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2fa4a23ea1
Definitely needs a clean up pass, but I think the functionality is very close. There's a few "hacks" still: - I am using the emerc logic for environment mapping, which doesn't care about the length of the normals. I can't figure out how the normal scaling worked in etie. I want to do a little bit more experimentation with this before merging. - There is some part about adgifs for TIE and ETIE that I don't understand. The clearly correct behavior of TIE/ETIE is that the alpha settings from the adgif shader are overwritten by the settings from the renderer. But I can't figure out how this happens in all cases. - Fade out is completely disabled. I think this is fine because the performance difference isn't bad. But if you are comparing screenshots with PCSX2, it will make things look a tiny bit different. |
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.. | ||
decompiler | ||
game | ||
goalc | ||
offline | ||
test_data | ||
all_jak1_symbols.cpp | ||
all_jak1_symbols.h | ||
CMakeLists.txt | ||
test_CodeTester.cpp | ||
test_common_util.cpp | ||
test_emitter.cpp | ||
test_emitter_avx.cpp | ||
test_goos.cpp | ||
test_kernel_jak1.cpp | ||
test_listener_deci2.cpp | ||
test_main.cpp | ||
test_math.cpp | ||
test_pretty_print.cpp | ||
test_reader.cpp | ||
test_type_system.cpp | ||
test_zstd.cpp | ||
test_zydis.cpp |