set! (-> this sprites 0 scale-x) 0.6)
(set! (-> this sprites 0 scale-y) 0.6)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x82 :page #xc93)))
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) 253 290)
(with-dma-buffer-add-bucket ((s1-14 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
((method-of-type hud-sprite draw) (the-as hud-sprite (-> this sprites)) s1-14 (-> *level* default-level))
)
(+! (-> arg1 origin x) -100.0)
(let ((s2-17 print-game-text))
(format (clear *temp-string*) "~D" (the int (-> *progress-save-info* file arg2 gem-count)))
(s2-17 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
)
)
((and *progress-save-info*
(= (-> *progress-save-info* formatted) 1)
(= (-> *progress-save-info* inited) 1)
(zero? (-> *progress-save-info* file arg2 present))
)
(cond
((= arg2 sv-20)
(let ((v1-348 arg1))
(set! (-> v1-348 scale) 0.8)
)
)
(else
(let ((v1-349 arg1))
(set! (-> v1-349 scale) 0.6)
)
)
)
(let ((a0-150 arg1))
(set! (-> a0-150 flags) (font-flags kerning large))
)
(+! (-> arg1 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3)
100
105
)
)
)
(print-game-text
(lookup-text! *common-text* (text-id progress-slot-empty) #f)
arg1
#f
44
(bucket-id progress)
)
)
)
(set! (-> arg1 origin x) sv-24)
(set! (-> arg1 origin y) sv-28)
(set! (-> arg1 width) sv-32)
(set! (-> arg1 height) sv-36)
(if (zero? arg2)
(draw-decoration-load-save this arg1 sv-16 (if (= (-> arg0 current) 'select-load)
(text-id progress-select-file-to-load)
(text-id progress-select-file-to-save)
)
)
)
)
)
)
0
(none)
)
(defmethod draw-option ((this menu-loading-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((v1-3 arg1))
(set! (-> v1-3 scale) 0.55)
)
(let ((s4-0 arg1))
(set! (-> s4-0 color) (progress-selected 0))
)
(let ((a0-3 arg1))
(set! (-> a0-3 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 120.0)
(set! (-> arg1 origin y) 110.0)
(let ((v1-8 arg1))
(set! (-> v1-8 width) (the float 270))
)
(let ((v1-9 arg1))
(set! (-> v1-9 height) (the float 35))
)
(if (< f30-0 0.0)
0.0
)
)
(when (or (< (mod (current-time) 300) 150) (!= (-> arg0 menu-transition) 0.0))
(let ((a1-1 416))
(case (-> arg0 current)
(('saving)
(set! a1-1 415)
)
(('formatting)
(set! a1-1 417)
)
(('creating)
(set! a1-1 418)
)
)
(print-game-text (lookup-text! *common-text* (the-as text-id a1-1) #f) arg1 #f 44 (bucket-id progress))
)
)
(+! (-> arg1 origin y) 45.0)
(let ((v1-25 arg1))
(set! (-> v1-25 height) (the float 160))
)
(let ((a0-16 arg1))
(set! (-> a0-16 color) (font-color progress))
)
(let ((s5-2 print-game-text))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id progress-memcard-dont-remove) #f) 1)
(s5-2 *temp-string* arg1 #f 44 (bucket-id progress))
)
0
(none)
)
(defmethod draw-option ((this menu-insufficient-space-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(when (!= (-> arg0 current) 'none)
(let ((v1-3 arg1))
(set! (-> v1-3 scale) 0.5)
)
(let ((a0-3 arg1))
(set! (-> a0-3 color) (font-color progress))
)
(let ((a0-4 arg1))
(set! (-> a0-4 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 75.0)
(set! (-> arg1 origin y) 80.0)
(let ((v1-8 arg1))
(set! (-> v1-8 width) (the float 360))
)
(let ((v1-9 arg1))
(set! (-> v1-9 height) (the float 80))
)
(let ((s4-0 410))
(case (-> arg0 current)
(('insufficient-space)
(set! s4-0 408)
)
(('no-memory-card)
(set! s4-0 409)
)
)
(let ((s3-0 print-game-text))
(format (clear *temp-string*) (lookup-text! *common-text* (the-as text-id s4-0) #f) 1)
(s3-0 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
(+! (-> arg1 origin y) 80.0)
(let ((v1-17 arg1))
(set! (-> v1-17 height) (the float 50))
)
(let ((s4-1 print-game-text))
(format
(clear *temp-string*)
(lookup-text! *common-text* (text-id progress-memcard-space-requirement) #f)
(if *progress-save-info*
(-> *progress-save-info* mem-required)
0
)
)
(s4-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 55.0)
(let ((v1-22 arg1))
(set! (-> v1-22 height) (the float 90))
)
(cond
((and (!= (-> *progress-state* starting-state) 'insufficient-space)
(!= (-> *progress-state* starting-state) 'no-memory-card)
)
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-insert-card-with-space-to-save) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 60.0)
(let ((s5-2 arg1))
(set! (-> s5-2 color) (progress-selected 0))
)
(draw-highlight (the int (+ 30.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-continue) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(let ((s4-2 arg1))
(set! (-> s4-2 color) (progress-selected 0))
)
(+! (-> arg1 origin y) 20.0)
(draw-highlight (the int (+ 30.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(draw-continue-retry arg0 arg1)
)
)
)
0
(none)
)
(defmethod draw-option ((this menu-secrets-insufficient-space-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((v1-1 arg1))
(set! (-> v1-1 scale) 0.5)
)
(let ((a0-2 arg1))
(set! (-> a0-2 color) (font-color progress))
)
(let ((a0-3 arg1))
(set! (-> a0-3 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 90.0)
(set! (-> arg1 origin y) 130.0)
(let ((v1-6 arg1))
(set! (-> v1-6 width) (the float 330))
)
(let ((v1-7 arg1))
(set! (-> v1-7 height) (the float 60))
)
(let ((s5-0 409))
(get-state-check-card arg0 'select-save)
(let ((s4-0 print-game-text))
(format (clear *temp-string*) (lookup-text! *common-text* (the-as text-id s5-0) #f) 1)
(s4-0 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
(+! (-> arg1 origin y) 140.0)
(let ((v1-13 arg1))
(set! (-> v1-13 height) (the float 30))
)
(let ((s5-1 arg1))
(set! (-> s5-1 color) (progress-selected 0))
)
(draw-highlight (the int (-> arg1 origin y)) 24 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-continue) #f)
arg1
#f
44
(bucket-id progress)
)
0
(none)
)
(defmethod draw-option ((this menu-insert-card-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((v1-1 arg1))
(set! (-> v1-1 scale) 0.5)
)
(let ((a0-2 arg1))
(set! (-> a0-2 color) (font-color progress))
)
(let ((a0-3 arg1))
(set! (-> a0-3 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 90.0)
(set! (-> arg1 origin y) 130.0)
(let ((v1-6 arg1))
(set! (-> v1-6 width) (the float 330))
)
(let ((v1-7 arg1))
(set! (-> v1-7 height) (the float 95))
)
(let ((s5-0 print-game-text))
(format
(clear *temp-string*)
(lookup-text! *common-text* (text-id progress-memcard-insert-card-with-jak2) #f)
1
)
(s5-0 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 115.0)
(let ((v1-10 arg1))
(set! (-> v1-10 height) (the float 60))
)
(let ((s5-1 arg1))
(set! (-> s5-1 color) (progress-selected 0))
)
(draw-highlight (the int (+ 17.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-go-back?) #f)
arg1
#f
44
(bucket-id progress)
)
0
(none)
)
(defmethod draw-option ((this menu-error-loading-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((v1-1 arg1))
(set! (-> v1-1 scale) 0.5)
)
(let ((a0-2 arg1))
(set! (-> a0-2 color) (font-color progress))
)
(let ((a0-3 arg1))
(set! (-> a0-3 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 90.0)
(set! (-> arg1 origin y) 100.0)
(let ((v1-6 arg1))
(set! (-> v1-6 width) (the float 330))
)
(let ((v1-7 arg1))
(set! (-> v1-7 height) (the float 45))
)
(let ((s5-0 425))
(case (-> arg0 current)
(('error-saving)
(set! s5-0 426)
)
(('error-formatting)
(set! s5-0 427)
)
(('error-creating)
(set! s5-0 428)
)
)
(let ((s4-0 print-game-text))
(format (clear *temp-string*) (lookup-text! *common-text* (the-as text-id s5-0) #f) 1)
(s4-0 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
(+! (-> arg1 origin y) 50.0)
(let ((v1-16 arg1))
(set! (-> v1-16 height) (the float 105))
)
(let ((s5-1 print-game-text))
(format
(clear *temp-string*)
(lookup-text! *common-text* (text-id progress-memcard-check-and-try-again) #f)
1
)
(s5-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 115.0)
(let ((v1-19 arg1))
(set! (-> v1-19 height) (the float 45))
)
(let ((s5-2 arg1))
(set! (-> s5-2 color) (progress-selected 0))
)
(draw-highlight (the int (+ 9.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-continue) #f)
arg1
#f
44
(bucket-id progress)
)
0
(none)
)
(defmethod draw-option ((this menu-error-auto-saving-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((v1-1 arg1))
(set! (-> v1-1 scale) 0.5)
)
(let ((a0-2 arg1))
(set! (-> a0-2 color) (font-color progress))
)
(let ((a0-3 arg1))
(set! (-> a0-3 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 77.0)
(set! (-> arg1 origin y) 85.0)
(let ((v1-6 arg1))
(set! (-> v1-6 width) (the float 360))
)
(let ((v1-7 arg1))
(set! (-> v1-7 height) (the float 25))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-error-while-saving) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 25.0)
(let ((v1-10 arg1))
(set! (-> v1-10 height) (the float 60))
)
(let ((s5-1 print-game-text))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id progress-memcard-check) #f) 1)
(s5-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 60.0)
(let ((v1-13 arg1))
(set! (-> v1-13 height) (the float 45))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-autosave-disabled) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 45.0)
(let ((v1-16 arg1))
(set! (-> v1-16 height) (the float 95))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-autosave-reenabling-info) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 90.0)
(let ((v1-19 arg1))
(set! (-> v1-19 height) (the float 25))
)
(let ((s5-4 arg1))
(set! (-> s5-4 color) (progress-selected 0))
)
(draw-highlight (the int (-> arg1 origin y)) 22 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-continue) #f)
arg1
#f
44
(bucket-id progress)
)
0
(none)
)
(defmethod draw-option ((this menu-card-removed-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((v1-1 arg1))
(set! (-> v1-1 scale) 0.5)
)
(let ((a0-2 arg1))
(set! (-> a0-2 color) (font-color progress))
)
(let ((a0-3 arg1))
(set! (-> a0-3 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 80.0)
(let ((v1-6 arg1))
(set! (-> v1-6 width) (the float 360))
)
(let ((v1-7 arg1))
(set! (-> v1-7 height) (the float 70))
)
(let ((s5-0 print-game-text))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id progress-memcard-was-removed) #f) 1)
(s5-0 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 65.0)
(print-game-text
(lookup-text! *common-text* (text-id progress-autosave-disabled) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 65.0)
(let ((v1-12 arg1))
(set! (-> v1-12 height) (the float 90))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-autosave-reenabling-info) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 85.0)
(let ((v1-15 arg1))
(set! (-> v1-15 height) (the float 35))
)
(let ((s5-3 arg1))
(set! (-> s5-3 color) (progress-selected 0))
)
(draw-highlight (the int (+ 5.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-continue) #f)
arg1
#f
44
(bucket-id progress)
)
0
(none)
)
(defmethod draw-option ((this menu-error-disc-removed-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((a0-1 arg1))
(set! (-> a0-1 color) (font-color progress))
)
(let ((v1-2 arg1))
(set! (-> v1-2 scale) 0.5)
)
(let ((a0-3 arg1))
(set! (-> a0-3 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 120.0)
(let ((v1-6 arg1))
(set! (-> v1-6 width) (the float 360))
)
(let ((v1-7 arg1))
(set! (-> v1-7 height) (the float 35))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-disc-removed-notice) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 45.0)
(let ((v1-10 arg1))
(set! (-> v1-10 height) (the float 85))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-disc-removed-prompt) #f)
arg1
#f
44
(bucket-id progress)
)
(when (is-cd-in?)
