jak-project/goal_src/jak2/engine/math/matrix-h.gc
water111 f7bd0752f8
[decomp] Decompile first batch of files in engine (#1787)
* wip

* getting stuff set up so we can actually run test cases

* better handle block entry stuff

* types2 working on gstring

* comments

* math ref working

* up to first stack stuff

* stack fixes

* bounding box

* math stuff is working

* float fixes

* temp debug for (method 9 profile-array)

* stupid stupid bug

* debugging

* everything is broken

* some amount of type stuff works

* bitfield

* texture bitfields not working

* temp

* types

* more stuff

* type check

* temp

* float related fixes for light and res problems

* revisit broken files, fix bugs

* more types

* vector debug

* bug fixes for decompiler crashes in harder functions

* update goal_src
2022-08-24 00:29:51 -04:00

81 lines
2.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: matrix-h.gc
;; name in dgo: matrix-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
;; A 4x4 matrix, stored in row-major order
;; some, but not all, functions assume that a matrix is an affine transform.
;; others assume that the rotation has no scale or shear (and that its inverse is its transpose)
(deftype matrix (structure)
((data float 16 :offset-assert 0)
(vector vector 4 :inline :offset 0)
(quad uint128 4 :offset 0)
(trans vector :inline :offset 48)
)
:method-count-assert 10
:size-assert #x40
:flag-assert #xa00000040
(:methods
(transform-vectors! (_type_ (inline-array vector) (inline-array vector) int) none 9)
)
)
;; A 3x3 matrix, stored in row-major order.
;; NOTE: the rows each have an extra 4-bytes of padding
;; so this is really a 3x4 matrix.
;; this type is rarely used
(deftype matrix3 (structure)
((data float 12 :offset-assert 0)
(vector vector 3 :inline :offset 0)
(quad uint128 3 :offset 0)
)
:method-count-assert 9
:size-assert #x30
:flag-assert #x900000030
)
;; a matrix stored using 16-bit integers.
;; note that these usually have different scaling for the 4th row which
;; contains the translation in an affine transform.
;; so you generally should not unpack these to floats without knowing where they came from
;; and how they were originally packed (for example, in tie/shrub)
(deftype matrix4h (structure)
((data int16 16 :offset-assert 0)
(vector4h vector4h 4 :inline :offset 0)
(long int64 4 :offset 0)
)
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
)
(defun matrix-copy! ((arg0 matrix) (arg1 matrix))
"Copy arg1 to arg0"
(let ((v1-0 (-> arg1 vector 0 quad))
(a2-0 (-> arg1 vector 1 quad))
(a3-0 (-> arg1 vector 2 quad))
(a1-1 (-> arg1 vector 3 quad))
)
(set! (-> arg0 vector 0 quad) v1-0)
(set! (-> arg0 vector 1 quad) a2-0)
(set! (-> arg0 vector 2 quad) a3-0)
(set! (-> arg0 vector 3 quad) a1-1)
)
arg0
)
(defmacro new-stack-matrix0 ()
"Get a new matrix on the stack that's set to zero."
`(let ((mat (new 'stack-no-clear 'matrix)))
(set! (-> mat quad 0) (the-as uint128 0))
(set! (-> mat quad 1) (the-as uint128 0))
(set! (-> mat quad 2) (the-as uint128 0))
(set! (-> mat quad 3) (the-as uint128 0))
mat
)
)