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9e087cbfcb
- better handling of the `disable-fog` settings for merc, should fix the spotlights. There's a setting in the merc effect, and also a runtime flag for the draw-control. I'm not actually sure what reads these, but the draw-control one is definitely used to disable fog on the spotlights. - increase merc draw limit to try to fix the issue about partially drawn citizens in the city - remove useless debug prints (it's okay to die in init, and the medium load buffer size mode is understood now) |
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bones-h.gc | ||
bones.gc | ||
debug-foreground.gc | ||
eye-h.gc | ||
eye.gc | ||
foreground-h.gc | ||
foreground.gc | ||
ripple.gc | ||
shadow-cpu-h.gc | ||
shadow-cpu.gc | ||
shadow-vu1-h.gc | ||
shadow-vu1.gc |