(+! (-> arg1 origin y) 95.0)
(let ((v1-14 arg1))
(set! (-> v1-14 height) (the float 50))
)
(let ((s5-2 arg1))
(set! (-> s5-2 color) (progress-selected 0))
)
(draw-highlight (the int (+ 12.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-continue) #f)
arg1
#f
44
(bucket-id progress)
)
)
0
(none)
)
(defmethod draw-option ((this menu-error-reading-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((a0-1 arg1))
(set! (-> a0-1 color) (font-color progress))
)
(let ((v1-2 arg1))
(set! (-> v1-2 scale) 0.5)
)
(let ((a0-3 arg1))
(set! (-> a0-3 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 90.0)
(set! (-> arg1 origin y) 120.0)
(let ((v1-6 arg1))
(set! (-> v1-6 width) (the float 330))
)
(let ((v1-7 arg1))
(set! (-> v1-7 height) (the float 35))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-disc-read-error) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 55.0)
(let ((v1-10 arg1))
(set! (-> v1-10 height) (the float 85))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-disc-read-error-prompt) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 105.0)
(let ((v1-13 arg1))
(set! (-> v1-13 height) (the float 50))
)
(let ((s5-2 arg1))
(set! (-> s5-2 color) (progress-selected 0))
)
(draw-highlight (the int (+ 12.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-continue) #f)
arg1
#f
44
(bucket-id progress)
)
0
(none)
)
(defmethod draw-option ((this menu-icon-info-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(let ((a0-1 arg1))
(set! (-> a0-1 color) (font-color progress))
)
(let ((v1-2 arg1))
(set! (-> v1-2 scale) 0.5)
)
(set! (-> *bigmap* auto-save-icon-flag) #t)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x48 :page #x67a)))
(set! (-> this sprites 0 scale-x) 1.0)
(set! (-> this sprites 0 scale-y) 1.0)
(let ((v1-6 (-> this sprites 0 color2)))
(set! (-> v1-6 0) 128)
(set! (-> v1-6 1) 128)
(set! (-> v1-6 2) 128)
(set! (-> v1-6 3) (the int (* 128.0 (- 1.0 (-> arg0 menu-transition)))))
)
(set! (-> this sprites 0 pos z) #xffffff)
(set! (-> this sprites 0 pos w) 0)
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) 240 160)
(with-dma-buffer-add-bucket ((s3-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
((method-of-type hud-sprite draw) (the-as hud-sprite (-> this sprites)) s3-0 (-> *level* default-level))
)
(let ((a0-16 arg1))
(set! (-> a0-16 flags) (font-flags kerning middle middle-vert large))
)
(set! (-> arg1 origin x) 90.0)
(set! (-> arg1 origin y) 80.0)
(let ((v1-27 arg1))
(set! (-> v1-27 width) (the float 330))
)
(let ((v1-28 arg1))
(set! (-> v1-28 height) (the float 85))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-autosave-explanation) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 115.0)
(let ((v1-31 arg1))
(set! (-> v1-31 height) (the float 95))
)
(print-game-text
(lookup-text! *common-text* (text-id progress-autosave-dont-remove) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 90.0)
(let ((v1-34 arg1))
(set! (-> v1-34 height) (the float 50))
)
(let ((s5-3 arg1))
(set! (-> s5-3 color) (progress-selected 0))
)
(draw-highlight (the int (+ 12.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-continue) #f)
arg1
#f
44
(bucket-id progress)
)
0
(none)
)
(defmethod draw-option ((this menu-format-card-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-color! arg1 (font-color progress))
(set-scale! arg1 0.5)
(set-flags! arg1 (font-flags kerning middle middle-vert large))
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 80.0)
(set-width! arg1 360)
(set-height! arg1 85)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(let ((s4-0 print-game-text))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id progress-memcard-unformatted) #f) 1)
(s4-0 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 95.0)
(set-height! arg1 85)
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-formatting-required-notice) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 95.0)
(set-height! arg1 25)
(draw-highlight (the int (-> arg1 origin y)) 44 (-> arg1 alpha))
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-format-prompt) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 25.0)
(draw-yes-no arg0 arg1)
0
(none)
)
(defmethod draw-option ((this menu-already-exists-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-color! arg1 (font-color progress))
(set-scale! arg1 0.5)
(set-flags! arg1 (font-flags kerning middle middle-vert large))
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 120.0)
(set-width! arg1 360)
(set-height! arg1 85)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-overwrite-warning) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 105.0)
(set-height! arg1 45)
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-overwrite-confirm) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 45.0)
(draw-highlight (the int (+ 8.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(draw-yes-no arg0 arg1)
0
(none)
)
(defmethod draw-option ((this menu-create-game-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-color! arg1 (font-color progress))
(set-scale! arg1 0.5)
(set-flags! arg1 (font-flags kerning middle middle-vert large))
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 110.0)
(set-width! arg1 360)
(set-height! arg1 90)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(let ((s4-0 print-game-text))
(format (clear *temp-string*) (lookup-text! *common-text* (text-id progress-memcard-no-jak2-found) #f) 1)
(s4-0 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 95.0)
(set-height! arg1 60)
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-create-jak2-file?) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 70.0)
(draw-highlight (the int (+ 18.0 (-> arg1 origin y))) 22 (-> arg1 alpha))
(draw-yes-no arg0 arg1)
0
(none)
)
(defmethod draw-option ((this menu-video-mode-warning-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-color! arg1 (font-color progress))
(set-scale! arg1 0.5)
(set-flags! arg1 (font-flags kerning middle middle-vert large))
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 85.0)
(set-width! arg1 360)
(set-height! arg1 45)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-60hz-change-notice) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 50.0)
(set-height! arg1 95)
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-progressivescan-warning-1) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 85.0)
(set-height! arg1 55)
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-progressivescan-warning-2) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 60.0)
(set-height! arg1 30)
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-continue?) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 20.0)
(draw-highlight (the int (-> arg1 origin y)) 24 (-> arg1 alpha))
(draw-yes-no arg0 arg1)
0
(none)
)
(defmethod draw-option ((this menu-video-mode-ok-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-color! arg1 (font-color progress))
(set-scale! arg1 0.5)
(set-flags! arg1 (font-flags kerning middle middle-vert large))
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 130.0)
(set-width! arg1 360)
(set-height! arg1 50)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-60hz-change-complete) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 70.0)
(set-height! arg1 50)
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-mode-revert?) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 50.0)
(draw-highlight (the int (+ 12.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(draw-yes-no arg0 arg1)
0
(none)
)
(defmethod draw-option ((this menu-progressive-mode-warning-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-color! arg1 (font-color progress))
(set-scale! arg1 0.5)
(set-flags! arg1 (font-flags kerning middle middle-vert large))
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 75.0)
(set-width! arg1 360)
(set-height! arg1 50)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-progressivescan-change-notice) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 50.0)
(set-height! arg1 90)
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-progressivescan-warning-1) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 85.0)
(set-height! arg1 75)
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-progressivescan-warning-2) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 70.0)
(set-height! arg1 30)
(print-game-text
(lookup-text! *common-text* (text-id progress-memcard-continue?) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 25.0)
(draw-highlight (the int (-> arg1 origin y)) 24 (-> arg1 alpha))
(draw-yes-no arg0 arg1)
0
(none)
)
(defmethod draw-option ((this menu-progressive-mode-ok-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-color! arg1 (font-color progress))
(set-scale! arg1 0.55)
(set-flags! arg1 (font-flags kerning middle middle-vert large))
(set! (-> arg1 origin x) 80.0)
(set! (-> arg1 origin y) 90.0)
(set-width! arg1 360)
(set-height! arg1 80)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-progressivescan-change-complete) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 100.0)
(set-height! arg1 75)
(print-game-text
(lookup-text! *common-text* (text-id progress-graphics-mode-revert?) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 70.0)
(draw-highlight (the int (+ 20.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(draw-yes-no arg0 arg1)
0
(none)
)
(defmethod draw-option ((this menu-quit-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(set! (-> arg1 alpha) (- 1.0 (-> arg0 menu-transition)))
(set-color! arg1 (font-color progress))
(set-scale! arg1 0.55)
(set-flags! arg1 (font-flags kerning middle middle-vert large))
(set! (-> arg1 origin x) 90.0)
(set! (-> arg1 origin y) 160.0)
(set-width! arg1 330)
(set-height! arg1 70)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(print-game-text
(lookup-text! *common-text* (text-id progress-quit-game-confirm) #f)
arg1
#f
44
(bucket-id progress)
)
(+! (-> arg1 origin y) 60.0)
(draw-highlight (the int (+ 17.0 (-> arg1 origin y))) 24 (-> arg1 alpha))
(draw-yes-no arg0 arg1)
0
(none)
)
(defglobalconstant COMPACT_SELECT_START #f)
;; WARN: disable def twice: 147. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare.
(defmethod draw-option ((this menu-select-start-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars
(sv-48 int)
(sv-64 int)
(sv-80 game-task-info)
(sv-96 font-context)
(sv-112 (function string font-context symbol int bucket-id float))
(sv-128 hud-box)
)
(let* ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
(s3-0 (-> this task-index))
(s2-0 0)
(s1-0 (#if COMPACT_SELECT_START 25 50))
(f28-0 (* (-> arg0 sliding-height) (the float s1-0)))
(s0-0 97)
)
(set! sv-128 (new 'stack 'hud-box))
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(set-scale! arg1 0.45)
(set-flags! arg1 (font-flags kerning middle large))
(set-color! arg1 (font-color progress))
(set! (-> arg1 origin y) 100.0)
(set-width! arg1 345)
(set-height! arg1 210)
(#when PC_PORT
(#when COMPACT_SELECT_START (-! (-> arg1 origin y) 25.0))
;(-! s0-0 25)
(if (not (-> *pc-settings* use-vis?))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))))
(let* ((v1-11 (-> arg0 current))
(a3-1 (cond
((= v1-11 'select-pre-start)
(text-id progress-select-pre-start)
)
((= v1-11 'select-kiosk-start)
(text-id progress-select-kiosk-start)
)
(else
(text-id progress-main-secrets-levelselect)
)
)
)
)
(if (or (= (-> *setting-control* user-default language) (language-enum french))
(= (-> *setting-control* user-default language) (language-enum spanish))
)
(draw-decoration this arg1 f30-0 (the-as text-id a3-1) #t 0.7)
(draw-decoration this arg1 f30-0 (the-as text-id a3-1) #t 0.95)
)
)
(begin-scissor-level sv-128)
(set! (-> arg1 origin x) 80.0)
(#when PC_PORT
(if (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))))
(set-scale! arg1 0.5)
(when (or (= (-> *setting-control* user-default language) (language-enum japanese))
(= (-> *setting-control* user-default language) (language-enum korean))
)
(set-scale! arg1 0.6)
)
(set-flags! arg1 (font-flags kerning large))
(when (>= (+ s3-0 -1) 0)
(+! s3-0 -1)
(set! s2-0 -1)
(draw-highlight (+ s0-0 (#if COMPACT_SELECT_START 22 47)) (#if COMPACT_SELECT_START 25 50) f30-0)
(set! s0-0 (- s0-0 s1-0))
)
(while (< s2-0 (#if COMPACT_SELECT_START 16 8))
(when (>= s3-0 0)
(set! sv-48 -1)
(set! sv-64 0)
(while (and (< sv-64 (-> *game-info* play-list length)) (!= sv-48 s3-0))
(let* ((v1-39 (-> *game-info* play-list sv-64))
(a0-22 (-> arg0 current))
(a0-24 (cond
((= a0-22 'select-pre-start)
(or (-> v1-39 play-continue) (-> v1-39 pre-play-continue))
)
((= a0-22 'select-kiosk-start)
(-> v1-39 kiosk-play-continue)
)
(else
(-> v1-39 play-continue)
)
)
)
)
(when (and a0-24 (lookup-text! *common-text* (-> v1-39 text-name) #t))
(set! sv-48 (+ sv-48 1))
sv-48
)
)
(when (!= sv-48 s3-0)
(set! sv-64 (+ sv-64 1))
sv-64
)
)
(when (!= sv-64 (-> *game-info* play-list length))
(set! sv-80 (-> *game-info* play-list sv-64))
(cond
((zero? s2-0)
(set! (-> this real-task-index) sv-64)
(set! sv-96 arg1)
(set! (-> sv-96 color) (progress-selected 0))
;; og:preserve-this added this check here so we dont double-draw the highlight
(when (< (+ s3-0 -1) 0)
(draw-highlight (+ s0-0 (#if COMPACT_SELECT_START 22 47)) (#if COMPACT_SELECT_START 25 50) f30-0))
)
(else
(set-color! arg1 (font-color progress))
)
)
(cond
((and (= (-> *setting-control* user-default language) (language-enum german))
(= (text-id progress-missions-stadium-board1) (-> sv-80 text-name))
)
(set-scale! arg1 0.45)
)
((and (= (-> *setting-control* user-default language) (language-enum german)) (!= (text-id progress-missions-stadium-board1) (-> sv-80 text-name)))
(set-scale! arg1 0.5)
)
)
(set-height! arg1 s1-0)
(+! s0-0 s1-0)
(set! (-> arg1 origin y) (the float (+ s0-0 (the int f28-0))))
(print-game-text (lookup-text! *common-text* (-> sv-80 text-name) #f) arg1 #f 44 (bucket-id progress))
)
)
(+! s3-0 1)
(+! s2-0 1)
)
)
(end-scissor-level sv-128 1.0)
(draw-scene-up-down arg1)
0
(none)
)
(defmethod draw-option ((this menu-select-scene-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (sv-48 int))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
(s4-0 (-> this task-index))
(s3-0 0)
(s2-0 *hud-select-scene-act1*)
)
(let ((v1-2 44))
(* (-> arg0 sliding-height) (the float v1-2))
)
(let ((s0-0 120)
(s1-0 (new 'stack-no-clear 'hud-box))
)
(let ((f28-0 0.0))
0.0
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(case (-> *progress-state* scene-player-act)
((1)
(set! s2-0 *hud-select-scene-act1*)
)
((2)
(set! s2-0 *hud-select-scene-act2*)
)
((3)
(set! s2-0 *hud-select-scene-act3*)
)
)
(set! (-> arg1 alpha) f30-0)
(set-flags! arg1 (font-flags kerning middle large))
(set! (-> arg1 origin x) 90.0)
(set! (-> arg1 origin y) 100.0)
(set-width! arg1 335)
(set-height! arg1 210)
(#when PC_PORT
(when (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))
(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
))
(set-color! arg1 (font-color progress))
(if (or (= (-> *setting-control* user-default language) (language-enum french))
(= (-> *setting-control* user-default language) (language-enum spanish))
)
(draw-decoration this arg1 f30-0 (text-id progress-select-scene) #t 0.7)
(draw-decoration this arg1 f30-0 (text-id progress-select-scene) #t 0.95)
)
(begin-scissor-scene s1-0)
(set-scale! arg1 0.5)
(set! sv-48 0)
(while (< sv-48 s4-0)
(+! f28-0 (print-game-text (lookup-text! *common-text* (-> s2-0 sv-48 text) #f) arg1 #t 44 (bucket-id progress)))
(set! sv-48 (+ sv-48 1))
)
(let ((s0-1 (- s0-0 (the int f28-0)))
(f28-1 (cond
((< (-> arg0 sliding-height) 0.0)
(* (-> arg0 sliding-height) (print-game-text (string-format "~S" (lookup-text! *common-text* (-> s2-0 s4-0 text) #f)) arg1 #t 44 (bucket-id progress)))
)
(else
(* (-> arg0 sliding-height) (print-game-text (string-format "~S" (lookup-text! *common-text* (-> s2-0 (+ s4-0 -1) text) #f)) arg1 #t 44 (bucket-id progress)))
)
)
)
)
(set! (-> arg1 origin y) (the float (+ s0-1 (the int f28-1))))
(while (< s3-0 (length s2-0))
(let ((f26-0 (print-game-text (lookup-text! *common-text* (-> s2-0 s3-0 text) #f) arg1 #t 44 (bucket-id progress))))
(set! (-> arg1 flags) (font-flags kerning large))
(cond
((and (< s3-0 s4-0) (!= (-> arg0 sliding-height) 0.0))
(set-color! arg1 (progress-selected 0))
(draw-highlight (+ (the int f26-0) -2 s0-1) (the int f26-0) f30-0)
)
((or (and (= s3-0 s4-0) (= (fabs (-> arg0 sliding-height)) 0.0)) (zero? s3-0))
(set-color! arg1 (progress-selected 0))
(draw-highlight (+ s0-1 -2) (the int f26-0) f30-0)
)
(else
(set-color! arg1 (font-color progress))
)
)
)
(+! s0-1 (the int (print-game-text (lookup-text! *common-text* (-> s2-0 s3-0 text) #f) arg1 #f 44 (bucket-id progress))))
(set! (-> arg1 origin y) (the float (+ s0-1 (the int f28-1))))
(+! s3-0 1)
)
)
)
(end-scissor-scene s1-0 1.0)
)
)
(draw-scene-up-down arg1)
0
(none)
)
(defmethod draw-option ((this menu-bigmap-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
0
(none)
)
;; WARN: Return type mismatch symbol vs none.
