jak-project/game/graphics/opengl_renderer
water111 35bdc9b1d3
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
* also add a new sprite renderer

* claaaang

* goal build fix

* fix tests, add stack singleton option

* make all event-message-blocks the same

* diskboot
2022-01-21 21:11:57 -05:00
..
shaders add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
tfrag add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
AdgifHandler.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
BucketRenderer.cpp add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
BucketRenderer.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
debug_gui.cpp add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
debug_gui.h add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
DirectRenderer.cpp [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
DirectRenderer.h [gfx] sprite 3d hack and fix graphics dumps (#1057) 2022-01-07 16:13:19 -05:00
dma_helpers.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
Loader.cpp [game] improve loading (#1049) 2022-01-07 11:52:24 -05:00
Loader.h [game] improve loading (#1049) 2022-01-07 11:52:24 -05:00
OpenGLRenderer.cpp add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
OpenGLRenderer.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
Profiler.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
Profiler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
Shader.cpp add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
Shader.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp [gfx] sprite 3d hack and fix graphics dumps (#1057) 2022-01-07 16:13:19 -05:00
SkyBlendCPU.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendGPU.cpp [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
SkyBlendGPU.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyRenderer.cpp add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
SkyRenderer.h add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
Sprite3.cpp add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
Sprite3.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
sprite_common.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
SpriteRenderer.cpp [collision] implement most of background collision, spawn target! (#1076) 2022-01-15 16:52:47 -05:00
SpriteRenderer.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
TextureUploadHandler.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
TextureUploadHandler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00