jak-project/goal_src/kernel
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
dgo-h.gc update 2020-11-28 19:59:23 -05:00
gcommon.gc [goalc] improve reliability of debugger tests (#898) 2021-10-15 19:24:52 -04:00
gkernel-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
gkernel.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
gstate.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
gstring-h.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
gstring.gc [decomp] Split condition and body of until after building expressions (#768) 2021-08-18 19:36:52 -04:00
pskernel.gc [Decompiler, Game] Run type prop on gstring (#168) 2020-12-26 11:09:59 -05:00