(defun sort-task-node-result ((arg0 int))
"Sorts the [[*game-info*]]'s `mission-list` by if they are closed and their `closed-time`. Just bubble-sort and therefore O(n^2)"
(let ((game-task-info-array (-> *game-info* mission-list))
(i (max 0 (+ arg0 -1)))
)
(let ((j 0))
(while (> i 0)
(while (< j i)
(when (and (logtest? (-> game-task-info-array j flags) (game-task-node-flag closed))
(logtest? (-> game-task-info-array (+ j 1) flags) (game-task-node-flag closed))
(< (-> game-task-info-array j close-time) (-> game-task-info-array (+ j 1) close-time))
)
(let ((task-info (-> game-task-info-array j)))
(set! (-> game-task-info-array j) (-> game-task-info-array (+ j 1)))
(set! (-> game-task-info-array (+ j 1)) task-info)
)
)
(+! j 1)
)
(+! i -1)
(set! j 0)
)
)
)
(none)
)
(defun find-mission-text-at-index ((arg0 int))
(local-vars (v1-99 symbol))
(when (< arg0 (-> *progress-state* current-line-index))
(set! (-> *progress-state* current-task-index) (length (-> *game-info* sub-task-list)))
(set! (-> *progress-state* current-line-index) -1)
(set! (-> *progress-state* current-task) (the-as uint -1))
(set! (-> *progress-state* first-closed-line-index) -1)
(set! (-> *progress-state* extra-text-state) -1)
(set! (-> *progress-state* num-open-tasks-found) 0)
(set! (-> *progress-state* num-closed-tasks-found) 0)
0
)
(let ((s5-0 (-> *game-info* sub-task-list)))
0
(let ((s4-0 (the-as game-task-node-info #f)))
(while (and (> (-> *progress-state* current-task-index) 0) (!= (-> *progress-state* current-line-index) arg0))
(cond
((or (= (-> *progress-state* extra-text-state) -1) (= (-> *progress-state* extra-text-state) 3))
(+! (-> *progress-state* current-task-index) -1)
(let ((s3-0 (-> s5-0 (-> *progress-state* current-task-index))))
(when (and (!= (-> s3-0 task) (-> *progress-state* current-task)) (nonzero? (-> s3-0 description)))
(cond
((and (>= (-> *progress-state* first-closed-line-index) 0) (open? s3-0))
(set! (-> *progress-state* current-task) (the-as uint (-> s3-0 task)))
)
((or (and (>= (-> *progress-state* first-closed-line-index) 0)
(logtest? (-> s3-0 flags) (game-task-node-flag closed))
)
(and (< (-> *progress-state* first-closed-line-index) 0) (open? s3-0))
)
(set! (-> *progress-state* current-task) (the-as uint (-> s3-0 task)))
(set! s4-0 (-> s5-0 (-> *progress-state* current-task-index)))
(-> s5-0 (-> *progress-state* current-task-index) description)
(if (< (-> *progress-state* first-closed-line-index) 0)
(+! (-> *progress-state* num-open-tasks-found) 1)
(set! (-> *progress-state* num-closed-tasks-found) 1)
)
(+! (-> *progress-state* current-line-index) 1)
)
)
)
)
(when (and (zero? (-> *progress-state* current-task-index)) (!= (-> *progress-state* current-line-index) arg0))
(set! (-> *progress-state* current-task-index) (length (-> *game-info* sub-task-list)))
(cond
((< (-> *progress-state* first-closed-line-index) 0)
(set! (-> *progress-state* first-closed-line-index) arg0)
(+! (-> *progress-state* extra-text-state) (if (nonzero? (-> *progress-state* num-open-tasks-found))
2
1
)
)
)
(else
(+! (-> *progress-state* extra-text-state) (if (nonzero? (-> *progress-state* num-closed-tasks-found))
2
1
)
)
)
)
)
)
((zero? (-> *progress-state* extra-text-state))
369
(+! (-> *progress-state* extra-text-state) 1)
(+! (-> *progress-state* current-line-index) 1)
)
((= (-> *progress-state* extra-text-state) 1)
367
#t
(let ((v1-98 (the-as symbol (-> *progress-state* num-open-tasks-found))))
(set! v1-98 v1-98)
(cmove-#f-zero v1-99 v1-98 v1-98)
)
(+! (-> *progress-state* extra-text-state) 1)
(+! (-> *progress-state* current-line-index) 1)
)
((= (-> *progress-state* extra-text-state) 4)
369
(+! (-> *progress-state* extra-text-state) 1)
(+! (-> *progress-state* current-line-index) 1)
)
((= (-> *progress-state* extra-text-state) 5)
368
(+! (-> *progress-state* extra-text-state) 2)
(+! (-> *progress-state* current-line-index) 1)
)
(else
0
(+! (-> *progress-state* extra-text-state) 1)
(+! (-> *progress-state* current-line-index) 1)
)
)
)
(cond
((= (-> *progress-state* current-line-index) arg0)
(empty)
s4-0
)
(else
(the-as game-task-node-info #f)
)
)
)
)
)
(defmethod draw-option ((this menu-missions-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars
(f0-50 float)
(sv-16 float)
(sv-20 int)
(sv-24 int)
(sv-32 int)
(sv-40 int)
(sv-48 int)
(sv-56 int)
(sv-256 float)
(sv-260 float)
(sv-264 game-task-node-info)
(sv-268 game-task-node-info)
(sv-272 symbol)
(sv-276 hud-box)
(sv-280 float)
(sv-284 float)
)
(set! sv-16 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
(set! sv-20 1)
(set! sv-24 0)
(set! sv-32 0)
(set! sv-40 0)
(set! sv-48 0)
(set! sv-56 95)
(set! sv-256 (* 395.0 (-> arg0 sliding)))
(set! sv-260 (* 44.0 (-> arg0 sliding-height)))
(set! sv-264 (new 'stack 'game-task-node-info))
(set! sv-268 (new 'stack 'game-task-node-info))
(set! sv-272 #t)
(set! sv-276 (new 'stack-no-clear 'hud-box))
(set! sv-280 (-> arg1 origin y))
(set! sv-284 (-> arg1 scale))
(set! (-> *progress-state* current-task-index) (length (-> *game-info* sub-task-list)))
(set! (-> *progress-state* current-line-index) -1)
(set! (-> *progress-state* current-task) (the-as uint -1))
(set! (-> *progress-state* first-closed-line-index) -1)
(set! (-> *progress-state* extra-text-state) -1)
(set! (-> *progress-state* num-open-tasks-found) 0)
(set! (-> *progress-state* num-closed-tasks-found) 0)
(if (< sv-16 0.0)
(set! sv-16 (the-as float 0.0))
)
(set! (-> arg1 alpha) sv-16)
(set! (-> *game-info* mission-list 0) sv-264)
(set! (-> sv-264 description) (text-id progress-missions-in-progress))
(set! (-> sv-268 description) (text-id progress-missions-completed))
(while (< sv-24 (length (-> *game-info* sub-task-list)))
(let ((v1-26 (find-mission-text-at-index sv-24))
(a0-15 (-> *game-info* mission-list))
)
(when (!= v1-26 #f)
(when (and (logtest? (-> v1-26 flags) (game-task-node-flag closed)) sv-272)
(set! sv-272 (the-as symbol #f))
(set! (-> a0-15 sv-20) sv-268)
(set! sv-20 (+ sv-20 1))
)
(set! (-> a0-15 sv-20) v1-26)
(set! sv-20 (+ sv-20 1))
)
)
(set! sv-24 (+ sv-24 1))
)
(set! sv-48 sv-20)
(set! (-> *progress-state* total-num-tasks) sv-20)
(sort-task-node-result sv-48)
(let ((v1-36 arg1))
(set! (-> v1-36 width) 395.0)
)
(set! (-> arg1 origin x) 60.0)
(set! (-> arg1 origin y) 80.0)
(let ((a0-21 arg1))
(set! (-> a0-21 color) (font-color progress))
)
(let ((v1-40 (-> this page-index)))
(cond
((zero? v1-40)
(draw-missions-decoration this arg1 sv-16 (text-id progress-root-missions))
)
((= v1-40 1)
(draw-missions-decoration this arg1 sv-16 (text-id progress-root-missions))
)
)
)
(begin-scissor-missions sv-276)
(let ((a0-27 arg1))
(set! (-> a0-27 flags) (font-flags kerning large))
)
(+! (-> arg1 origin x) 20.0)
(case (get-aspect-ratio)
(('aspect16x9)
(set! (-> arg1 origin y) 80.0)
)
(('aspect4x3)
(set! (-> arg1 origin y) (the float sv-56))
)
)
(let ((v1-52 arg1))
(set! (-> v1-52 scale) sv-284)
)
(when (zero? (-> this page-index))
(set! sv-24 (-> this task-line-index))
(set! sv-20 0)
(let ((v1-57 (+ sv-56 44)))
(set! sv-56 v1-57)
(set! (-> arg1 origin y) (the float (+ v1-57 (the int sv-260))))
)
(set! (-> arg1 width) 340.0)
(set! (-> arg1 height) 44.0)
(when (!= sv-260 0.0)
(set! (-> *progress-state* missions-total-spacing) 0.0)
(dotimes (s4-1 sv-24)
(let* ((s3-1 (-> *game-info* mission-list s4-1))
(a1-19
(if (and (logtest? (-> s3-1 flags) (game-task-node-flag closed)) (task-complete? *game-info* (-> s3-1 task)))
(-> *game-info* play-list (-> s3-1 task) text-name)
(-> s3-1 description)
)
)
(s3-2 (lookup-text! *common-text* a1-19 #f))
(f30-0 3.0)
(s2-0 print-game-text)
)
(format (clear *temp-string*) "~S" s3-2)
(set! (-> *progress-state* missions-total-spacing)
(+ f30-0 (s2-0 *temp-string* arg1 #t 44 (bucket-id progress)) (-> *progress-state* missions-total-spacing))
)
)
)
)
(set! sv-56 (- sv-56 (the int (-> *progress-state* missions-total-spacing))))
(cond
((< (-> arg0 sliding-height) 0.0)
(let* ((s4-2 (-> *game-info* mission-list sv-24))
(a1-23
(if (and (logtest? (-> s4-2 flags) (game-task-node-flag closed)) (task-complete? *game-info* (-> s4-2 task)))
(-> *game-info* play-list (-> s4-2 task) text-name)
(-> s4-2 description)
)
)
(s4-3 (lookup-text! *common-text* a1-23 #f))
)
0.0
(let ((f30-1 3.0)
(s3-3 print-game-text)
)
(format (clear *temp-string*) "~S" s4-3)
(let ((f0-36 (+ f30-1 (s3-3 *temp-string* arg1 #t 44 (bucket-id progress)))))
(set! sv-260 (* (-> arg0 sliding-height) f0-36))
)
)
)
)
(else
(let* ((s4-4 (-> *game-info* mission-list (+ sv-24 -1)))
(a1-27
(if (and (logtest? (-> s4-4 flags) (game-task-node-flag closed)) (task-complete? *game-info* (-> s4-4 task)))
(-> *game-info* play-list (-> s4-4 task) text-name)
(-> s4-4 description)
)
)
(s4-5 (lookup-text! *common-text* a1-27 #f))
)
0.0
(let ((f30-2 3.0)
(s3-4 print-game-text)
)
(format (clear *temp-string*) "~S" s4-5)
(let ((f0-40 (+ f30-2 (s3-4 *temp-string* arg1 #t 44 (bucket-id progress)))))
(set! sv-260 (* (-> arg0 sliding-height) f0-40))
)
)
)
)
)
(set! (-> arg1 origin y) (the float (+ sv-56 (the int sv-260))))
(while (and (< sv-20 sv-48) (< sv-20 (+ sv-24 10)))
(let* ((s4-6 (-> *game-info* mission-list sv-20))
(s3-5
(if (and (logtest? (-> s4-6 flags) (game-task-node-flag closed)) (task-complete? *game-info* (-> s4-6 task)))
(-> *game-info* play-list (-> s4-6 task) text-name)
(-> s4-6 description)
)
)
(s5-1 (lookup-text! *common-text* s3-5 #f))
)
0.0
(set! f0-50
(cond
((>= sv-20 (+ sv-24 -1))
(when (and (!= s3-5 381) (!= s3-5 380))
(let ((s3-6 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text!
*common-text*
(if (logtest? (-> s4-6 flags) (game-task-node-flag closed))
(text-id progress-missions-icon-completed)
(text-id progress-missions-icon-todo)
)
#f
)
)
(s3-6 *temp-string* arg1 #f 44 (bucket-id progress))
)
)
(+! (-> arg1 origin x) 20.0)
(let ((f30-3 3.0)
(s4-7 print-game-text)
)
(format (clear *temp-string*) "~S" s5-1)
(set! f0-50 (+ f30-3 (s4-7 *temp-string* arg1 #f 44 (bucket-id progress))))
)
(+! (-> arg1 origin x) -20.0)
f0-50
)
(else
(let ((f30-4 3.0)
(s4-8 print-game-text)
)
(format (clear *temp-string*) "~S" s5-1)
(+ f30-4 (s4-8 *temp-string* arg1 #t 44 (bucket-id progress)))
)
)
)
)
)
(let ((v1-142 (+ sv-56 (the int f0-50))))
(set! sv-56 v1-142)
(set! (-> arg1 origin y) (the float (+ v1-142 (the int sv-260))))
)
(set! sv-20 (+ sv-20 1))
)
(if (zero? (-> *progress-state* total-num-tasks))
(print-game-text
(lookup-text! *common-text* (text-id progress-missions-none) #f)
arg1
#f
44
(bucket-id progress)
)
)
)
(end-scissor-missions sv-276 1.0)
(draw-missions-up-down arg1)
0
(none)
)
;; WARN: Return type mismatch object vs none.
(defun draw-secret-list ((arg0 secret-item-option) (arg1 progress) (arg2 font-context) (arg3 int) (arg4 symbol) (arg5 float))
(let ((s4-0 (and arg4 (= arg3 1))))
380.0
270.0
(set! (-> arg2 origin x) 100.0)
(cond
((= s4-0 #t)
(cond
((= (-> arg0 can-toggle) 'auto)
)
((not (-> arg0 can-toggle))
(case (get-aspect-ratio)
(('aspect4x3)
(+! (-> arg2 origin x) -25.0)
)
(('aspect16x9)
(+! (-> arg2 origin x) -10.0)
)
)
(when (= (-> *setting-control* user-default language) (language-enum german))
(let ((v1-19 arg2))
(set! (-> v1-19 scale) 0.43)
)
)
(print-game-text
(lookup-text! *common-text* (text-id progress-secrets-go-to-title-screen) #f)
arg2
#f
44
(bucket-id progress)
)
)
((and (= (-> arg0 can-toggle) #t) (logtest? (-> *game-info* secrets) (-> arg0 flag)))
(set! (-> arg1 selected-option) #f)
(logclear! (-> *game-info* secrets) (-> arg0 flag))
)
((and (= (-> arg0 can-toggle) #t) (not (logtest? (-> *game-info* secrets) (-> arg0 flag))))
(logior! (-> *game-info* secrets) (-> arg0 flag))
(set! (-> arg1 selected-option) #f)
)
)
)
(else
(let ((s3-1 arg2))
(set! (-> s3-1 color) (if (= arg3 1)
(the-as font-color (the-as int (progress-selected 0)))
(font-color progress)
)
)
)
(set! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3)
75
90
)
)
)
(cond
((logtest? (-> *game-info* sub-task-list (-> arg0 avail-after) flags) (game-task-node-flag closed))
(let ((s3-3 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> arg0 name) #f))
(s3-3 *temp-string* arg2 #f 44 (bucket-id progress))
)
)
(else
(let ((s3-4 print-game-text))
(format (clear *temp-string*) "????????")
(s3-4 *temp-string* arg2 #f 44 (bucket-id progress))
)
)
)
(set! (-> arg2 origin x) 360.0)
(let ((a0-35 arg2))
(set! (-> a0-35 color) (font-color progress))
)
)
)
(cond
((and (not s4-0) (not (logtest? (-> *game-info* purchase-secrets) (-> arg0 flag))))
(+! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3)
50
45
)
)
)
(let ((s4-2 print-game-text))
(format (clear *temp-string*) "~D" (-> arg0 cost))
(s4-2 *temp-string* arg2 #f 44 (bucket-id progress))
)
)
((and (not s4-0) (= (-> arg0 can-toggle) #t) (logtest? (-> *game-info* secrets) (-> arg0 flag)))
(+! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3)
50
45
)
)
)
(let ((s5-2 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-on) #f))
(s5-2 *temp-string* arg2 #f 44 (bucket-id progress))
)
)
((and (not s4-0) (= (-> arg0 can-toggle) #t) (not (logtest? (-> *game-info* secrets) (-> arg0 flag))))
(+! (-> arg2 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3)
50
45
)
)
)
(let ((s5-4 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-off) #f))
(s5-4 *temp-string* arg2 #f 44 (bucket-id progress))
)
)
((and (not s4-0) (!= (-> arg0 can-toggle) #t))
(let ((s3-8 80)
(s5-5 70)
(f30-3 (-> arg2 origin x))
)
(set! s3-8 (cond
((= (get-aspect-ratio) 'aspect4x3)
(empty)
s3-8
)
(else
s5-5
)
)
)
(set! (-> arg2 origin x) (+ f30-3 (the float s3-8)))
)
(let ((a0-61 arg2))
(set! (-> a0-61 flags) (font-flags kerning right large))
)
(let ((s5-6 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-secrets-unlocked) #f))
(s5-6 *temp-string* arg2 #f 44 (bucket-id progress))
)
(let ((v0-32 arg2))
(set! (-> v0-32 flags) (font-flags kerning large))
)
)
)
)
(none)
)
(defmethod draw-option ((this menu-secret-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars
(sv-16 float)
(sv-20 symbol)
(sv-24 int)
(sv-32 float)
(sv-36 float)
(sv-40 symbol)
(sv-44 int)
(sv-48 progress)
(sv-96 int)
(sv-104 int)
(sv-108 float)
(sv-112 int)
(sv-116 int)
(sv-120 hud-box)
(sv-128 int)
)
(set! sv-16 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
(set! sv-20 (logtest? (-> *game-info* secrets) (game-secrets hero-mode)))
(set! sv-24 (the int (-> *game-info* skill-total)))
(set! sv-32 395.0)
(set! sv-36 25.0)
(set! sv-40 arg3)
(set! sv-44 arg2)
(set! sv-48 arg0)
(set! sv-96 (if (not sv-20)
0
(-> this num-items)
)
)
(set! sv-104 (if (not sv-20)
(-> this num-items)
(+ (-> this num-items) (-> this num-hero-items))
)
)
(set! sv-108 (* (-> sv-48 sliding) sv-36))
(set! sv-112 (-> this item-index))
(set! sv-116 (-> this prev-item-index))
(set! sv-120 (new 'stack-no-clear 'hud-box))
(set! sv-128 205)
(if (< sv-16 0.0)
(set! sv-16 (the-as float 0.0))
)
(cond
((or (not (-> *bigmap* progress-minimap)) (< (-> this item-index) sv-96) (< sv-104 (-> this item-index)))
(draw-busy-loading arg1)
)
(else
(#when PC_PORT
(if (not (-> *pc-settings* use-vis?))
(*! sv-32 (-> *pc-settings* aspect-ratio-reciprocal))))
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x5 :page #xc93)))
(set! (-> this sprites 0 flags) (the-as uint 4))
(set! (-> this sprites 0 scale-x) 0.64)
(set! (-> this sprites 0 scale-y) 0.64)
(let ((v1-32 (-> this sprites 0 color2)))
(set! (-> v1-32 0) 128)
(set! (-> v1-32 1) 128)
(set! (-> v1-32 2) 128)
(set! (-> v1-32 3) (the int (* 128.0 sv-16)))
)
(set! (-> this sprites 0 pos z) #xffffff)
(set! (-> this sprites 0 pos w) 0)
(#cond
(PC_PORT
(if (not (-> *pc-settings* use-vis?))
