jak-project/game/graphics
ManDude 40b2e93be7
pack tfrag normals into 10 bits (#2625)
Saves 16 bits and lets us align the `color_index` field properly.

This shouldn't improve or decrease performance by any noticeable amount
except maybe in really low end systems.
2023-05-06 02:08:33 +01:00
..
opengl_renderer pack tfrag normals into 10 bits (#2625) 2023-05-06 02:08:33 +01:00
pipelines minor cleanup + update fmt + fix some jak 2 visual anomalies (#2442) 2023-03-30 17:49:07 -04:00
texture start blit-displays decomp & renderer + improve decompilation of some DMA macros (#2616) 2023-05-04 18:34:09 -04:00
display.cpp d/jak2: finish scene (#1971) 2022-10-15 17:43:02 -04:00
display.h game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
gfx.cpp settings: handle corrupted json settings files (#2600) 2023-04-30 14:14:40 -04:00
gfx.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
jak2_texture_remap.cpp [jak2] fix flickering and depth writes (#2406) 2023-03-25 14:00:54 -04:00
jak2_texture_remap.h [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00