jak-project/game/graphics/opengl_renderer/tfrag
water111 35bdc9b1d3
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
* also add a new sprite renderer

* claaaang

* goal build fix

* fix tests, add stack singleton option

* make all event-message-blocks the same

* diskboot
2022-01-21 21:11:57 -05:00
..
BufferedRenderer.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
BufferedRenderer.h [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
program6_cpu.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
Tfrag3.cpp add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
Tfrag3.h [game] improve loading (#1049) 2022-01-07 11:52:24 -05:00
tfrag_common.cpp add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
tfrag_common.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
tfrag_unpack.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
TFragment.cpp add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
TFragment.h add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
Tie3.cpp add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
Tie3.h add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00