(set-hud-piece-position! (-> this sprites 0) (adjust-game-x 100.0) 128)
(set-hud-piece-position! (-> this sprites 0) 100 128)))
(#t
(set-hud-piece-position! (-> this sprites 0) 100 128))
)
(with-dma-buffer-add-bucket ((s3-0 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
(draw (-> this sprites 0) s3-0 (-> *level* default-level))
)
(set! (-> arg1 alpha) sv-16)
(let ((a0-21 arg1))
(set! (-> a0-21 flags) (font-flags kerning middle large))
)
(let ((a0-22 arg1))
(set! (-> a0-22 color) (font-color progress))
)
(set! (-> arg1 origin x) 59.0)
(let ((v1-54 arg1))
(set! (-> v1-54 width) sv-32)
)
(let ((v1-55 arg1))
(set! (-> v1-55 height) sv-36)
)
(let ((v1-56 arg1))
(set! (-> v1-56 scale) 1.0)
)
(set! (-> arg1 origin y) 82.0)
(#when PC_PORT
(if (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))))
(draw-decoration-secrets this arg1 sv-16 (text-id progress-root-secrets))
(let ((v1-58 arg1))
(set! (-> v1-58 scale) 0.45)
)
(when (or (= (-> *setting-control* user-default language) (language-enum japanese))
(= (-> *setting-control* user-default language) (language-enum korean))
)
(let ((v1-66 arg1))
(set! (-> v1-66 scale) 0.53)
)
)
(case (get-aspect-ratio)
(('aspect4x3)
(let ((v1-68 arg1))
(set! (-> v1-68 height) (the float 185))
)
(set! (-> arg1 origin y) 133.0)
)
(('aspect16x9)
(let ((v1-72 arg1))
(set! (-> v1-72 height) (the float 185))
)
(set! (-> arg1 origin y) 133.0)
)
)
(let ((a0-34 arg1))
(set! (-> a0-34 flags) (font-flags kerning large))
)
(set! (-> arg1 origin x) 100.0)
(#when PC_PORT
(if (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))))
(let ((s4-1 print-game-text))
(format
(clear *temp-string*)
"x~D ~S"
sv-24
(lookup-text! *common-text* (text-id progress-secrets-orb-label) #f)
)
(s4-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
(set! (-> arg1 origin x) 100.0)
(#when PC_PORT
(if (not (-> *pc-settings* use-vis?))
(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))))
(begin-scissor-secret sv-120 sv-48)
(case (get-aspect-ratio)
(('aspect16x9)
(set! sv-128 195)
)
)
(cond
(sv-40
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 25 sv-128)))
(draw-secret-list (-> this secret-items sv-112) sv-48 arg1 1 sv-40 sv-108)
)
((>= (- sv-112 sv-116) 0)
(when (>= (+ sv-112 -3) sv-96)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) -50 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 -3)) sv-48 arg1 0 sv-40 sv-108)
)
(when (>= (+ sv-112 -2) sv-96)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) -25 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 -2)) sv-48 arg1 0 sv-40 sv-108)
)
(set! (-> arg1 origin y) (the float (+ sv-128 (the int sv-108))))
(when (>= (+ sv-112 -1) sv-96)
(draw-highlight (+ sv-128 22) 22 sv-16)
(draw-secret-list (-> this secret-items (+ sv-112 -1)) sv-48 arg1 0 sv-40 sv-108)
)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 25 sv-128)))
;; og:preserve-this added check so we don't double-draw the highlight
(when (< (+ sv-112 -1) sv-96)
(draw-highlight (+ sv-128 22) 22 sv-16))
(draw-secret-list (-> this secret-items sv-112) sv-48 arg1 1 sv-40 sv-108)
(when (< (+ sv-112 1) sv-104)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 50 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 1)) sv-48 arg1 0 sv-40 sv-108)
)
(when (< (+ sv-112 2) sv-104)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 75 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 2)) sv-48 arg1 0 sv-40 sv-108)
)
(when (< (+ sv-112 3) sv-104)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 100 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 3)) sv-48 arg1 0 sv-40 sv-108)
)
)
(else
(when (>= (+ sv-112 -2) sv-96)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) -25 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 -2)) sv-48 arg1 0 sv-40 sv-108)
)
(set! (-> arg1 origin y) (the float (+ sv-128 (the int sv-108))))
(if (>= (+ sv-112 -1) sv-96)
(draw-secret-list (-> this secret-items (+ sv-112 -1)) sv-48 arg1 0 sv-40 sv-108)
)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 25 sv-128)))
(draw-highlight (+ sv-128 22) 22 sv-16)
(draw-secret-list (-> this secret-items sv-112) sv-48 arg1 1 sv-40 sv-108)
(when (< (+ sv-112 1) sv-104)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 50 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 1)) sv-48 arg1 0 sv-40 sv-108)
)
(when (< (+ sv-112 2) sv-104)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 75 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 2)) sv-48 arg1 0 sv-40 sv-108)
)
(when (< (+ sv-112 3) sv-104)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 100 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 3)) sv-48 arg1 0 sv-40 sv-108)
)
(when (< (+ sv-112 4) sv-104)
(set! (-> arg1 origin y) (the float (+ (the int sv-108) 125 sv-128)))
(draw-secret-list (-> this secret-items (+ sv-112 4)) sv-48 arg1 0 sv-40 sv-108)
)
)
)
(end-scissor-secret sv-120 1.0)
(draw-up-down arg1)
)
)
0
(none)
)
(deftype print-highscore-obj (basic)
((self menu-highscores-option)
(index int32)
(previous symbol) ; guess
(place int32)
(score float)
(game-score symbol)
(context font-context)
(local-scale float)
(interp float)
)
:method-count-assert 9
:size-assert #x28
:flag-assert #x900000028
)
(defun draw-highscore-icon ((arg0 menu-highscores-option) (arg1 texture-id) (arg2 int) (arg3 int) (arg4 float))
(set! (-> arg0 sprites 0 tex) (lookup-texture-by-id arg1))
(set! (-> arg0 sprites 0 scale-x) arg4)
(set! (-> arg0 sprites 0 scale-y) arg4)
(set-hud-piece-position! (the-as hud-sprite (-> arg0 sprites)) arg2 arg3)
(with-dma-buffer-add-bucket ((s4-1 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
((method-of-type hud-sprite draw) (the-as hud-sprite (-> arg0 sprites)) s4-1 (-> *level* default-level))
)
)
(defun draw-highscore-cup ((arg0 menu-highscores-option) (arg1 int) (arg2 int) (arg3 int) (arg4 float) (arg5 float))
"First int is an enum"
(let ((a0-1 (the-as uint #xc9300300)))
(case arg1
((3)
(set! a0-1 (the-as uint #xc9300300))
)
((2)
(set! a0-1 (the-as uint #xc9300a00))
)
((1)
(set! a0-1 (the-as uint #xc9300d00))
)
)
(when (nonzero? arg1)
(set! (-> arg0 sprites 0 flags) (the-as uint 4))
(let ((v1-10 (-> arg0 sprites 0 color2)))
(set! (-> v1-10 0) 128)
(set! (-> v1-10 1) 128)
(set! (-> v1-10 2) 128)
(set! (-> v1-10 3) (the int (* 128.0 arg5)))
)
(set! (-> arg0 sprites 0 pos z) #xffffff)
(set! (-> arg0 sprites 0 pos w) 0)
(set! (-> arg0 sprites 0 tex) (lookup-texture-by-id (the-as texture-id a0-1)))
(set! (-> arg0 sprites 0 scale-x) arg4)
(set! (-> arg0 sprites 0 scale-y) arg4)
(set-hud-piece-position! (the-as hud-sprite (-> arg0 sprites)) arg2 arg3)
(with-dma-buffer-add-bucket ((s4-1 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id progress)
)
((method-of-type hud-sprite draw) (the-as hud-sprite (-> arg0 sprites)) s4-1 (-> *level* default-level))
)
)
)
)
(defun get-highscore-score ((highscore-index int))
(let ((score-array-index 11))
(let ((index highscore-index))
(cond
((zero? index)
(set! score-array-index 4)
)
((= index 1)
(set! score-array-index 5)
)
((= index 2)
(set! score-array-index 6)
)
((= index 3)
(set! score-array-index 7)
)
((= index 4)
(set! score-array-index 10)
)
((= index 5)
(set! score-array-index 13)
)
((= index 6)
(set! score-array-index 12)
)
((= index 7)
(set! score-array-index 11)
)
((= index 8)
(set! score-array-index 14)
)
((= index 9)
(set! score-array-index 15)
)
((= index 10)
(set! score-array-index 18)
)
((= index 11)
(set! score-array-index 17)
)
((= index 12)
(set! score-array-index 16)
)
((= index 13)
(set! score-array-index 8)
)
((= index 14)
(set! score-array-index 9)
)
)
)
score-array-index
)
)
(defun eval-highscore ((print-highscore-info print-highscore-obj))
(get-rank
(-> *highscore-info-array* (get-highscore-score (-> print-highscore-info index)))
(-> print-highscore-info score)
)
)
(defun str-print-time ((time float))
0
0
0
(let* ((minutes (the int (* 0.016666668 time)))
(remainder-minutes (- time (* 60.0 (the float minutes))))
(seconds (the int remainder-minutes))
(remainder-seconds (- remainder-minutes (the float seconds)))
(milliseconds (the int (* 1000.0 remainder-seconds)))
)
(format (clear *temp-string*) "~d:~2,'0,d:~3,'0,d" minutes seconds milliseconds)
)
*temp-string*
)
(defun print-highscore ((arg0 print-highscore-obj))
(local-vars (sv-16 font-context) (sv-20 float) (sv-24 int) (sv-32 int) (sv-40 print-highscore-obj))
(set! sv-16 (-> arg0 context))
(set! sv-20 (-> arg0 interp))
(set! sv-24 50)
(set! sv-32 (if (= (get-aspect-ratio) 'aspect4x3)
320
300
)
)
(set! sv-40 arg0)
(let ((a0-1 sv-16))
(set! (-> a0-1 flags) (font-flags kerning large))
)
(+! (-> sv-16 origin x) (the float sv-24))
(let ((v1-8 (-> sv-40 place)))
(cond
((zero? v1-8)
(let ((gp-1 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-highscores-1st) #f))
(gp-1 *temp-string* sv-16 #f 44 (bucket-id progress))
)
(if (not (-> sv-40 previous))
(draw-highscore-cup
(-> sv-40 self)
(eval-highscore sv-40)
(+ (the int sv-20) 112)
174
0.25
(-> sv-40 local-scale)
)
)
)
((= v1-8 1)
(let ((v1-18 sv-16))
(set! (-> v1-18 scale) 0.5)
)
(+! (-> sv-16 origin y) 23.0)
(let ((gp-3 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-highscores-2nd) #f))
(gp-3 *temp-string* sv-16 #f 44 (bucket-id progress))
)
(if (not (-> sv-40 previous))
(draw-highscore-cup
(-> sv-40 self)
(eval-highscore sv-40)
(+ (the int sv-20) 111)
197
0.22
(-> sv-40 local-scale)
)
)
)
((= v1-8 2)
(let ((v1-31 sv-16))
(set! (-> v1-31 scale) 0.4)
)
(+! (-> sv-16 origin y) 20.0)
(let ((gp-5 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-highscores-3rd) #f))
(gp-5 *temp-string* sv-16 #f 44 (bucket-id progress))
)
(if (not (-> sv-40 previous))
(draw-highscore-cup
(-> sv-40 self)
(eval-highscore sv-40)
(+ (the int sv-20) 110)
217
0.2
(-> sv-40 local-scale)
)
)
)
((= v1-8 3)
(let ((v1-44 sv-16))
(set! (-> v1-44 scale) 0.3)
)
(+! (-> sv-16 origin y) 15.0)
(let ((gp-7 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-highscores-4th) #f))
(gp-7 *temp-string* sv-16 #f 44 (bucket-id progress))
)
(if (not (-> sv-40 previous))
(draw-highscore-cup
(-> sv-40 self)
(eval-highscore sv-40)
(+ (the int sv-20) 109)
232
0.15
(-> sv-40 local-scale)
)
)
)
((= v1-8 4)
(+! (-> sv-16 origin y) 12.0)
(let ((gp-9 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-highscores-5th) #f))
(gp-9 *temp-string* sv-16 #f 44 (bucket-id progress))
)
(if (not (-> sv-40 previous))
(draw-highscore-cup
(-> sv-40 self)
(eval-highscore sv-40)
(+ (the int sv-20) 109)
244
0.15
(-> sv-40 local-scale)
)
)
)
((= v1-8 5)
(+! (-> sv-16 origin y) 12.0)
(let ((gp-11 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-highscores-6th) #f))
(gp-11 *temp-string* sv-16 #f 44 (bucket-id progress))
)
(if (not (-> sv-40 previous))
(draw-highscore-cup
(-> sv-40 self)
(eval-highscore sv-40)
(+ (the int sv-20) 109)
256
0.15
(-> sv-40 local-scale)
)
)
)
((= v1-8 6)
(+! (-> sv-16 origin y) 12.0)
(let ((gp-13 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-highscores-7th) #f))
(gp-13 *temp-string* sv-16 #f 44 (bucket-id progress))
)
(if (not (-> sv-40 previous))
(draw-highscore-cup
(-> sv-40 self)
(eval-highscore sv-40)
(+ (the int sv-20) 109)
268
0.15
(-> sv-40 local-scale)
)
)
)
((= v1-8 7)
(+! (-> sv-16 origin y) 12.0)
(let ((gp-15 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (text-id progress-highscores-8th) #f))
(gp-15 *temp-string* sv-16 #f 44 (bucket-id progress))
)
(if (not (-> sv-40 previous))
(draw-highscore-cup
(-> sv-40 self)
(eval-highscore sv-40)
(+ (the int sv-20) 109)
280
0.15
(-> sv-40 local-scale)
)
)
)
)
)
(+! (-> sv-16 origin x) (the float sv-32))
(let ((a0-67 sv-16))
(set! (-> a0-67 flags) (font-flags kerning right large))
)
(cond
((-> sv-40 game-score)
(print-game-text (string-format "~D" (the int (-> sv-40 score))) sv-16 #f 44 (bucket-id progress))
)
(else
(print-game-text (str-print-time (-> sv-40 score)) sv-16 #f 44 (bucket-id progress))
)
)
(let ((a0-73 sv-16))
(set! (-> a0-73 flags) (font-flags kerning large))
)
(set! (-> sv-16 origin x) (- (-> sv-16 origin x) (the float (+ sv-24 sv-32))))
)
(defun get-highscore-text ((highscore-index int))
(let ((text-id 319))
(let ((index highscore-index))
(cond
((zero? index)
(set! text-id 323)
)
((= index 1)
(set! text-id 323)
)
((= index 2)
(set! text-id 323)
)
((= index 3)
(set! text-id 323)
)
((= index 4)
(set! text-id 330)
)
((= index 5)
(set! text-id 319)
)
((= index 6)
(set! text-id 319)
)
((= index 7)
(set! text-id 319)
)
((= index 8)
(set! text-id 319)
)
((= index 9)
(set! text-id 319)
)
((= index 10)
(set! text-id 319)
)
((= index 11)
(set! text-id 319)
)
((= index 12)
(set! text-id 319)
)
((= index 13)
(set! text-id 328)
)
((= index 14)
(set! text-id 329)
)
)
)
(the-as text-id text-id)
)
)
(defun get-highscore-text-sub ((highscore-index int))
(let ((id 320))
(let ((index highscore-index))
(cond
((zero? index)
(set! id 324)
)
((= index 1)
(set! id 325)
)
((= index 2)
(set! id 326)
)
((= index 3)
(set! id 327)
)
((= index 4)
(set! id 333)
)
((= index 5)
(set! id 322)
)
((= index 6)
(set! id 321)
)
((= index 7)
(set! id 320)
)
((= index 8)
(set! id 337)
)
((= index 9)
(set! id 338)
)
((= index 10)
(set! id 336)
)
((= index 11)
(set! id 335)
)
((= index 12)
(set! id 334)
)
((= index 13)
(set! id 331)
)
((= index 14)
(set! id 332)
)
)
)
(the-as text-id id)
)
)
(defun get-highscore-icon ((highscore-index-arg int))
(let ((texture (new 'static 'texture-id :index #x10 :page #xc93)))
(let ((highscore-index highscore-index-arg))
(cond
((zero? highscore-index)
(set! texture (new 'static 'texture-id :index #x10 :page #xc93))
)
((= highscore-index 1)
(set! texture (new 'static 'texture-id :index #x12 :page #xc93))
)
((= highscore-index 2)
(set! texture (new 'static 'texture-id :index #x13 :page #xc93))
)
((= highscore-index 3)
(set! texture (new 'static 'texture-id :index #x11 :page #xc93))
)
((= highscore-index 4)
(set! texture (new 'static 'texture-id :index #xe :page #xc93))
)
((= highscore-index 5)
(set! texture (new 'static 'texture-id :index #x1 :page #xc93))
)
((= highscore-index 6)
(set! texture (new 'static 'texture-id :index #x1 :page #xc93))
)
((= highscore-index 7)
(set! texture (new 'static 'texture-id :index #x1 :page #xc93))
)
((= highscore-index 8)
(set! texture (new 'static 'texture-id :index #x1 :page #xc93))
)
((= highscore-index 9)
(set! texture (new 'static 'texture-id :index #x1 :page #xc93))
)
((= highscore-index 10)
(set! texture (new 'static 'texture-id :index #x1 :page #xc93))
)
((= highscore-index 11)
(set! texture (new 'static 'texture-id :index #x1 :page #xc93))
)
((= highscore-index 12)
(set! texture (new 'static 'texture-id :index #x1 :page #xc93))
)
((= highscore-index 13)
(set! texture (new 'static 'texture-id :index #x16 :page #xc93))
)
((= highscore-index 14)
(set! texture (new 'static 'texture-id :index #x17 :page #xc93))
)
)
)
(the-as texture-id texture)
)
)
(defun get-highscore-type ((highscore-index-arg int))
"Given a highscore index, return it's type as a symbol
@param highscore-index-arg something
@returns The type, as as symbol. Either `'game` or `'race`"
(let ((highscore-type 'game))
(let ((highscore-index highscore-index-arg))
(cond
((zero? highscore-index)
(set! highscore-type 'game)
)
((= highscore-index 5)
(set! highscore-type 'race)
)
((= highscore-index 6)
(set! highscore-type 'race)
)
((= highscore-index 7)
(set! highscore-type 'race)
)
((= highscore-index 8)
(set! highscore-type 'race)
)
((= highscore-index 9)
(set! highscore-type 'race)
)
((= highscore-index 10)
(set! highscore-type 'race)
)
((= highscore-index 11)
(set! highscore-type 'race)
)
((= highscore-index 12)
(set! highscore-type 'race)
)
((= highscore-index 13)
(set! highscore-type 'game)
)
)
)
highscore-type
)
)
(defun highscore-available? ((highscore-index int))
(let ((available? #f))
(let ((index highscore-index))
(cond
((zero? index)
(set! available? #t)
)
((= index 1)
(set! available?
