jak-project/goal_src/jak1/engine/gfx/tfrag
water111 2fa4a23ea1
[jak 2] ETIE (#2326)
Definitely needs a clean up pass, but I think the functionality is very
close.

There's a few "hacks" still:
- I am using the emerc logic for environment mapping, which doesn't care
about the length of the normals. I can't figure out how the normal
scaling worked in etie. I want to do a little bit more experimentation
with this before merging.
- There is some part about adgifs for TIE and ETIE that I don't
understand. The clearly correct behavior of TIE/ETIE is that the alpha
settings from the adgif shader are overwritten by the settings from the
renderer. But I can't figure out how this happens in all cases.
- Fade out is completely disabled. I think this is fine because the
performance difference isn't bad. But if you are comparing screenshots
with PCSX2, it will make things look a tiny bit different.
2023-03-17 20:35:26 -04:00
..
tfrag-h.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
tfrag-methods.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
tfrag-near.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
tfrag-work.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
tfrag.gc [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00