..
shaders
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
tfrag
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
AdgifHandler.h
Start a debug tool for looking through level data ( #954 )
2021-10-31 13:12:50 -04:00
BucketRenderer.cpp
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
BucketRenderer.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
debug_gui.cpp
add vis data to tie/tfrag and better framelimiting/lag ( #1100 )
2022-01-20 00:22:03 -05:00
debug_gui.h
add vis data to tie/tfrag and better framelimiting/lag ( #1100 )
2022-01-20 00:22:03 -05:00
DirectRenderer.cpp
[runtime] GPU sprite renderer ( #1075 )
2022-01-15 12:31:38 -05:00
DirectRenderer.h
[gfx] sprite 3d hack and fix graphics dumps ( #1057 )
2022-01-07 16:13:19 -05:00
dma_helpers.cpp
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
dma_helpers.h
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
Loader.cpp
[game] improve loading ( #1049 )
2022-01-07 11:52:24 -05:00
Loader.h
[game] improve loading ( #1049 )
2022-01-07 11:52:24 -05:00
OpenGLRenderer.cpp
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
OpenGLRenderer.h
[runtime] pckernel
implementation ( #1032 )
2021-12-30 18:48:37 -05:00
Profiler.cpp
[graphics] tfrag3 renderer ( #978 )
2021-12-04 12:33:18 -05:00
Profiler.h
[decomp] sky/time of day ( #883 )
2021-10-10 20:07:03 -04:00
Shader.cpp
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
Shader.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
SkyBlendCommon.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp
[gfx] sprite 3d hack and fix graphics dumps ( #1057 )
2022-01-07 16:13:19 -05:00
SkyBlendCPU.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyBlendGPU.cpp
[runtime] GPU sprite renderer ( #1075 )
2022-01-15 12:31:38 -05:00
SkyBlendGPU.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyRenderer.cpp
add vis data to tie/tfrag and better framelimiting/lag ( #1100 )
2022-01-20 00:22:03 -05:00
SkyRenderer.h
add vis data to tie/tfrag and better framelimiting/lag ( #1100 )
2022-01-20 00:22:03 -05:00
Sprite3.cpp
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
Sprite3.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
sprite_common.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
SpriteRenderer.cpp
[collision] implement most of background collision, spawn target! ( #1076 )
2022-01-15 16:52:47 -05:00
SpriteRenderer.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
TextureUploadHandler.cpp
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
TextureUploadHandler.h
[decomp] sky/time of day ( #883 )
2021-10-10 20:07:03 -04:00