(logtest? (-> *game-info* sub-task-list (game-task-node city-yellow-gun-training-introduction) flags)
(game-task-node-flag closed)
)
)
)
((= index 2)
(set! available? (logtest? (-> *game-info* secrets) (game-secrets gungame-blue)))
)
((= index 3)
(set! available? (logtest? (-> *game-info* secrets) (game-secrets gungame-dark)))
)
((= index 4)
(set! available? (logtest? (-> *game-info* sub-task-list (game-task-node stadium-board1-introduction) flags)
(game-task-node-flag closed)
)
)
)
((= index 5)
(set! available?
(logtest? (-> *game-info* sub-task-list (game-task-node stadium-race-class3-introduction) flags)
(game-task-node-flag closed)
)
)
)
((= index 6)
(set! available?
(logtest? (-> *game-info* sub-task-list (game-task-node stadium-race-class2-introduction) flags)
(game-task-node-flag closed)
)
)
)
((= index 7)
(set! available?
(logtest? (-> *game-info* sub-task-list (game-task-node stadium-race-class1-introduction) flags)
(game-task-node-flag closed)
)
)
)
((= index 8)
(set! available?
(or (logtest? (-> *game-info* sub-task-list (game-task-node city-burning-bush-race-port-introduction) flags)
(game-task-node-flag closed)
)
(open? (-> *game-info* sub-task-list (game-task-node city-burning-bush-race-port-introduction)))
)
)
)
((= index 9)
(set! available?
(or (logtest? (-> *game-info* sub-task-list (game-task-node city-burning-bush-race-errol-introduction) flags)
(game-task-node-flag closed)
)
(open? (-> *game-info* sub-task-list (game-task-node city-burning-bush-race-errol-introduction)))
)
)
)
((= index 10)
(set! available? (logtest? (-> *game-info* secrets) (game-secrets reverse-races)))
)
((= index 11)
(set! available? (logtest? (-> *game-info* secrets) (game-secrets reverse-races)))
)
((= index 12)
(set! available? (logtest? (-> *game-info* secrets) (game-secrets reverse-races)))
)
((= index 13)
(set! available?
(logtest? (-> *game-info* sub-task-list (game-task-node city-play-onin-game-introduction) flags)
(game-task-node-flag closed)
)
)
)
((= index 14)
(set! available? (logtest? (-> *game-info* sub-task-list (game-task-node city-whack-introduction) flags)
(game-task-node-flag closed)
)
)
)
)
)
available?
)
)
(defun get-num-highscores ()
(let ((count 0))
(dotimes (max-highscores 15)
(if (highscore-available? max-highscores)
(+! count 1)
)
)
count
)
)
(defun get-next-highscore ((current-highscore-index int))
(let ((max-highscores 15)
(index-change 1)
(selected-index -1)
)
(+ current-highscore-index index-change)
(while (and (= selected-index -1) (< index-change max-highscores))
(let ((s2-0 (+ current-highscore-index index-change)))
(+! index-change 1)
(if (highscore-available? (mod s2-0 max-highscores))
(set! selected-index (mod s2-0 max-highscores))
)
)
)
(if (= selected-index -1)
(set! selected-index current-highscore-index)
)
selected-index
)
)
(defun get-prev-highscore ((arg0 int))
(let ((max-highscores 15)
(index-change 1)
(selected-index -1)
)
(+ arg0 index-change)
(while (and (= selected-index -1) (< index-change max-highscores))
(let ((curr-index (- arg0 index-change)))
(+! index-change 1)
(if (< curr-index 0)
(set! curr-index (+ max-highscores curr-index))
)
(let ((highscore-available-fn highscore-available?)
(normalized-index (abs curr-index))
)
(if (highscore-available-fn normalized-index)
(set! selected-index (abs curr-index))
)
)
)
)
(if (= selected-index -1)
(set! selected-index arg0)
)
selected-index
)
)
(defun get-highscore-icon-scale ((highscore-index int))
(let ((scale (if (= (get-aspect-ratio) 'aspect4x3)
1.0
1.0
)
)
)
(let ((guncourse-scale 0.6)
(race-scale 0.8)
)
(cond
((zero? highscore-index)
(set! scale guncourse-scale)
)
((= highscore-index 1)
(set! scale guncourse-scale)
)
((= highscore-index 2)
(set! scale guncourse-scale)
)
((= highscore-index 3)
(set! scale guncourse-scale)
)
((= highscore-index 4)
(set! scale 0.5)
)
((= highscore-index 5)
(set! scale race-scale)
)
((= highscore-index 6)
(set! scale race-scale)
)
((= highscore-index 7)
(set! scale race-scale)
)
((= highscore-index 8)
(set! scale race-scale)
)
((= highscore-index 9)
(set! scale race-scale)
)
((= highscore-index 10)
(set! scale race-scale)
)
((= highscore-index 11)
(set! scale race-scale)
)
((= highscore-index 12)
(set! scale race-scale)
)
((= highscore-index 13)
(set! scale 0.7)
)
((= highscore-index 14)
(set! scale 0.7)
)
)
)
scale
)
)
(defun get-highscore-icon-xoffset ((highscore-index int))
(if (= (get-aspect-ratio) 'aspect4x3)
435
410
)
)
(defun get-highscore-icon-yoffset ((highscore-index int))
(let ((offset (if (= (get-aspect-ratio) 'aspect4x3)
130
120
)
)
)
(let ((guncourse-offset 130)
(race-offset 120)
)
(cond
((zero? highscore-index)
(set! offset guncourse-offset)
)
((= highscore-index 1)
(set! offset guncourse-offset)
)
((= highscore-index 2)
(set! offset guncourse-offset)
)
((= highscore-index 3)
(set! offset guncourse-offset)
)
((= highscore-index 5)
(set! offset race-offset)
)
((= highscore-index 6)
(set! offset race-offset)
)
((= highscore-index 7)
(set! offset race-offset)
)
((= highscore-index 8)
(set! offset race-offset)
)
((= highscore-index 9)
(set! offset race-offset)
)
((= highscore-index 10)
(set! offset race-offset)
)
((= highscore-index 11)
(set! offset race-offset)
)
((= highscore-index 12)
(set! offset race-offset)
)
((= highscore-index 13)
(set! offset 125)
)
((= highscore-index 14)
(set! offset 125)
)
)
)
offset
)
)
(defmethod draw-option ((this menu-highscores-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars
(sv-96 float)
(sv-100 float)
(sv-104 float)
(sv-108 float)
(sv-112 hud-box)
(sv-116 print-highscore-obj)
(sv-120 float)
(sv-124 float)
(sv-128 symbol)
(sv-132 int)
(sv-136 progress)
(sv-140 font-context)
(sv-144 menu-highscores-option)
)
(set! sv-96 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
(set! sv-100 0.22)
(set! sv-104 395.0)
(set! sv-108 (-> arg1 origin x))
(set! sv-112 (new 'stack-no-clear 'hud-box))
(set! sv-116 (new 'stack 'print-highscore-obj))
(set! sv-120 (* (-> arg0 sliding) sv-104))
(set! sv-124 (* (-> arg0 sliding-off) (-> this slide-dir) sv-104))
(set! sv-128 arg3)
(set! sv-132 arg2)
(set! sv-136 arg0)
(set! sv-140 arg1)
(set! sv-144 this)
(if (< sv-96 0.0)
(set! sv-96 (the-as float 0.0))
)
(cond
((not (-> *bigmap* progress-minimap))
(draw-busy-loading sv-140)
)
(else
(set! (-> sv-140 alpha) sv-96)
(let ((v1-16 sv-140))
(set! (-> v1-16 scale) 1.0)
)
(let ((a0-4 sv-140))
(set! (-> a0-4 flags) (font-flags kerning middle large))
)
(let ((a0-5 sv-140))
(set! (-> a0-5 color) (font-color progress))
)
(set! (-> sv-140 origin x) 59.0)
(set! (-> sv-140 origin y) 78.0)
(let ((v1-23 sv-140))
(set! (-> v1-23 width) sv-104)
)
(let ((v1-24 sv-140))
(set! (-> v1-24 height) 215.0)
)
(begin-scissor sv-112 sv-136)
(set! (-> sv-144 sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3 :page #xc93)))
(set! (-> sv-144 sprites 0 flags) (the-as uint 4))
(set! (-> sv-144 sprites 0 scale-x) sv-100)
(set! (-> sv-144 sprites 0 scale-y) sv-100)
(let ((v1-33 (-> sv-144 sprites 0 color2)))
(set! (-> v1-33 0) 128)
(set! (-> v1-33 1) 128)
(set! (-> v1-33 2) 128)
(set! (-> v1-33 3) (the int (* 128.0 sv-96)))
)
(set! (-> sv-144 sprites 0 pos z) #xfffff0)
(set! (-> sv-144 sprites 0 pos w) 0)
(if (= (-> *setting-control* user-default language) (language-enum spanish))
(draw-decoration sv-144 sv-140 sv-96 (text-id progress-root-highscores) #t 0.8)
(draw-decoration sv-144 sv-140 sv-96 (text-id progress-root-highscores) #t 0.95)
)
(let ((v1-39 sv-140))
(set! (-> v1-39 scale) 0.6)
)
(let ((v1-40 sv-140))
(set! (-> v1-40 height) 185.0)
)
(+! (-> sv-140 origin y) 46.0)
(set! (-> sv-140 origin x) 65.0)
(let ((v1-46 sv-140))
(set! (-> v1-46 width) (the float 367))
)
(let ((a0-23 sv-140))
(set! (-> a0-23 flags) (font-flags kerning large))
)
(let ((a0-24 sv-140))
(set! (-> a0-24 color) (font-color progress-force-selected))
)
(set! (-> sv-140 origin x) (+ 20.0 sv-120 (-> sv-140 origin x)))
(let ((v1-53 sv-140))
(set! (-> v1-53 scale) 0.75)
)
(when (= (-> *setting-control* user-default language) (language-enum german))
(let ((v1-56 sv-140))
(set! (-> v1-56 scale) 0.69)
)
)
(when (= (-> *setting-control* user-default language) (language-enum french))
(let ((v1-59 sv-140))
(set! (-> v1-59 scale) 0.72)
)
)
(when (= (-> *setting-control* user-default language) (language-enum spanish))
(let ((v1-62 sv-140))
(set! (-> v1-62 scale) 0.65)
)
)
(let ((gp-1 print-game-text))
(format
(clear *temp-string*)
"~S"
(lookup-text! *common-text* (get-highscore-text (-> sv-144 page-index)) #f)
)
(gp-1 *temp-string* sv-140 #f 44 (bucket-id progress))
)
(+! (-> sv-140 origin y) 25.0)
(let ((v1-68 sv-140))
(set! (-> v1-68 scale) 0.6)
)
(when (or (= (-> *setting-control* user-default language) (language-enum french))
(= (-> *setting-control* user-default language) (language-enum spanish))
)
(let ((v1-76 sv-140))
(set! (-> v1-76 scale) 0.58)
)
)
(let ((gp-2 print-game-text))
(format
(clear *temp-string*)
"~S"
(lookup-text! *common-text* (get-highscore-text-sub (-> sv-144 page-index)) #f)
)
(gp-2 *temp-string* sv-140 #f 44 (bucket-id progress))
)
(set! (-> sv-140 origin x) (- (-> sv-140 origin x) (+ 20.0 sv-120)))
(+! (-> sv-140 origin y) 25.0)
(draw-highscore-icon
sv-144
(get-highscore-icon (-> sv-144 page-index))
(the int (+ (the float (get-highscore-icon-xoffset (-> sv-144 page-index))) sv-120))
(get-highscore-icon-yoffset (-> sv-144 page-index))
(get-highscore-icon-scale (-> sv-144 page-index))
)
(set! sv-108 (-> sv-140 origin x))
(let ((a0-54 sv-140))
(set! (-> a0-54 color) (font-color progress))
)
(+! (-> sv-140 origin x) sv-120)
(let ((v1-96 sv-140))
(set! (-> v1-96 scale) 0.6)
)
(let ((gp-5 (get-game-score-ref *game-info* (get-highscore-score (-> sv-144 page-index)))))
(set! (-> sv-116 index) (-> sv-144 page-index))
(set! (-> sv-116 previous) #f)
(set! (-> sv-116 self) sv-144)
(case (get-highscore-type (-> sv-144 page-index))
(('game)
(set! (-> sv-116 game-score) #t)
)
(('race)
(set! (-> sv-116 game-score) #f)
)
)
(set! (-> sv-116 context) sv-140)
(set! (-> sv-116 local-scale) sv-96)
(set! (-> sv-116 interp) sv-120)
(dotimes (s5-5 8)
(set! (-> sv-116 place) s5-5)
(set! (-> sv-116 score) (-> gp-5 s5-5))
(print-highscore sv-116)
)
)
(set! (-> sv-140 origin x) sv-108)
(let ((v1-120 sv-140))
(set! (-> v1-120 scale) 0.6)
)
(set! (-> sv-140 origin x) 59.0)
(set! (-> sv-140 origin y) 78.0)
(let ((v1-125 sv-140))
(set! (-> v1-125 width) sv-104)
)
(let ((v1-126 sv-140))
(set! (-> v1-126 height) 215.0)
)
(let ((v1-127 sv-140))
(set! (-> v1-127 scale) 0.5)
)
(let ((v1-128 sv-140))
(set! (-> v1-128 height) 185.0)
)
(+! (-> sv-140 origin y) 46.0)
(set! (-> sv-140 origin x) 80.0)
(set! (-> sv-144 sprites 0 pos z) #xffffff)
(let ((v1-135 sv-140))
(set! (-> v1-135 width) sv-104)
)
(let ((a0-74 sv-140))
(set! (-> a0-74 flags) (font-flags kerning large))
)
(let ((a0-75 sv-140))
(set! (-> a0-75 color) (font-color progress-force-selected))
)
(set! (-> sv-140 origin x) (+ 20.0 sv-124 (-> sv-140 origin x)))
(let ((v1-142 sv-140))
(set! (-> v1-142 scale) 0.75)
)
(when (= (-> *setting-control* user-default language) (language-enum german))
(let ((v1-145 sv-140))
(set! (-> v1-145 scale) 0.69)
)
)
(when (= (-> *setting-control* user-default language) (language-enum french))
(let ((v1-148 sv-140))
(set! (-> v1-148 scale) 0.72)
)
)
(when (= (-> *setting-control* user-default language) (language-enum spanish))
(let ((v1-151 sv-140))
(set! (-> v1-151 scale) 0.65)
)
)
(let ((gp-6 print-game-text))
(format
(clear *temp-string*)
"~S"
(lookup-text! *common-text* (get-highscore-text (-> sv-144 prev-page-index)) #f)
)
(gp-6 *temp-string* sv-140 #f 44 (bucket-id progress))
)
(+! (-> sv-140 origin y) 25.0)
(let ((v1-157 sv-140))
(set! (-> v1-157 scale) 0.6)
)
(when (or (= (-> *setting-control* user-default language) (language-enum french))
(= (-> *setting-control* user-default language) (language-enum spanish))
)
(let ((v1-165 sv-140))
(set! (-> v1-165 scale) 0.58)
)
)
(let ((gp-7 print-game-text))
(format
(clear *temp-string*)
"~S"
(lookup-text! *common-text* (get-highscore-text-sub (-> sv-144 prev-page-index)) #f)
)
(gp-7 *temp-string* sv-140 #f 44 (bucket-id progress))
)
(set! (-> sv-140 origin x) (- (-> sv-140 origin x) (+ 20.0 sv-124)))
(+! (-> sv-140 origin y) 25.0)
(draw-highscore-icon
sv-144
(get-highscore-icon (-> sv-144 prev-page-index))
(the int (+ (the float (get-highscore-icon-xoffset (-> sv-144 page-index))) sv-124))
(get-highscore-icon-yoffset (-> sv-144 page-index))
(get-highscore-icon-scale (-> sv-144 page-index))
)
(set! sv-108 (-> sv-140 origin x))
(let ((a0-105 sv-140))
(set! (-> a0-105 color) (font-color progress))
)
(+! (-> sv-140 origin x) sv-124)
