jak-project/goal_src/jak2/engine/game
ManDude d46f790973
[jak2] un-hardcode level-related code a bit (#2330)
Makes it less of a headache to change level amounts.
2023-03-19 05:33:04 +00:00
..
task jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
effect-control-h.gc target code bugfixes (#2034) 2022-11-21 20:25:20 -05:00
effect-control.gc jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
fact-h.gc [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
game-h.gc docs: add support for :override-doc in method declarations as well as documenting state handlers (#2139) 2023-01-21 20:45:45 -05:00
game-info-h.gc [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
game-info.gc [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
game-save.gc port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
idle-control.gc [jak2] workaround for cutscene playing (#2131) 2023-01-16 13:37:29 -05:00
main-h.gc [jak2] improve debugging tools for entity lights and regions (#2327) 2023-03-18 06:29:40 +00:00
main.gc [jak2] improve debugging tools for entity lights and regions (#2327) 2023-03-18 06:29:40 +00:00
penetrate-h.gc d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136) 2023-01-21 20:26:51 -05:00
pilot-h.gc [decomp] finish up nav-graph, traffic-engine, traffic-manager, height-map (#2191) 2023-02-05 18:16:58 -05:00
settings-h.gc [decomp] target cleanup (#2021) 2022-11-13 19:09:34 -05:00
settings.gc [jak2] improve debugging tools for entity lights and regions (#2327) 2023-03-18 06:29:40 +00:00