jak-project/game/kernel/klink.h
water111 953c1512db
Process Text Files in Decompiler (#122)
* begin support for v2

* export game text

* generate text files

* working text load

* fix windows

* add test and clean up game tests a bit

* load the right file

* add separate program to launch the data compiler

* add offline test script
2020-11-19 21:22:16 -05:00

117 lines
3.1 KiB
C++

#pragma once
/*!
* @file klink.cpp
* GOAL Linker for x86-64
* DONE!
*/
#ifndef JAK_KLINK_H
#define JAK_KLINK_H
#include "Ptr.h"
#include "kmalloc.h"
#include "common/link_types.h"
#include "common/common_types.h"
constexpr int LINK_FLAG_OUTPUT_LOAD = 0x1;
constexpr int LINK_FLAG_OUTPUT_TRUE = 0x2;
constexpr int LINK_FLAG_EXECUTE = 0x4;
constexpr int LINK_FLAG_PRINT_LOGIN = 0x8; //! Note, doesn't actually do anything.
constexpr int LINK_FLAG_FORCE_DEBUG = 0x10;
constexpr int LINK_FLAG_FORCE_FAST_LINK = 0x20;
/*!
* Stores the state of the linker. Used for multi-threaded linking, so it can be suspended.
*/
struct link_control {
Ptr<uint8_t> m_object_data; //! points to the start of the object file
Ptr<uint8_t> m_entry; //! points to first code to execute
char m_object_name[64]; //! object file name
int32_t m_object_size; //! object file size
Ptr<kheapinfo> m_heap; //! heap we are putting the object file on
uint32_t m_flags; //! linker configuration
Ptr<uint8_t> m_heap_top; //! where to reset the heap top for clearing temp allocations
bool m_keep_debug; //! keep the debug segment, even if DebugSegment is off?
Ptr<uint8_t> m_link_block_ptr;
uint32_t m_code_size;
Ptr<uint8_t> m_code_start;
uint32_t m_state;
uint32_t m_segment_process;
uint32_t m_version;
int m_heap_gap;
Ptr<uint8_t> m_original_object_location;
Ptr<u8> m_reloc_ptr;
Ptr<u8> m_base_ptr;
Ptr<u8> m_loc_ptr;
int m_table_toggle;
bool m_opengoal;
void begin(Ptr<uint8_t> object_file,
const char* name,
int32_t size,
Ptr<kheapinfo> heap,
uint32_t flags);
uint32_t work();
uint32_t work_v3();
uint32_t work_v2();
void finish();
void reset() {
m_object_data.offset = 0;
m_entry.offset = 0;
memset(m_object_name, 0, sizeof(m_object_name));
m_object_size = 0;
m_heap.offset = 0;
m_flags = 0;
m_heap_top.offset = 0;
m_keep_debug = false;
m_link_block_ptr.offset = 0;
m_code_size = 0;
m_code_start.offset = 0;
m_state = 0;
m_segment_process = 0;
m_version = 0;
}
};
// only used in OpenGOAL
struct SegmentInfo {
uint32_t offset;
uint32_t size;
};
// only used in OpenGOAL
struct ObjectFileHeader {
uint16_t goal_version_major;
uint16_t goal_version_minor;
uint32_t object_file_version;
uint32_t segment_count;
SegmentInfo link_infos[N_SEG];
SegmentInfo code_infos[N_SEG];
uint32_t link_block_length;
};
void klink_init_globals();
u64 link_and_exec_wrapper(u64 data, u64 name, s64 size, u64 heap, u64 flags);
Ptr<uint8_t> link_and_exec(Ptr<uint8_t> data,
const char* name,
int32_t size,
Ptr<kheapinfo> heap,
uint32_t flags);
uint64_t link_begin(uint64_t object_data,
uint64_t name,
int32_t size,
uint64_t heap,
uint32_t flags);
uint64_t link_resume();
void* ultimate_memcpy(void* dst, void* src, uint32_t size);
extern link_control saved_link_control;
#endif // JAK_KLINK_H