(let ((v1-185 sv-140))
(set! (-> v1-185 scale) 0.6)
)
(when (< 1 (get-num-highscores))
(let ((gp-11 (get-game-score-ref *game-info* (get-highscore-score (-> sv-144 prev-page-index)))))
(set! (-> sv-116 index) (-> sv-144 prev-page-index))
(set! (-> sv-116 previous) #t)
(set! (-> sv-116 self) sv-144)
(case (get-highscore-type (-> sv-144 prev-page-index))
(('game)
(set! (-> sv-116 game-score) #t)
)
(('race)
(set! (-> sv-116 game-score) #f)
)
)
(set! (-> sv-116 context) sv-140)
(set! (-> sv-116 local-scale) sv-96)
(set! (-> sv-116 interp) sv-120)
(dotimes (s5-10 8)
(set! (-> sv-116 place) s5-10)
(set! (-> sv-116 score) (-> gp-11 s5-10))
(print-highscore sv-116)
)
)
(set! (-> sv-140 origin x) sv-108)
(let ((v1-210 sv-140))
(set! (-> v1-210 scale) 0.6)
)
)
(if (< 1 (get-num-highscores))
(draw-previous-next sv-144 sv-140 #t)
)
(end-scissor sv-112 1.0)
)
)
0
(none)
)
(defmethod draw-option ((this menu-on-off-game-vibrations-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (a0-10 string))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(let ((v1-4 arg1))
(set! (-> v1-4 scale) 0.65)
)
(+! (-> arg1 origin y) 15.0)
(let ((s3-0 (-> *progress-state* game-options-vibrations)))
(cond
((and (zero? (-> *progress-state* game-options-item-selected)) (-> *progress-state* game-options-item-picked))
(+! (-> arg1 origin y) -8.0)
(let ((a0-2 arg1))
(set! (-> a0-2 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 41 f30-0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 18.0)
(cond
(s3-0
(format
(clear *temp-string*)
"~33L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-10 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-10 *temp-string*)
)
)
)
(else
(+! (-> arg1 origin y) -8.0)
(cond
((zero? (-> *progress-state* game-options-item-selected))
(let ((s2-3 arg1))
(set! (-> s2-3 color) (progress-selected 0))
)
(draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 22 f30-0)
)
(else
(let ((a0-17 arg1))
(set! (-> a0-17 color) (font-color progress))
)
)
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 18.0)
(cond
(s3-0
(format
(clear *temp-string*)
"~1L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-10 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~1L~S~1L"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-10 *temp-string*)
)
)
)
)
)
)
(print-menu-text a0-10 (-> this scale) arg1 arg0)
0
(none)
)
(defmethod draw-option ((this menu-on-off-game-subtitles-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (a0-11 string))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(let ((v1-4 arg1))
(set! (-> v1-4 scale) 0.65)
)
(+! (-> arg1 origin y) 22.0)
(let ((s3-0 (-> *progress-state* game-options-subtitles)))
(cond
((and (= (-> *progress-state* game-options-item-selected) 1) (-> *progress-state* game-options-item-picked))
(+! (-> arg1 origin y) -8.0)
(let ((a0-3 arg1))
(set! (-> a0-3 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 41 f30-0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 18.0)
(cond
(s3-0
(format
(clear *temp-string*)
"~33L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-11 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-11 *temp-string*)
)
)
)
(else
(+! (-> arg1 origin y) -8.0)
(cond
((= (-> *progress-state* game-options-item-selected) 1)
(let ((s2-3 arg1))
(set! (-> s2-3 color) (progress-selected 0))
)
(draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 22 f30-0)
)
(else
(let ((a0-20 arg1))
(set! (-> a0-20 color) (font-color progress))
)
)
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 18.0)
(cond
(s3-0
(format
(clear *temp-string*)
"~1L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-11 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~1L~S~1L"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-11 *temp-string*)
)
)
)
)
)
)
(print-menu-text a0-11 (-> this scale) arg1 arg0)
0
(none)
)
(defmethod draw-option ((this menu-subtitle-language-game-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(with-pp
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(let ((v1-2 arg1))
(set! (-> v1-2 scale) 0.65)
)
(case arg2
((2)
(+! (-> arg1 origin y) 20.0)
)
((3)
(+! (-> arg1 origin y) 32.0)
)
)
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(let ((a0-5 arg1))
(set! (-> a0-5 flags) (font-flags kerning middle large))
)
(let ((s4-0 (&-> *setting-control* user-default subtitle-language)))
(cond
((and (= (-> *progress-state* game-options-item-selected) 2) (-> *progress-state* game-options-item-picked))
(let ((a0-7 arg1))
(set! (-> a0-7 color) (font-color progress-force-selected))
)
(draw-highlight (the int (-> arg1 origin y)) 44 f30-0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 24.0)
(-> this language-selection)
(let ((s4-1 (-> s4-0 0)))
7
(if (-> this language-transition)
(seekl! (-> this language-x-offset) 150 (the int (* 10.0 (-> pp clock time-adjust-ratio))))
)
(when (>= (-> this language-x-offset) 75)
(set! (-> this language-selection) (the-as uint s4-1))
(set! (-> this language-transition) #f)
(set! (-> this language-x-offset) 0)
0
)
)
(let ((a0-12 arg1))
(set! (-> a0-12 color) (font-color progress))
)
(let ((v1-33 arg1))
(set! (-> v1-33 scale) 0.5)
)
(let ((a0-14 arg1))
(set! (-> a0-14 color) (font-color progress))
)
(+! (-> arg1 origin x) -70.0)
(let ((s5-1 print-game-text))
(format (clear *temp-string*) "~33L~C" 163)
(s5-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin x) 70.0)
(+! (-> arg1 origin x) 70.0)
(let ((s5-2 print-game-text))
(format (clear *temp-string*) "~33L~C" 161)
(s5-2 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin x) -70.0)
(let ((s5-3 arg1))
(set! (-> s5-3 color) (progress-selected 0))
)
(let ((v1-43 (if (and (= (scf-get-territory) GAME_TERRITORY_SCEE) (zero? (-> *progress-state* game-options-subtitle-language-index)))
7
(-> *progress-state* game-options-subtitle-language-index)
)
)
)
(print-game-text
(lookup-text! *common-text* (-> *language-name-remap* v1-43) #f)
arg1
#f
44
(bucket-id progress)
)
)
)
(else
(cond
((= (-> *progress-state* game-options-item-selected) 2)
(let ((s4-4 arg1))
(set! (-> s4-4 color) (progress-selected 0))
)
(draw-highlight (the int (-> arg1 origin y)) 24 f30-0)
)
(else
(let ((a0-31 arg1))
(set! (-> a0-31 color) (font-color progress))
)
)
)
(let ((v1-52 arg1))
(set! (-> v1-52 scale) 0.65)
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(let ((v1-54 arg1))
(set! (-> v1-54 scale) 0.5)
)
(let ((a0-36 arg1))
(set! (-> a0-36 color) (font-color progress))
)
(+! (-> arg1 origin y) 24.0)
(let ((a0-37 arg1))
(set! (-> a0-37 flags) (font-flags kerning middle large))
)
(let ((v1-61 (if (and (= (scf-get-territory) GAME_TERRITORY_SCEE) (zero? (-> *progress-state* game-options-subtitle-language-index)))
7
(-> *progress-state* game-options-subtitle-language-index)
)
)
)
(print-game-text
(lookup-text! *common-text* (-> *language-name-remap* v1-61) #f)
arg1
#f
44
(bucket-id progress)
)
)
)
)
)
)
0
(none)
)
)
(defmethod draw-option ((this menu-language-game-option)
(progress progress)
(font-ctx font-context)
(option-index int)
(selected symbol)
)
(with-pp
(let ((alpha (* 2.0 (- 0.5 (-> progress menu-transition)))))
(let ((font-ctx-1 font-ctx))
(set! (-> font-ctx-1 scale) 0.65)
)
(case option-index
((2)
(+! (-> font-ctx origin y) 20.0)
)
((3)
(+! (-> font-ctx origin y) 32.0)
)
)
(if (< alpha 0.0)
(set! alpha 0.0)
)
(set! (-> font-ctx alpha) alpha)
(let ((font-ctx-2 font-ctx))
(set! (-> font-ctx-2 flags) (font-flags kerning middle large))
)
(let ((curr-language-ptr (&-> *setting-control* user-default language)))
(cond
((and (= (-> *progress-state* game-options-item-selected) 3) (-> *progress-state* game-options-item-picked))
(let ((font-ctx-3 font-ctx))
(set! (-> font-ctx-3 color) (font-color progress-force-selected))
)
(draw-highlight (the int (-> font-ctx origin y)) 44 alpha)
(let ((print-game-text-fn-1 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> this name) #f))
(print-game-text-fn-1 *temp-string* font-ctx #f 44 (bucket-id progress))
)
(+! (-> font-ctx origin y) 24.0)
(-> this language-selection)
(let ((curr-language (-> curr-language-ptr 0)))
7
(if (-> this language-transition)
(seekl! (-> this language-x-offset) 150 (the int (* 10.0 (-> pp clock time-adjust-ratio))))
)
(when (>= (-> this language-x-offset) 75)
(set! (-> this language-selection) (the-as uint curr-language))
(set! (-> this language-transition) #f)
(set! (-> this language-x-offset) 0)
0
)
)
(let ((font-ctx-4 font-ctx))
(set! (-> font-ctx-4 color) (font-color progress))
)
(let ((font-ctx-5 font-ctx))
(set! (-> font-ctx-5 scale) 0.5)
)
(let ((font-ctx-6 font-ctx))
(set! (-> font-ctx-6 color) (font-color progress))
)
(+! (-> font-ctx origin x) -70.0)
(let ((print-game-text-fn-2 print-game-text))
(format (clear *temp-string*) "~33L~C" 163)
(print-game-text-fn-2 *temp-string* font-ctx #f 44 (bucket-id progress))
)
(+! (-> font-ctx origin x) 70.0)
(+! (-> font-ctx origin x) 70.0)
(let ((print-game-text-fn-3 print-game-text))
(format (clear *temp-string*) "~33L~C" 161)
(print-game-text-fn-3 *temp-string* font-ctx #f 44 (bucket-id progress))
)
(+! (-> font-ctx origin x) -70.0)
(let ((font-ctx-7 font-ctx))
(set! (-> font-ctx-7 color) (progress-selected 0))
)
(let ((language-name-idx
(if (and (= (scf-get-territory) 1) (zero? (-> *progress-state* game-options-language-index)))
7
(-> *progress-state* game-options-language-index)
)
)
)
(print-game-text
(lookup-text! *common-text* (-> *language-name-remap* language-name-idx) #f)
font-ctx
#f
44
(bucket-id progress)
)
)
)
(else
(cond
((= (-> *progress-state* game-options-item-selected) 3)
(let ((font-ctx-8 font-ctx))
(set! (-> font-ctx-8 color) (progress-selected 0))
)
(draw-highlight (the int (-> font-ctx origin y)) 24 alpha)
)
(else
(let ((font-ctx-9 font-ctx))
(set! (-> font-ctx-9 color) (font-color progress))
)
)
)
(let ((font-ctx-10 font-ctx))
(set! (-> font-ctx-10 scale) 0.65)
)
(let ((print-game-text-fn-4 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> this name) #f))
(print-game-text-fn-4 *temp-string* font-ctx #f 44 (bucket-id progress))
)
(let ((font-ctx-11 font-ctx))
(set! (-> font-ctx-11 scale) 0.5)
)
(let ((font-ctx-12 font-ctx))
(set! (-> font-ctx-12 color) (font-color progress))
)
(format
(clear *temp-string*)
"~S"
(lookup-text! *common-text* (-> *language-name-remap* (-> curr-language-ptr 0)) #f)
)
*temp-string*
(+! (-> font-ctx origin y) 24.0)
(let ((font-ctx-13 font-ctx))
(set! (-> font-ctx-13 flags) (font-flags kerning middle large))
)
(let ((language-name-idx-2
(if (and (= (scf-get-territory) 1) (zero? (-> *progress-state* game-options-language-index)))
7
(-> *progress-state* game-options-language-index)
)
)
)
(print-game-text
(lookup-text! *common-text* (-> *language-name-remap* language-name-idx-2) #f)
font-ctx
#f
44
(bucket-id progress)
)
)
)
)
)
)
0
(none)
)
)
(defmethod draw-option ((this menu-sub-menu-game-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(let ((f0-1 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
395.0
(-> arg1 origin y)
(-> arg1 scale)
(if (< f0-1 0.0)
(set! f0-1 0.0)
)
(set! (-> arg1 alpha) f0-1)
(let ((a1-1 arg1))
(set! (-> a1-1 flags) (font-flags kerning middle large))
)
(if (= (-> *setting-control* user-default language) (language-enum spanish))
(draw-decoration this arg1 f0-1 (text-id progress-root-game-options) #f 0.85)
(draw-decoration this arg1 f0-1 (text-id progress-root-game-options) #f 0.95)
)
)
0
(none)
)
(defmethod draw-option ((this menu-aspect-ratio-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (a0-12 string))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(let ((a0-1 arg1))
(set! (-> a0-1 flags) (font-flags kerning middle large))
)
(let ((v1-5 arg1))
(set! (-> v1-5 scale) 0.75)
)
(set! (-> arg1 height) 35.0)
(+! (-> arg1 origin y) 20.0)
(let ((s3-0 (-> *progress-state* graphic-options-aspect-ratio)))
(cond
((and (= (-> *progress-state* graphic-options-item-selected) 1)
(-> *progress-state* graphic-options-item-picked)
)
(+! (-> arg1 origin y) -8.0)
(let ((a0-4 arg1))
(set! (-> a0-4 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 42 f30-0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 23.0)
(cond
((= s3-0 'aspect4x3)
(format
(clear *temp-string*)
"~33L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-aspect-4x3) #f)
(lookup-text! *common-text* (text-id progress-aspect-16x9) #f)
)
(set! a0-12 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-aspect-4x3) #f)
(lookup-text! *common-text* (text-id progress-aspect-16x9) #f)
)
(set! a0-12 *temp-string*)
)
)
)
(else
(+! (-> arg1 origin y) -8.0)
(when (not (and (zero? (-> *progress-state* graphic-options-item-selected))
(-> *progress-state* graphic-options-item-picked)
