jak-project/goal_src/jak2/engine/gfx/foreground
water111 9e087cbfcb
[jak2] a few small graphics fixes (#2424)
- better handling of the `disable-fog` settings for merc, should fix the
spotlights. There's a setting in the merc effect, and also a runtime
flag for the draw-control. I'm not actually sure what reads these, but
the draw-control one is definitely used to disable fog on the
spotlights.
- increase merc draw limit to try to fix the issue about partially drawn
citizens in the city
- remove useless debug prints (it's okay to die in init, and the medium
load buffer size mode is understood now)
2023-03-26 12:30:35 -04:00
..
bones-h.gc [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
bones.gc docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
debug-foreground.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
eye-h.gc [merc] support eyes through merc (#2300) 2023-03-08 18:18:35 -05:00
eye.gc decomp: eye (#2148) 2023-01-28 15:17:49 -05:00
foreground-h.gc [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
foreground.gc [jak2] a few small graphics fixes (#2424) 2023-03-26 12:30:35 -04:00
ripple.gc decomp: blerc, ripple, under-* files (#2163) 2023-01-28 16:02:58 -05:00
shadow-cpu-h.gc decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
shadow-cpu.gc decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
shadow-vu1-h.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
shadow-vu1.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00