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2fa4a23ea1
Definitely needs a clean up pass, but I think the functionality is very close. There's a few "hacks" still: - I am using the emerc logic for environment mapping, which doesn't care about the length of the normals. I can't figure out how the normal scaling worked in etie. I want to do a little bit more experimentation with this before merging. - There is some part about adgifs for TIE and ETIE that I don't understand. The clearly correct behavior of TIE/ETIE is that the alpha settings from the adgif shader are overwritten by the settings from the renderer. But I can't figure out how this happens in all cases. - Fade out is completely disabled. I think this is fine because the performance difference isn't bad. But if you are comparing screenshots with PCSX2, it will make things look a tiny bit different. |
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.. | ||
jak2 | ||
background-vu0-result.txt | ||
background-vu0.txt | ||
bones-vu0-result.txt | ||
bones-vu0.txt | ||
collide-vu0-result.txt | ||
collide-vu0.txt | ||
generic-result.txt | ||
generic-vu0-result.txt | ||
generic-vu0.txt | ||
generic.txt | ||
merc-result.txt | ||
merc.txt | ||
mercneric-vu0-result.txt | ||
mercneric-vu0.txt | ||
ocean-mid-result.txt | ||
ocean-mid.txt | ||
ocean-near-result.txt | ||
ocean-near.txt | ||
ocean-texture-result.txt | ||
ocean-texture.txt | ||
ocean-vu0-result.txt | ||
ocean-vu0.txt | ||
shadow-result.txt | ||
shadow-vu0-result.txt | ||
shadow-vu0.txt | ||
shadow.txt | ||
shrub-result.txt | ||
shrub.txt | ||
sky-result.txt | ||
sky.txt | ||
sprite-distort-result.txt | ||
sprite-distort.txt | ||
sprite-result.txt | ||
sprite.txt | ||
tfrag-result.txt | ||
tfrag.txt | ||
tie-near-result.txt | ||
tie-near.txt | ||
tie-result.txt | ||
tie.txt | ||
tnear-result.txt | ||
tnear.txt |