jak-project/goal_src
ManDude 42f995b059
reduce glow renderer vram usage + raise glow sprite limit (#3194)
Makes the glow sprite renderer flush when full capacity is reached,
instead of at the end. Also allows us to reduce the textures used for it
(finally). Worst case scenario there's 4-5 flushes per frame.

Fixes incessant flickering in the dig.
2023-11-12 00:11:50 +00:00
..
jak1 fix mistakes in projectiles.gc (#3187) 2023-11-11 11:40:29 +00:00
jak2 reduce glow renderer vram usage + raise glow sprite limit (#3194) 2023-11-12 00:11:50 +00:00
jak3 jak3: add missing files and implement pexcw (#3084) 2023-10-12 18:07:37 -04:00
user repl: separate history by game version (#2805) 2023-07-05 20:15:46 +02:00
goal-lib.gc allow per-file override of type-to-artgroup map + use correct divide by zero handler in civilian.gc (#3148) 2023-11-04 18:25:13 +00:00
goos-lib.gs [goalc] Cleaned up speedups (#3066) 2023-10-07 10:48:17 -04:00