)
)
(cond
((= (-> *progress-state* graphic-options-item-selected) 1)
(let ((s2-3 arg1))
(set! (-> s2-3 color) (progress-selected 0))
)
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 25 f30-0)
)
(else
(let ((a0-21 arg1))
(set! (-> a0-21 color) (font-color progress))
)
)
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 23.0)
(cond
((= s3-0 'aspect4x3)
(format
(clear *temp-string*)
"~1L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-aspect-4x3) #f)
(lookup-text! *common-text* (text-id progress-aspect-16x9) #f)
)
(set! a0-12 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~1L~S~1L"
(lookup-text! *common-text* (text-id progress-aspect-4x3) #f)
(lookup-text! *common-text* (text-id progress-aspect-16x9) #f)
)
(set! a0-12 *temp-string*)
)
)
)
)
)
(if (not (and (zero? (-> *progress-state* graphic-options-item-selected))
(-> *progress-state* graphic-options-item-picked)
)
)
(print-menu-text a0-12 (-> this scale) arg1 arg0)
)
(draw-decoration this arg1 f30-0 (text-id progress-root-graphic-options) #f 0.95)
)
0
(none)
)
(defmethod draw-option ((this menu-on-off-progressive-scan-graphic-option)
(arg0 progress)
(arg1 font-context)
(arg2 int)
(arg3 symbol)
)
(local-vars (a0-11 string))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(let ((v1-4 arg1))
(set! (-> v1-4 scale) 0.75)
)
(set! (-> arg1 height) 35.0)
(+! (-> arg1 origin y) 35.0)
(let ((s3-0 (-> *progress-state* graphic-options-progressive-scan)))
(cond
((and (= (-> *progress-state* graphic-options-item-selected) 2)
(-> *progress-state* graphic-options-item-picked)
)
(+! (-> arg1 origin y) -8.0)
(let ((a0-3 arg1))
(set! (-> a0-3 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 42 f30-0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 18.0)
(cond
(s3-0
(format
(clear *temp-string*)
"~33L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-11 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-11 *temp-string*)
)
)
)
(else
(+! (-> arg1 origin y) -8.0)
(when (not (and (zero? (-> *progress-state* graphic-options-item-selected))
(-> *progress-state* graphic-options-item-picked)
)
)
(cond
((= (-> *progress-state* graphic-options-item-selected) 2)
(let ((s2-3 arg1))
(set! (-> s2-3 color) (progress-selected 0))
)
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 24 f30-0)
)
(else
(let ((a0-20 arg1))
(set! (-> a0-20 color) (font-color progress))
)
)
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 18.0)
(cond
(s3-0
(format
(clear *temp-string*)
"~1L~S~35L ~S"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-11 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~35L~S ~1L~S~1L"
(lookup-text! *common-text* (text-id progress-on) #f)
(lookup-text! *common-text* (text-id progress-off) #f)
)
(set! a0-11 *temp-string*)
)
)
)
)
)
)
(if (not (and (zero? (-> *progress-state* graphic-options-item-selected))
(-> *progress-state* graphic-options-item-picked)
)
)
(print-menu-text a0-11 (-> this scale) arg1 arg0)
)
0
(none)
)
(defmethod draw-option ((this menu-center-screen-graphic-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(set! (-> arg1 height) 35.0)
(let ((v1-5 arg1))
(set! (-> v1-5 scale) 0.75)
)
(cond
((and (zero? (-> *progress-state* graphic-options-item-selected))
(-> *progress-state* graphic-options-item-picked)
)
(let ((v1-10 arg1))
(set! (-> v1-10 scale) 0.6)
)
(let ((a0-3 arg1))
(set! (-> a0-3 color) (font-color progress-force-selected))
)
(set! (-> arg1 width) 350.0)
(set! (-> arg1 height) 60.0)
(set! (-> arg1 origin x) 80.0)
(case (get-aspect-ratio)
(('aspect4x3)
(+! (-> arg1 origin y) 5.0)
)
(('aspect16x9)
(+! (-> arg1 origin y) 30.0)
)
)
(when (= (-> *setting-control* user-default language) (language-enum french))
(let ((v1-23 arg1))
(set! (-> v1-23 scale) 0.55)
)
)
(let ((s5-1 print-game-text))
(format (clear *temp-string*) "~33L~C" 160)
(s5-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 21.0)
(let ((s5-2 print-game-text))
(format
(clear *temp-string*)
"~33L~C~34L~S~33L~C"
163
(lookup-text! *common-text* (text-id progress-move-dpad) #f)
161
)
(s5-2 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 21.0)
(let ((s5-3 print-game-text))
(format (clear *temp-string*) "~33L~C" 162)
(s5-3 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y)
(the float (if (and (= (-> *progress-state* starting-state) 'title) (= (scf-get-territory) GAME_TERRITORY_SCEE))
100
80
)
)
)
(case (get-aspect-ratio)
(('aspect4x3)
(+! (-> arg1 origin y) -3.0)
)
(('aspect16x9)
(+! (-> arg1 origin y) 10.0)
)
)
(let ((v1-37 arg1))
(set! (-> v1-37 scale) 0.5)
)
(print-game-text
(lookup-text! *common-text* (text-id progress-unknown-square-to-reset) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(+! (-> arg1 origin y) 5.0)
(cond
((zero? (-> *progress-state* graphic-options-item-selected))
(let ((s4-3 arg1))
(set! (-> s4-3 color) (progress-selected 0))
)
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 25 f30-0)
)
(else
(let ((a0-31 arg1))
(set! (-> a0-31 color) (font-color progress))
)
)
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
)
)
)
0
(none)
)
(defmethod draw-option ((this menu-restart-mission-qr-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (a0-11 string))
(let ((f0-1 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(if (< f0-1 0.0)
(set! f0-1 0.0)
)
(set! (-> arg1 alpha) f0-1)
(let ((v1-4 arg1))
(set! (-> v1-4 scale) 0.75)
)
(set! (-> arg1 height) 35.0)
(+! (-> arg1 origin y) 5.0)
(let ((s4-0 (&-> *progress-state* yes-no-choice)))
(set! a0-11
(cond
((and (zero? (-> *progress-state* qr-options-item-selected)) (-> *progress-state* qr-options-item-picked))
(let ((a0-2 arg1))
(set! (-> a0-2 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 50 f0-1)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 25.0)
(let ((v1-17 arg1))
(set! (-> v1-17 scale) 0.6)
)
(cond
((-> s4-0 0)
(format
(clear *temp-string*)
"~33L~S~32L ~S"
(lookup-text! *common-text* (text-id progress-yes) #f)
(lookup-text! *common-text* (text-id progress-no) #f)
)
(set! a0-11 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~32L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-yes) #f)
(lookup-text! *common-text* (text-id progress-no) #f)
)
(set! a0-11 *temp-string*)
)
)
a0-11
)
(else
(if (and (= (-> arg0 option-index) arg2) (zero? (-> *progress-state* qr-options-item-selected)))
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 26 f0-1)
)
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> this name) #f))
*temp-string*
)
)
)
)
)
(print-game-text a0-11 arg1 #f 44 (bucket-id progress))
0
(none)
)
(defmethod draw-option ((this menu-quit-qr-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (a0-12 string))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(let ((v1-4 arg1))
(set! (-> v1-4 scale) 0.75)
)
(+! (-> arg1 origin y) 45.0)
(set! (-> arg1 height) 35.0)
(let ((s4-0 (&-> *progress-state* yes-no-choice)))
(set! a0-12
(cond
((and (= (-> *progress-state* qr-options-item-selected) 1) (-> *progress-state* qr-options-item-picked))
(let ((a0-3 arg1))
(set! (-> a0-3 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 50 f30-0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(+! (-> arg1 origin y) 25.0)
(let ((v1-18 arg1))
(set! (-> v1-18 scale) 0.6)
)
(cond
((-> s4-0 0)
(format
(clear *temp-string*)
"~33L~S~32L ~S"
(lookup-text! *common-text* (text-id progress-yes) #f)
(lookup-text! *common-text* (text-id progress-no) #f)
)
(set! a0-12 *temp-string*)
)
(else
(format
(clear *temp-string*)
"~32L~S ~33L~S~1L"
(lookup-text! *common-text* (text-id progress-yes) #f)
(lookup-text! *common-text* (text-id progress-no) #f)
)
(set! a0-12 *temp-string*)
)
)
a0-12
)
(else
(if (and (= (-> arg0 option-index) arg2) (= (-> *progress-state* qr-options-item-selected) 1))
(draw-highlight (the int (+ -2.0 (-> arg1 origin y))) 26 f30-0)
)
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> this name) #f))
*temp-string*
)
)
)
)
(print-game-text a0-12 arg1 #f 44 (bucket-id progress))
(cond
((= (-> *setting-control* user-default language) (language-enum french))
(draw-decoration this arg1 f30-0 (text-id progress-restart-quit) #f 0.8)
)
((= (-> *setting-control* user-default language) (language-enum german))
(draw-decoration this arg1 f30-0 (text-id progress-restart-quit) #f 0.7)
)
(else
(draw-decoration this arg1 f30-0 (text-id progress-restart-quit) #f 0.95)
)
)
)
0
(none)
)
(defmethod draw-option ((this menu-slider-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars
(v0-42 pointer)
(sv-16 progress)
(sv-32 symbol)
(sv-48 int)
(sv-64 int)
(sv-80 int)
(sv-96 int)
(sv-112 int)
(sv-128 pointer)
(sv-144 (function string font-context symbol int bucket-id float))
(sv-160 uint)
(sv-176 dma-buffer)
(sv-192 pointer)
(sv-208 pointer)
(sv-224 (function string font-context symbol int bucket-id float))
(sv-240 uint)
(sv-256 dma-buffer)
(sv-272 pointer)
)
(set! sv-16 arg0)
(let ((s5-0 arg1)
(gp-0 arg2)
)
(set! sv-32 arg3)
(let ((f30-0 (* 2.0 (- 0.5 (-> sv-16 menu-transition)))))
(set! sv-48 128)
(let ((s1-0 sv-48)
(s0-0 9)
(s2-0 157)
(f28-0 2.0)
(s3-0 252)
)
(set! sv-64 20)
(set! sv-80 0)
(set! sv-96 112)
(set! sv-112 127)
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> s5-0 alpha) f30-0)
(set! v0-42
(cond
((not (-> *bigmap* progress-minimap))
(draw-busy-loading s5-0)
v0-42
)
(else
(let ((v1-13 s5-0))
(set! (-> v1-13 scale) 0.6)
)
(+! (-> s5-0 origin y) 20.0)
(case (get-aspect-ratio)
(('aspect4x3)
(set! s2-0 157)
(let ((v1-17 gp-0))
(cond
((zero? v1-17)
(+! (-> s5-0 origin y) -24.0)
(+! s2-0 -9)
)
((= v1-17 1)
(+! (-> s5-0 origin y) -9.0)
(+! s2-0 43)
)
((= v1-17 2)
(+! (-> s5-0 origin y) 6.0)
(+! s2-0 96)
)
)
)
)
(('aspect16x9)
(set! s2-0 172)
(set! f28-0 2.62)
(set! s0-0 5)
(set! s3-0 250)
(let ((v1-28 gp-0))
(cond
((zero? v1-28)
(+! (-> s5-0 origin y) -20.0)
(+! s2-0 -20)
)
((= v1-28 1)
(+! (-> s5-0 origin y) 2.0)
(+! s2-0 40)
)
((= v1-28 2)
(+! (-> s5-0 origin y) 30.0)
(+! s2-0 105)
)
)
)
)
)
(let ((a0-11 s5-0))
(set! (-> a0-11 flags) (font-flags kerning large))
)
(set! (-> s5-0 origin x) (the float sv-48))
(cond
(sv-32
(set! sv-128 (-> this value-to-modify))
(+! (-> s5-0 origin y) -8.0)
(let ((a0-12 s5-0))
(set! (-> a0-12 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -2.0 (-> s5-0 origin y))) 52 f30-0)
(set! sv-144 print-game-text)
(let ((a0-15 (lookup-text! *common-text* (-> this name) #f))
(a1-3 s5-0)
(a2-3 #f)
(a3-1 44)
(t0-1 320)
)
(sv-144 a0-15 a1-3 a2-3 a3-1 (the-as bucket-id t0-1))
)
(set! sv-160
(logior (logand (logior (logand (logior (logand (logior (logand (the-as uint #x8000ffff) -256)
(shr (shl (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-128)))) 56) 56)
)
-65281
)
(shr (shl (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-128)))) 56) 48)
)
-16711681
)
(shr (shl (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-128)))) 56) 40)
)
(the-as uint #xffffffff00ffffff)
)
(shr (shl (the int (* 128.0 f30-0)) 56) 32)
)
)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xb :page #xc93)))
(set! (-> this sprites 0 scale-x) f28-0)
(set! (-> this sprites 0 scale-y) 0.7)
(let ((v1-57 (-> this sprites 0 color2)))
(set! (-> v1-57 0) 128)
(set! (-> v1-57 1) 128)
(set! (-> v1-57 2) 128)
(set! (-> v1-57 3) (the int (* 128.0 f30-0)))
)
(set! (-> this sprites 0 pos z) #x3fffff)
(set! (-> this sprites 0 pos w) 0)
(set! (-> this sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xc :page #xc93)))
(set! (-> this sprites 1 scale-x) 0.2)
(set! (-> this sprites 1 scale-y) 1.33)
(let ((v1-62 (-> this sprites 1 color2)))
(set! (-> v1-62 0) 128)
(set! (-> v1-62 1) 128)
(set! (-> v1-62 2) 128)
(set! (-> v1-62 3) (the int (* 128.0 f30-0)))
)
(set! (-> this sprites 1 pos z) #x3fffff)
(set! (-> this sprites 1 pos w) 0)
(set! (-> this sprites 2 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3e :page #xc93)))
(set! (-> this sprites 2 scale-x) 1.0)
(set! (-> this sprites 2 scale-y) 1.0)
(let ((v1-67 (-> this sprites 2 color2)))
(set! (-> v1-67 0) sv-80)
(set! (-> v1-67 1) sv-96)
(set! (-> v1-67 2) sv-112)
(set! (-> v1-67 3) (the int (* 128.0 f30-0)))
)
(set! (-> this sprites 2 pos z) #xffffff)
(set! (-> this sprites 2 pos w) 0)
(set! (-> this sprites 3 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3f :page #xc93)))
(set! (-> this sprites 3 scale-x) 1.0)
(set! (-> this sprites 3 scale-y) 1.0)
(let ((v1-72 (-> this sprites 3 color2)))
(set! (-> v1-72 0) sv-80)
(set! (-> v1-72 1) sv-96)
(set! (-> v1-72 2) sv-112)
(set! (-> v1-72 3) (the int (* 128.0 f30-0)))
)
(set! (-> this sprites 3 pos z) #xffffff)
(set! (-> this sprites 3 pos w) 0)
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) s1-0 s2-0)
(set-hud-piece-position!
(-> this sprites 1)
(+ s1-0 (the int (* 230.0 (-> (the-as (pointer float) sv-128)))))
(+ s2-0 -4)
)
(set-hud-piece-position! (-> this sprites 2) (- s1-0 sv-64) (+ s2-0 -4))
(set-hud-piece-position! (-> this sprites 3) (+ sv-64 242 s1-0) (+ s2-0 -4))
(set! sv-176 (-> *display* frames (-> *display* on-screen) global-buf))
(set! sv-192 (-> sv-176 base))
((method-of-type hud-sprite draw) (the-as hud-sprite (-> this sprites)) sv-176 (-> *level* default-level))
(draw-sprite2d-xy
sv-176
(+ s1-0 s0-0 (the int (* 230.0 (-> (the-as (pointer float) sv-128)))))
(+ s2-0 7)
(- 240 (the int (* 230.0 (-> (the-as (pointer float) sv-128)))))
9
(the-as rgba sv-160)
)
(draw (-> this sprites 1) sv-176 (-> *level* default-level))
(draw (-> this sprites 2) sv-176 (-> *level* default-level))
(draw (-> this sprites 3) sv-176 (-> *level* default-level))
(let ((a3-6 (-> sv-176 base)))
(let ((v1-100 (the-as object (-> sv-176 base))))
(set! (-> (the-as dma-packet v1-100) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> (the-as dma-packet v1-100) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet v1-100) vif1) (new 'static 'vif-tag))
(set! (-> sv-176 base) (&+ (the-as pointer v1-100) 16))
)
(dma-bucket-insert-tag
(-> *display* frames (-> *display* on-screen) bucket-group)
(bucket-id progress)
sv-192
(the-as (pointer dma-tag) a3-6)
)
)
(+! (-> s5-0 origin x) (the float s3-0))
(let ((a0-71 s5-0))
(set! (-> a0-71 flags) (font-flags kerning right large))
)
(let ((s3-1 print-game-text))
(format (clear *temp-string*) "~D%" (the int (* 100.0 (-> (the-as (pointer float) sv-128)))))
(s3-1 *temp-string* s5-0 #f 44 (bucket-id progress))
)
(let ((a0-75 s5-0))
(set! (-> a0-75 flags) (font-flags kerning large))
)
)
(else
(set! sv-208 (-> this value-to-modify))
(+! (-> s5-0 origin y) -8.0)
(when (or (= (-> *setting-control* user-default language) (language-enum german))
(= (-> *setting-control* user-default language) (language-enum french))
)
(let ((v1-121 s5-0))
(set! (-> v1-121 scale) 0.56)
)
)
(if (= (-> sv-16 option-index) gp-0)
(draw-highlight (the int (+ -2.0 (-> s5-0 origin y))) 24 f30-0)
)
(set! sv-224 print-game-text)
(let ((a0-81 (lookup-text! *common-text* (-> this name) #f))
(a1-21 s5-0)
(a2-18 #f)
(a3-8 44)
(t0-4 320)
)
(sv-224 a0-81 a1-21 a2-18 a3-8 (the-as bucket-id t0-4))
)
(set! sv-240
(logior (logand (logior (logand (logior (logand (logior (logand (the-as uint #x8000ffff) -256)
(shr (shl (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-208)))) 56) 56)
)
-65281
)
(shr (shl (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-208)))) 56) 48)
)
-16711681
)
(shr (shl (the int (* 0.0 f30-0 (-> (the-as (pointer float) sv-208)))) 56) 40)
)
(the-as uint #xffffffff00ffffff)
)
(shr (shl (the int (* 128.0 f30-0)) 56) 32)
)
)
(set! (-> this sprites 0 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xb :page #xc93)))
(set! (-> this sprites 0 scale-x) f28-0)
(set! (-> this sprites 0 scale-y) 0.7)
(let ((v1-140 (-> this sprites 0 color2)))
(set! (-> v1-140 0) 128)
(set! (-> v1-140 1) 128)
(set! (-> v1-140 2) 128)
(set! (-> v1-140 3) (the int (* 128.0 f30-0)))
)
(set! (-> this sprites 0 pos z) #x3fffff)
(set! (-> this sprites 0 pos w) 0)
(set! (-> this sprites 1 tex) (lookup-texture-by-id (new 'static 'texture-id :index #xc :page #xc93)))
(set! (-> this sprites 1 scale-x) 0.2)
(set! (-> this sprites 1 scale-y) 1.33)
(let ((v1-145 (-> this sprites 1 color2)))
(set! (-> v1-145 0) 128)
(set! (-> v1-145 1) 128)
(set! (-> v1-145 2) 128)
(set! (-> v1-145 3) (the int (* 128.0 f30-0)))
)
(set! (-> this sprites 1 pos z) #x3fffff)
(set! (-> this sprites 1 pos w) 0)
(set! (-> this sprites 2 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3e :page #xc93)))
(set! (-> this sprites 2 scale-x) 1.0)
(set! (-> this sprites 2 scale-y) 1.0)
(let ((v1-150 (-> this sprites 2 color2)))
(set! (-> v1-150 0) sv-80)
(set! (-> v1-150 1) sv-96)
(set! (-> v1-150 2) sv-112)
(set! (-> v1-150 3) (the int (* 128.0 f30-0)))
)
(set! (-> this sprites 2 pos z) #xffffff)
(set! (-> this sprites 2 pos w) 0)
(set! (-> this sprites 3 tex) (lookup-texture-by-id (new 'static 'texture-id :index #x3f :page #xc93)))
(set! (-> this sprites 3 scale-x) 1.0)
(set! (-> this sprites 3 scale-y) 1.0)
(let ((v1-155 (-> this sprites 3 color2)))
(set! (-> v1-155 0) sv-80)
(set! (-> v1-155 1) sv-96)
(set! (-> v1-155 2) sv-112)
(set! (-> v1-155 3) (the int (* 128.0 f30-0)))
)
(set! (-> this sprites 3 pos z) #xffffff)
(set! (-> this sprites 3 pos w) 0)
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) s1-0 s2-0)
(set-hud-piece-position!
(-> this sprites 1)
(+ s1-0 (the int (* 230.0 (-> (the-as (pointer float) sv-208)))))
(+ s2-0 -4)
)
(set-hud-piece-position! (-> this sprites 2) (- s1-0 sv-64) (+ s2-0 -4))
(set-hud-piece-position! (-> this sprites 3) (+ sv-64 242 s1-0) (+ s2-0 -4))
(set! sv-256 (-> *display* frames (-> *display* on-screen) global-buf))
(set! sv-272 (-> sv-256 base))
;; bar
((method-of-type hud-sprite draw) (the-as hud-sprite (-> this sprites)) sv-256 (-> *level* default-level))
;; bar background
(draw-sprite2d-xy
sv-256
(+ s1-0 s0-0 (the int (* 230.0 (-> (the-as (pointer float) sv-208)))))
(+ s2-0 7)
(- 240 (the int (* 230.0 (-> (the-as (pointer float) sv-208)))))
9
(the-as rgba sv-240)
)
;; notch
(draw (-> this sprites 1) sv-256 (-> *level* default-level))
;; left icon
(draw (-> this sprites 2) sv-256 (-> *level* default-level))
;; right icon
(draw (-> this sprites 3) sv-256 (-> *level* default-level))
(let ((a3-13 (-> sv-256 base)))
(let ((v1-183 (the-as object (-> sv-256 base))))
(set! (-> (the-as dma-packet v1-183) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> (the-as dma-packet v1-183) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet v1-183) vif1) (new 'static 'vif-tag))
(set! (-> sv-256 base) (&+ (the-as pointer v1-183) 16))
)
(dma-bucket-insert-tag
(-> *display* frames (-> *display* on-screen) bucket-group)
(bucket-id progress)
sv-272
(the-as (pointer dma-tag) a3-13)
)
)
(+! (-> s5-0 origin x) (the float s3-0))
(let ((a0-137 s5-0))
(set! (-> a0-137 flags) (font-flags kerning right large))
)
(let ((s3-2 print-game-text))
(format (clear *temp-string*) "~D%" (the int (* 100.0 (-> (the-as (pointer float) sv-208)))))
(s3-2 *temp-string* s5-0 #f 44 (bucket-id progress))
)
(let ((a0-141 s5-0))
(set! (-> a0-141 flags) (font-flags kerning large))
)
)
)
(if (zero? gp-0)
(draw-sound-options-decoration this s5-0 f30-0 (text-id progress-root-sound-options) #f)
)
)
)
)
)
)
)
0
(none)
)
(defmethod draw-option ((this menu-stereo-mode-sound-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (s5-0 int))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition)))))
(let ((v1-2 arg1))
(set! (-> v1-2 scale) 0.65)
)
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(let ((a0-2 arg1))
(set! (-> a0-2 flags) (font-flags kerning middle large))
)
(cond
((not (-> *bigmap* progress-minimap))
(draw-busy-loading arg1)
)
((begin
(case (get-aspect-ratio)
(('aspect4x3)
(+! (-> arg1 origin y) 32.0)
)
(('aspect16x9)
(+! (-> arg1 origin y) 60.0)
)
)
(set! s5-0 (-> *setting-control* user-default stereo-mode))
arg3
)
(let ((a0-7 arg1))
(set! (-> a0-7 color) (font-color progress-force-selected))
)
(draw-highlight (the int (+ -1.0 (-> arg1 origin y))) 42 f30-0)
(let ((s3-1 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> this name) #f))
(s3-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin y) 22.0)
(let ((a0-13 arg1))
(set! (-> a0-13 color) (font-color progress))
)
(let ((v1-22 arg1))
(set! (-> v1-22 scale) 0.5)
)
(let ((a0-15 arg1))
(set! (-> a0-15 color) (font-color progress))
)
(+! (-> arg1 origin x) -70.0)
(let ((s4-1 print-game-text))
(format (clear *temp-string*) "~33L~C" 163)
(s4-1 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin x) 70.0)
(+! (-> arg1 origin x) 70.0)
(let ((s4-2 print-game-text))
(format (clear *temp-string*) "~33L~C" 161)
(s4-2 *temp-string* arg1 #f 44 (bucket-id progress))
)
(+! (-> arg1 origin x) -70.0)
(let ((s4-3 arg1))
(set! (-> s4-3 color) (progress-selected 0))
)
(let ((a0-23 arg1))
(set! (-> a0-23 flags) (font-flags kerning middle large))
)
(print-game-text
(lookup-text! *common-text* (-> *stereo-mode-name-remap* s5-0) #f)
arg1
#f
44
(bucket-id progress)
)
)
(else
(if (= (-> arg0 option-index) arg2)
(draw-highlight (the int (-> arg1 origin y)) 21 f30-0)
)
(let ((v1-37 arg1))
(set! (-> v1-37 scale) 0.65)
)
(let ((s3-4 print-game-text))
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> this name) #f))
(s3-4 *temp-string* arg1 #f 44 (bucket-id progress))
)
(let ((v1-39 arg1))
(set! (-> v1-39 scale) 0.5)
)
(let ((a0-33 arg1))
(set! (-> a0-33 color) (font-color progress))
)
(format (clear *temp-string*) "~S" (lookup-text! *common-text* (-> *stereo-mode-name-remap* s5-0) #f))
(let ((a0-37 *temp-string*))
(+! (-> arg1 origin y) 22.0)
(let ((a1-19 arg1))
(set! (-> a1-19 flags) (font-flags kerning middle large))
)
(print-game-text a0-37 arg1 #f 44 (bucket-id progress))
)
)
)
)
0
(none)
)
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 349]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 361]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 417]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 435]
(defmethod draw-option ((this menu-sub-menu-option) (arg0 progress) (arg1 font-context) (arg2 int) (arg3 symbol))
(local-vars (sv-16 dma-buffer))
(let ((f30-0 (* 2.0 (- 0.5 (-> arg0 menu-transition))))
(s2-0 (the int (+ -1.0 (-> arg1 origin y))))
(s1-0 22)
)
(if (< f30-0 0.0)
(set! f30-0 0.0)
)
(set! (-> arg1 alpha) f30-0)
(let ((v1-5 arg1))
(set! (-> v1-5 scale) 0.6)
)
(cond
((= *title* (-> arg0 current-options))
(let ((v1-8 arg1))
(set! (-> v1-8 scale) 0.85)
)
(set! (-> arg1 height) 40.0)
(set! s1-0 36)
(+! s2-0 -8)
(when (memcard-unlocked-secrets? #f)
(+! (-> arg1 origin y) -35.0)
(set! s1-0 36)
(+! s2-0 -34)
)
)
((= *options* (-> arg0 current-options))
(+! (-> arg1 origin y) -20.0)
(let ((v1-16 arg1))
(set! (-> v1-16 scale) 0.85)
)
(set! (-> arg1 height) 40.0)
(set! s1-0 37)
(+! s2-0 -28)
)
)
(when (nonzero? (-> this name))
(let ((s0-0 arg1))
(set! (-> s0-0 color) (if (= arg2 (-> arg0 option-index))
(the-as font-color (the-as int (progress-selected 0)))
(font-color progress)
)
)
)
(cond
((= arg2 (-> arg0 option-index))
(let ((s0-1 arg1))
(set! (-> s0-1 color) (progress-selected 0))
)
)
(else
(let ((a0-9 arg1))
(set! (-> a0-9 color) (font-color progress))
)
)
)
(if (and (and (= arg2 (-> arg0 option-index)) (!= 298 (-> this name)))
(not (and (= (-> this name) (text-id progress-root-secrets))
(= *title* (-> arg0 current-options))
(not (memcard-unlocked-secrets? #f))
(= (-> arg0 option-index) 3)
)
)
)
(draw-highlight s2-0 s1-0 f30-0)
)
(cond
((= *save-options-title* (-> arg0 current-options))
(cond
((= (-> this name) (text-id progress-continue-without-saving))
(cond
((= arg2 (-> arg0 option-index))
(let ((v1-39 arg1))
(set! (-> v1-39 scale) 0.5)
)
)
(else
(let ((v1-40 arg1))
(set! (-> v1-40 scale) 0.45)
)
)
)
(+! (-> arg1 origin y) -120.0)
(set! (-> arg1 origin x) (- (-> arg1 origin x) (the float (if (= (get-aspect-ratio) 'aspect4x3)
10
5
)
)
)
)
(set! (-> arg1 width) (the float (if (= (get-aspect-ratio) 'aspect4x3)
180
170
)
)
)
(set! (-> arg1 height) 260.0)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
(when (= arg2 (-> arg0 option-index))
(let ((s4-1 69)
(s2-4 110)
(s3-1 176)
(s1-1 42)
)
(case (get-aspect-ratio)
(('aspect16x9)
(set! s4-1 79)
(set! s2-4 110)
(set! s3-1 166)
(set! s1-1 42)
(set! sv-16 (-> *display* frames (-> *display* on-screen) global-buf))
(let ((s0-2 (-> sv-16 base)))
(draw-sprite2d-xy
sv-16
s4-1
(+ (* s1-1 arg2) 8 s1-1 s2-4)
s3-1
(+ s1-1 -8)
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 f30-0)))
)
(let ((a3-3 (-> sv-16 base)))
(let ((v1-62 (the-as object (-> sv-16 base))))
(set! (-> (the-as dma-packet v1-62) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> (the-as dma-packet v1-62) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet v1-62) vif1) (new 'static 'vif-tag))
(set! (-> sv-16 base) (&+ (the-as pointer v1-62) 16))
)
(dma-bucket-insert-tag
(-> *display* frames (-> *display* on-screen) bucket-group)
(bucket-id particles)
s0-2
(the-as (pointer dma-tag) a3-3)
)
)
)
)
)
(set-vector! (-> this box 0 color) 64 128 128 (the int (* 128.0 f30-0)))
(draw-savegame-box
this
(the float s4-1)
(the float (+ s4-1 s3-1))
(the float (+ s2-4 (* s1-1 arg2)))
(the float (+ s2-4 (* s1-1 arg2)))
)
(draw-savegame-box
this
(the float (+ s4-1 s3-1))
(the float (+ s4-1 s3-1))
(the float s2-4)
(the float (+ s2-4 (* s1-1 arg2)))
)
(with-dma-buffer-add-bucket ((s0-3 (-> *display* frames (-> *display* on-screen) global-buf))
(bucket-id particles)
)
(draw-sprite2d-xy
s0-3
s4-1
(+ s2-4 (* s1-1 arg2))
s3-1
(+ s1-1 8)
(new 'static 'rgba :r #x40 :g #x40 :b #x40 :a (the int (* 64.0 f30-0)))
)
)
)
)
)
(else
(+! (-> arg1 origin x) -100.0)
(set! (-> arg1 origin y) (+ -35.0 (-> arg1 origin y)))
)
)
)
((= *load-save-options* (-> arg0 current-options))
(+! (-> arg1 origin x) -100.0)
(+! (-> arg1 origin y) -25.0)
(print-menu-text (lookup-text! *common-text* (-> this name) #f) (-> this scale) arg1 arg0)
)
((and (= *title* (-> arg0 current-options))
(= (text-id progress-root-secrets) (-> this name))
(memcard-unlocked-secrets? #f)
)
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
)
((!= (-> this name) (text-id progress-root-secrets))
(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
)
)
)
)
0
(none)
)